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Not a linux lobbyist
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<div class="quote-container" data-huddler-embed="/t/1639388/pn-consoles-held-fallout-new-vegas-back/110#post_26409246" data-huddler-embed-placeholder="false"><span>Quote:</span>
<div class="quote-block">Originally Posted by <strong>Megaman_90</strong> <a href="/t/1639388/pn-consoles-held-fallout-new-vegas-back/110#post_26409246"><img alt="View Post" class="inlineimg" src="/img/forum/go_quote.gif"></a><br><br><a class="bbcode_url" href="https://en.wikipedia.org/wiki/MIDI_Maze" target="_blank">Well.....</a> <img alt="biggrin.gif" class="bbcode_smiley" src="http://files.overclock.net/images/smilies/biggrin.gif"><br><br>
Its also a common misconception that wolf3d was the first FPS. Truth is Catacomb 3D was before it. I mean you could count MIDI Maze too but....lol you know.</div>
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I used to play this <a href="https://www.myabandonware.com/game/maze-wars-1gm" target="_blank">https://www.myabandonware.com/game/maze-wars-1gm</a> back in middle school instead of practicing pascal and fortran <img alt="biggrin.gif" class="bbcode_smiley" src="http://files.overclock.net/images/smilies/biggrin.gif">
 

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Guitar + Amp = Happiness
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<div class="quote-container" data-huddler-embed="/t/1639388/pn-consoles-held-fallout-new-vegas-back/120#post_26412418" data-huddler-embed-placeholder="false"><span>Quote:</span>
<div class="quote-block">Originally Posted by <strong>rluker5</strong> <a href="/t/1639388/pn-consoles-held-fallout-new-vegas-back/120#post_26412418"><img alt="View Post" class="inlineimg" src="/img/forum/go_quote.gif"></a><br><br>
I used to play this <a href="https://www.myabandonware.com/game/maze-wars-1gm" target="_blank">https://www.myabandonware.com/game/maze-wars-1gm</a> back in middle school instead of practicing pascal and fortran <img alt="biggrin.gif" class="bbcode_smiley" src="http://files.overclock.net/images/smilies/biggrin.gif"></div>
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Sounds like a good time! And easy to run on crappy school machines. <img alt="biggrin.gif" class="bbcode_smiley" src="http://files.overclock.net/images/smilies/biggrin.gif">
 

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Quote: Originally Posted by 8051 

How did you tie sound effects to sprite interactions without interrupt routines? Your program was either drawing sprite routines or generating sounds -- not both simultaneously.

Almost no program does two things at the same time. I'm reaching back here to my childhood - but I remember I did create the sprite draw routines (and the file format, and the editor). It was when a projectile made a hit with an enemy ship - during the subroutine to deduct health, change the ship sprite, etc - I would play the sound. I don't even think I was aware QBASIC HAD interrupts then. I was learning from the help file, so.... At the time, there was a perceptible delay as the sound played, where you would not be able to move the ship, but it was very minimal and it coincided with the damage sound, so it seemed intentional.

I remember having no concept of buffered input then - so I couldn't solve the lost keystrokes while the delays were happening.
You can't write interrupt routines in QBASIC, it's not possible. If you redirect code from the keyboard handler for example, you can play a sound when any key is pressed and tie a specific sound to the key pressed. That can't be done in QBASIC.
 

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Quote: Originally Posted by 8051 

I see your point on that, but the first games to have 4 player LAN play were ALL on PC and I think Doom was the first.


Well if you wanna be technical Microsoft Hearts had 4 player network play in 92.
But for an FPS Doom was the first maybe.

Here is an interesting list.
A turn based card game is hardly in the same league w/Doom in terms of networking complexity.
 

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mfw
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8051 was a bot this whole time!

Well done, AI.
 

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Vermin Supreme 2020
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25,775 Posts
8051 was a bot this whole time!

Well done, AI.
6 years of training, compared to other dude's few months.

(i've even sold this bot hardware. they must do that to embrace the realism)

people broke my rep. i'm PISSED.
 

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PC Enthusiast
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6 years of training, compared to other dude's few months.

(i've even sold this bot hardware. they must do that to embrace the realism)

people broke my rep. i'm PISSED.
Now they use your hardware against you! :D
 

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Overclocker in training
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Hi,
Wake a dead thread up from 2017 ?
 

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Vermin Supreme 2020
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fark yeah! the great shut in of 2020.

not much different for many of us, but quite different for all the chads n karens.
 

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Madonion.com
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Well what about Fallout: 4? If anyone has checked the steam reviews lately... its really laughable what they are now.
Every Bethesda game was a mess. FO3/NV/4 and now 76. All of those games are based on the ancient Gamebryo/Creation Engine. Consoles have nothing to do with Bethesda being shiet across the board.
 

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Vermin Supreme 2020
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can you believe gamebryo was even used to build a few wow clone MMOs? jebus.
 

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https://www.pcgamesn.com/fallout-new-vegas/fallout-new-vegas-console
Quote:Fallout: New Vegas would have been a better game if it was PC-only, according to the game’s lead world builder. Scott Everts says that the restrictions of the game engine brought about by the game’s console release forced his team to strip away a lot of their initial ideas.

In an interview with Everts, he told PCGamesN “[the game] would have been a lot different if it was PC only. We had a lot of plans early on. Like, ‘Here’s where the water is stored, here’s where the farms are, here’s where the government is centralised’. We had it all planned out - it wasn’t just a bunch of random stuff.”
That was a different time in gaming history. We're pretty much "over the hill" for system memory requirements in games. PS3 to PS4 was the last time we'll ever see an exponential expansion in memory, games just don't get big enough to need 64GB system RAM, I can't imagine anyone claiming the average memory capacity we have now is crippling any game design.
Modern developers can only blame their own creativity, and in terms of CPU, as soon as PS5 hits with 8C/16T it's going to turn about 70% of gaming PCs obsolete (judging by Steam Hardware Survey only about 30% of people have 6 Cores or more, which is what you'll need to keep up with the new consoles), and we can't even be sure how well PC CPU power is going to progress over the next decade.
I have no doubt that PS5 will still be competent compared to a mid-range PC in 2025, at which point no doubt Sony will be launching PS5 Pro.
 

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Overclocker
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Hi,
Wake a dead thread up from 2017 ?
Yes OCN still doesn't have an archive it seems even after it's infamous move which would make threads not able to be resurrected after 12 months, let alone stupid news which should lock down after a week or a month of no activity if you ask me. But why add these simple things that improve user experience, it doesn't bring more $$$ immediately.
 

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Overclocker in training
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Yes OCN still doesn't have an archive it seems even after it's infamous move which would make threads not able to be resurrected after 12 months, let alone stupid news which should lock down after a week or a month of no activity if you ask me. But why add these simple things that improve user experience, it doesn't bring more $$$ immediately.
Hi,
Makes me wonder what page this thing was on 80 :D
 

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Modern developers can only blame their own creativity, and in terms of CPU, as soon as PS5 hits with 8C/16T it's going to turn about 70% of gaming PCs obsolete (judging by Steam Hardware Survey only about 30% of people have 6 Cores or more, which is what you'll need to keep up with the new consoles), and we can't even be sure how well PC CPU power is going to progress over the next decade.
I have no doubt that PS5 will still be competent compared to a mid-range PC in 2025, at which point no doubt Sony will be launching PS5 Pro.
I don't think "it's going to turn about 70% of gaming PCs obsolete" for a while because games developers rarely develop all their games (even AAA titles) to only work on next-gen hardware -- there's still a large installed base of PS4 Pros and Xbox Ones out there to make sales to.

I don't think consoles ever really push the CPU or GPU performance envelopes because they have restrictive thermal and power limits they have to deal with.
 

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Meep
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That was a different time in gaming history. We're pretty much "over the hill" for system memory requirements in games. PS3 to PS4 was the last time we'll ever see an exponential expansion in memory, games just don't get big enough to need 64GB system RAM, I can't imagine anyone claiming the average memory capacity we have now is crippling any game design.
Modern developers can only blame their own creativity, and in terms of CPU, as soon as PS5 hits with 8C/16T it's going to turn about 70% of gaming PCs obsolete (judging by Steam Hardware Survey only about 30% of people have 6 Cores or more, which is what you'll need to keep up with the new consoles), and we can't even be sure how well PC CPU power is going to progress over the next decade.
I have no doubt that PS5 will still be competent compared to a mid-range PC in 2025, at which point no doubt Sony will be launching PS5 Pro.
Yeah steam hardware survey... That's not saying much. It optional and a fairly high percentage aren't gaming PC's. Its much more sensible to look at the specs of the average gaming pc for the last few years.

6 Cores has been the standard for even the lower mid-range gaming PC's for the past 3 years. I don't think those that are still running a quad core or less are the people that still expect top level performance with upcoming AAA games.
 

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Why was this necroed!? xD Two years old post peeps.
 

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Quote:Originally Posted by Mand12 

That's is, bluntly, an outright lie.

For a very long time consoles were at the forefront of game development, both technologically and in game design. To minimize that history with these sorts of statements just because you don't like the fact that a modern console is nothing more than a cheap HTPC is deeply misguided.


"For a very long time"? Huh? The PS2 AND Xbox weren't anywhere near as powerful as PC's when they were first sold, ditto for Xbox 360 and PS3, ditto for XBone and PS4. The games were designed w/the limitations of console hardware, which wasn't state-of-the-art.

The XBone is running at < 2.3 GHz and it's IPC is pitiful. The memory footprint for all consoles were always limited (for both CPU and GPU).

STALKER was a game designed specifically for the PC and it showed: vast draw distances, huge maps, advanced AI, tesselation -- none of the consoles could've handled these features at the time.
The heady days of STALKER. I mean, Half-life 2 brought me to the PC gaming table, but STALKER made me a PC gamer. To this day, probably my favorite gaming experience of ALL TIME.
 
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