Overclock.net banner

(Project) Come rate my project and segguestions!!

221 Views 7 Replies 4 Participants Last post by  NITRO1250
http://jrharveyarchportfolio.blogspo...blog-post.html

Visit this site and tell me what you think. Im an architecture student and this is my midterm project and the rest is due around May. If you think something needs work then let me know and if you have any cool ideas then it would be great to hear them. If you think it sucks then let me know WHY. I know we have artist and maybe even architects in here.

Little background....
Its a dance studio in Charlotte NC. The program has an outdoor ampetheater. There are 3 small dance studio's, 2 large studios, 1 wardrobe, 2 men and 2 women locker rooms and a bunch of office spaces. Everything else is self explanitory. I tried to make the building as dynamic and exciting as possible to reflect the emotion of dance. Do you think it works?
1 - 8 of 8 Posts
I like the entrance and the open feel of it. Is the area with all the computers an office or a lobbyesque thing? If its an office maybe dividers or something more seculded between the computers if its a lobby than it looks fine. Also perhaps something different for parking it seems like it would be a pain :/. Other than that it looks really great nice job.
That looks really good. But why did you choose the computers to be macs?

Edit; also what software did you use?
Quote:


Originally Posted by waverider599
View Post

I like the entrance and the open feel of it. Is the area with all the computers an office or a lobbyesque thing? If its an office maybe dividers or something more seculded between the computers if its a lobby than it looks fine. Also perhaps something different for parking it seems like it would be a pain :/. Other than that it looks really great nice job.

The open computer space is a workstation room. You can see the office is the room with the single computer in it. Parking is below the building (i forgot to mention that). Its in a downtown area so I wanted to maximize greenspace instead of more asphalt. What do you think would help with the parking?
See less See more
Quote:


Originally Posted by caraboose
View Post

That looks really good. But why did you choose the computers to be macs?

Edit; also what software did you use?

Hey, thanks. I used Rhino 3d. Do you know that program? I used the macs because they were honestly the best looking computer on Google 3D warehouse. I wanted a XPS all in one but they didnt have it. I dont like macs so it hurt a little to do that but I did it for the better good of the project.
See less See more
I really like your project so far.

How long have you been modeling?

Kinda of a sub point, but from the looks of your shaders, most of them look like they are made of plastic in order to reflect the light with the spec channel more. Most of your objects in real life arn't necessarily that shiney.

If you want more of a dynamic lighting solution, I would recommend using an Image Based Lighting solution via an HDRI image. The HDRI (.hdr) would generate the lighting topology in your scene and create the patterns and shadows as if your building was in an environment.

As most of the HDRI images don't make great skydomes to be left in a scene, rendering your building and skydome as a render layer and then in post compositing them together with your old skydome will give your environment some "pop."

My last point with your environment, as there are no moving parts in your building (non animated), it would really make the shadows in your scene have more detail if you could perhaps do an Ambient Occlusion render (for Turtle renderer, use OCC Sampler shader). For a game example, look at Mirror's Edge. Notice how all the shadows (soft shadows) look very good, even on an xbox? Well, the entire level was baked out and all the shadows were computed in advance so the poor xbox wouldn't have to do realtime soft shadows.

That's just what I could think of off the top of my head. If you have more questions, feel free to ask.

Traditionally I come from a Maya background and some of what I'm saying may not fully apply to Rhino as I haven't used it yet.
See less See more
I started modeling in sketchup about 5 years ago and moved to rhino about 3 years ago. Well I am not sure if its so much a Rhino thing as it is Vray. If I remember right Maya use to use Vray right? I know 3ds Max used it as its default. I haven't been using Vray for very long (maybe 5 months) and I have had to kinda teach myself so if you have any suggestions on that program then feel free to say it. Thanks for the comments. Well appreciated. I don't plan on actually animating any objects but I would like to make a fly through animation before turning in my final.

Quote:

Originally Posted by NITRO1250 View Post
I really like your project so far.

How long have you been modeling?

Kinda of a sub point, but from the looks of your shaders, most of them look like they are made of plastic in order to reflect the light with the spec channel more. Most of your objects in real life arn't necessarily that shiney.

If you want more of a dynamic lighting solution, I would recommend using an Image Based Lighting solution via an HDRI image. The HDRI (.hdr) would generate the lighting topology in your scene and create the patterns and shadows as if your building was in an environment.

As most of the HDRI images don't make great skydomes to be left in a scene, rendering your building and skydome as a render layer and then in post compositing them together with your old skydome will give your environment some "pop."

My last point with your environment, as there are no moving parts in your building (non animated), it would really make the shadows in your scene have more detail if you could perhaps do an Ambient Occlusion render (for Turtle renderer, use OCC Sampler shader). For a game example, look at Mirror's Edge. Notice how all the shadows (soft shadows) look very good, even on an xbox? Well, the entire level was baked out and all the shadows were computed in advance so the poor xbox wouldn't have to do realtime soft shadows.

That's just what I could think of off the top of my head. If you have more questions, feel free to ask.

Traditionally I come from a Maya background and some of what I'm saying may not fully apply to Rhino as I haven't used it yet.
See less See more
Quote:


Originally Posted by jrharvey
View Post

I started modeling in sketchup about 5 years ago and moved to rhino about 3 years ago. Well I am not sure if its so much a Rhino thing as it is Vray. If I remember right Maya use to use Vray right? I know 3ds Max used it as its default. I haven't been using Vray for very long (maybe 5 months) and I have had to kinda teach myself so if you have any suggestions on that program then feel free to say it. Thanks for the comments. Well appreciated. I don't plan on actually animating any objects but I would like to make a fly through animation before turning in my final.

I wasn't saying animated objects were bad, I was just saying that in your case, it is good. The shadows get baked into the UV maps of your objects via special process and having animated objects with baked in shadows would look weird... very weird...
See less See more
1 - 8 of 8 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top