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Quadro : What is with them?

1938 Views 24 Replies 13 Participants Last post by  another_bryan
So i was looking at graphics cards and noticed some that are Quadro's

And there in th price range of like $3000.

Whats so good about them and such....

http://www.directcanada.com/products...anufacture=PNY
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The extra cost is for driver and techincal support. They are for professional environments where they NEED the cards to work.

The hardware itself is virtually identical to GeForce cards except for maybe more RAM (for huge textures or high AA).
also as far as i know they arent really for gaming, more for rendering and stuff like that, folding and stuff too i spose
Here. Direct from Nvidia. It is a PDF stating the difference between Quadro and Geforce.
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Quadro's are made for intense 3d modeling software CAD, CAM, engineering, architecture, annimation.... etc... Some medical proffesionals use these cards with CUDA to process MRI's and stuff like that. They are becoming more popular with the GPU computing croud because they usually have alot of memory (1-3G). Basically I personally dont see a point with what I do. I do alot of intense 3d modeling/rendering and annimation for architecture but I dont need a quadro. In fact I have one at work and its not that special. My GTX 260 beats it pretty bad.
Quote:

Originally Posted by jrharvey View Post
Quadro's are made for intense 3d modeling software CAD, CAM, engineering, architecture, annimation.... etc... Some medical proffesionals use these cards with CUDA to process MRI's and stuff like that. They are becoming more popular with the GPU computing croud because they usually have alot of memory (1-3G). Basically I personally dont see a point with what I do. I do alot of intense 3d modeling/rendering and annimation for architecture but I dont need a quadro. In fact I have one at work and its not that special. My GTX 260 beats it pretty bad.
The hardware is the 99.9999% same as GeForce cards. The difference is mostly in the driver.
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Nice link Mmansueto.. Some good info in that paper.

Most Quadro's (and ATI's fireGL models) also come standard with a stereo glasses port for shutter glasses. The higher end quadro's (and fireGL's) are made with the top performing cores off the production line and the top performers of those cards are usually reserved for specific customers.

I have an 8800 gts 640 and a quadro 3450 (soon to be 2 of them in SLI) and the score difference in 3Dmark06 has the 8800 about 3kpoints higher but there is a hugely noticeable difference when playing games. I am going to check again when I get the 3450's sli'd.

Part of the driver advantage is that nVidia/ATI will work with companies like Autodesk to develop a fine tuned driver that works specifically with their products. Back in the day, the nVidia folks were at SGI developing a chip (at the time it was one chip) to do Open GL H/W acceleration. This chip was based off of one that SGI had originally developed for their Super Computer Graphics systems. I think most of that work now resides on the GPU.
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Here I go. This is at least true in some instances may not across the board or all cases.

Several Quadros and GeForce use the same chip. The GeForce has some hardware features crippled. That and different drivers.

What does that mean? It means that by using gaming drivers you can make a Quadro a gaming card. You cannot do the reverse.

Since I only know mobile FX 570m is 8600m GT, FX 770m is 9600m GT, FX 3600m is 8800m GTX.

Asus Mobile, demonstrating a mind is a terrible thing to waste and proving a little knowledge is a dangerous thing.
Quote:

Originally Posted by Asus Mobile View Post
Here I go. This is at least true in some instances may not across the board or all cases.

Several Quadros and GeForce use the same chip. The GeForce has some hardware features crippled. That and different drivers.

What does that mean? It means that by using gaming drivers you can make a Quadro a gaming card. You cannot do the reverse.

Since I only know mobile FX 570m is 8600m GT, FX 770m is 9600m GT, FX 3600m is 8800m GTX.

Asus Mobile, demonstrating a mind is a terrible thing to waste and proving a little knowledge is a dangerous thing.

You can softmod GeForce to Quadro... results vary though
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Quote:

Originally Posted by DuckieHo View Post
You can softmod GeForce to Quadro... results vary though
I have heard of but have read specifically the 8600 and 570 are the same but the 8600 has had hardware functions crippled. And as you know software overcoming hardware? Not were you want to be. And while the soft mod certainly likely would improve OpenGL performance will not correct the hardware issues.

I did read about the HD2600 being software modded to a FireGL and I have not read it was hardware crippled.

I think of this the same way I think of say C2D vs PDC. Sure they might of started off with C2D that didn't test/pass and wanting to get at least some return. At some point they just start intentionally crippling to preserve market/price position. To expensive to make a different chip, cheaper to cripple? And cheaper for NVidia also?

And on that note read the last sentence of my last post. I may have outdone myself.
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There are tutorials all over the place for softmodding geforces to quadros. I'm not sure about concrete performance figures before and after the process however.

Edit: More often than not, Duckie and I appear to be sharing a brain.
Quadro's are designed to provide full support for applications that use the OpenGL API, i.e. Solidworks, Catia, Maya.... Running these apps on a gaming card under DirectX or software is like pulling teeth.

Applications that use DirectX as their main API (3DS Max, Autodesk Inventor) see little benefit from using a Quadro, as DirectX is fully supported by gaming cards.

Rendering is not carried out by the GPU, it's purely CPU based (apart from Gelato which about 3 people use).
Quote:


Originally Posted by moward
View Post

Quadro's are designed to provide full support for applications that use the OpenGL API, i.e. Solidworks, Catia, Maya.... Running these apps on a gaming card under DirectX or software is like pulling teeth.

Applications that use DirectX as their main API (3DS Max, Autodesk Inventor) see little benefit from using a Quadro, as DirectX is fully supported by gaming cards.

Rendering is not carried out by the GPU, it's purely CPU based (apart from Gelato which about 3 people use).

LOL I laugh at Gelato. Its a good idea but someone other than Nvidia needs to make a GPU based rendering engine.
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SO, if I could find a comparison chart (ie fx 3450 = 880 gt, etc), I happen to have access to several different quadro and firegl models to run some benchies...
Quote:


Originally Posted by airbozo
View Post

SO, if I could find a comparison chart (ie fx 3450 = 880 gt, etc), I happen to have access to several different quadro and firegl models to run some benchies...

There is a chart somewhere but the 8800gt and the FX3700 are basically the same exact card. The FX3700 is about 800 dollars last time I checked.
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Quote:


Originally Posted by airbozo
View Post

SO, if I could find a comparison chart (ie fx 3450 = 880 gt, etc), I happen to have access to several different quadro and firegl models to run some benchies...

http://en.wikipedia.org/wiki/Nvidia_Quadro#PCI_Express

FX3450 = NV42GL = GeForce 6800
FX3700 = G92 = 8800GT (112SP)
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2
Quote:

Originally Posted by airbozo View Post
Nice link Mmansueto.. Some good info in that paper.

Most Quadro's (and ATI's fireGL models) also come standard with a stereo glasses port for shutter glasses. The higher end quadro's (and fireGL's) are made with the top performing cores off the production line and the top performers of those cards are usually reserved for specific customers.

I have an 8800 gts 640 and a quadro 3450 (soon to be 2 of them in SLI) and the score difference in 3Dmark06 has the 8800 about 3kpoints higher but there is a hugely noticeable difference when playing games. I am going to check again when I get the 3450's sli'd.

Part of the driver advantage is that nVidia/ATI will work with companies like Autodesk to develop a fine tuned driver that works specifically with their products. Back in the day, the nVidia folks were at SGI developing a chip (at the time it was one chip) to do Open GL H/W acceleration. This chip was based off of one that SGI had originally developed for their Super Computer Graphics systems. I think most of that work now resides on the GPU.
That's what I was going to say, the stereoscopic support, which is now possible with Geforce cards.

Same as everyone has been saying, Quadro cards are for workstations. I believe some had Displayport connections, something that I've only seen on them (and my monitor
)
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2
Quote:

Originally Posted by Mootsfox View Post
That's what I was going to say, the stereoscopic support, which is now possible with Geforce cards.

Same as everyone has been saying, Quadro cards are for workstations. I believe some had Displayport connections, something that I've only seen on them (and my monitor
)
I thought that all GeForce had stereoscopic support since they aquired 3Dfx.
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Quote:

Originally Posted by jrharvey View Post
LOL I laugh at Gelato. Its a good idea but someone other than Nvidia needs to make a GPU based rendering engine.
I agree it would be sweet to see GPU based rendering becoming more mainstream, perhaps with CUDA someone might develop a decent solution, although I suspect the likes of Autodesk would not want to upset ATI users by leaving them out in the cold. Although Adobes move with the Quadro CX supporting video encoding is quite interesting.
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