I noticed in the written guide they put up that they had a picture of 4k Native, which looked just as blurry on the character's textures and lace as FSR upscaling from 1080p. So FSR wasn't the problem, and actually looked very close to Native.
Messing around with Unreal Unlocker. I enabled TAAU (r.TemporalAA.Upsampling 1) and immediately noticed that the whole character looked far better and the blur was removed.
Native: TAAU: I had already disabled Motion Blur and Depth of Field in the settings but the image still didn't look good with TAAU off.
I started playing with other effects such as r.PostProcessAAQuality but it still looked blurry with TAAU disabled. I finally found that sg.PostProcessQuality 0 made the image look so much better... which makes no sense because that is disabling all the post processing effects!
So one by one I started disabling effects, and r.DepthOfFieldQuality 0 was the winner.. which was odd because I'd already disabled it in the settings.
So I restarted the game to make sure nothing else was conflicting and to reset all my console changes, double checked that DOF was disabled, yet clearly still making it look bad, and then did a quick few tests
Native (no changes from UUU): Native (r.DepthOfFieldQuality 0): FSR Ultra Quality (r.DepthOfFieldQuality 0): TAAU (r.TemporalAA.Upsampling 1 and r.SecondaryScreenPercentage.GameViewport 77): https://i.imgur.com/SPJs8Xg.jpg
As you can see, FSR Ultra Quality looks better than TAAU for the same FPS once you force disable DepthOfField, which TAAU is already doing (likely because its forced not directly integrated into the game).
This is how you find it. Showing this comparison: AMD FidelityFX Super Resolution tested: big fps wins - but image quality suffersMid way -> Launch Comparison Tool -> Click on the 3rd thumbnail which makes a 4way Performance, Quality, Ultra Quality, and Native. You can right-click on the image and open in a new tab to just view the full images
People not hating the same thing you do for petty reasons doesn't mean none of them understand. Get over yourself.
As for the topic, interesting if true. That particular test did look pretty blurry even compared to the other tests DF did so it would make sense if there was actually some other reason.
Reading through the reddit post, it looks like Alex from DF responded and acknowledged the mistake. Seems like there is some uncertainty about exactly how much that impacts the overall assessment. After looking at the images myself, FSR ultra quality mode vs native vs 1080p TAAU all look really similar... But that said, I do think FSR ultra looks better than the TAAU image in this comparison. You can clearly see that the texture detail is sharper with FSR vs TAAU on the tree trunk. The grass on the ground also looks less fuzzy with FSR. TAAU also over corrects the transparent part of the character model's dress compared to native and FSR. Believe it or not, I'm not saying this to upset wannabe, I'm just describing what my eyes see.
4k Native: https://d2skuhm0vrry40.cloudfront.n...14-24/AM_4_002.png/EG11/format/jpg/quality/95
4k Ultra Quality: https://d2skuhm0vrry40.cloudfront.n...14-23/AM_3_002.png/EG11/format/jpg/quality/95
1080p TAAU: https://d2skuhm0vrry40.cloudfront.n...14-23/AM_3_003.png/EG11/format/jpg/quality/95
Alex here from Digital Foundry -
OP u/badcookies made a point which is very true. I will update our article to reflect this and change the game comparison for TAA U from Kingshunt to Godfall which does not have DOF aperture affected by upsampling.
Doing that does not at all change the conclusion our DF coverage - as if you look at the detail without DOF anyway, it is pretty easy to see how much better TAA U is. Something we also tested in GodFall but just did not include in the video. Images of God fall below at my twitter
Edit: Article will probably be updated around noon time after a meeting.
I can say the same, for most of the media outlets.Classic superficial Digital Foundry nonsense, this is like what the 4th, 5th time, they didn't do enough legwork and made a silly mistake ? At this point they're the dictionary example/poster boys of confirmation bias.
OH I am absolutely gonna point the finger at the worst offenders, same like I'm gonna praise GamersNexus and HardwareUnboxed on the opposite side of the spectrum.So you are served, stop pointing the finger to DF, do the same for all other media outlets!!!!
Why do u formulate these few sentences so personally in nature ? If u meant, fault of people in general, and it's just the tone of the last sentence, fine that's understandable ableSo you are served,
You're the joke.....and not very good one at that.What a joke of a thread, people need to understand how these technologies work.
https://www.reddit.com/r/Games/comments/o5r6sn
Thanks. To everyone else.Same mistake made with Godfall?
If one has intentionally enabled DoF because they like the effect, disabling it makes the experience worse. If one doesn't want DoF, they are going to turn it off, even if they are using FSR or some other upscaler that doesn't do it automatically. Not taking this into account was definitely a mistake, unless the intent is to mislead.Not a mistake, TAAU and other temporal upscalers are better than this basic technique AMD used.
The point is to maximize performance while preserving as much quality as possible. It's impossible to assess the utility of the features without taking both performance and IQ into account.It all seems irrelevant. The feature is meant to increase frame rate, not quality. Why continue to discuss how this hammer is bad at being a screw driver.
Very interesting. TAUU is disabling DOF which makes the texture detail look better than native 4k. FSR is also over sharpening some of the edges compared to native.People not hating the same thing you do for petty reasons doesn't mean none of them understand. Get over yourself.
As for the topic, interesting if true. That particular test did look pretty blurry even compared to the other tests DF did so it would make sense if there was actually some other reason.
Reading through the reddit post, it looks like Alex from DF responded and acknowledged the mistake. Seems like there is some uncertainty about exactly how much that impacts the overall assessment. After looking at the images myself, FSR ultra quality mode vs native vs 1080p TAAU all look really similar... But that said, I do think FSR ultra looks better than the TAAU image in this comparison. You can clearly see that the texture detail is sharper with FSR vs TAAU on the tree trunk. The grass on the ground also looks less fuzzy with FSR. TAAU also over corrects the transparent part of the character model's dress compared to native and FSR. Believe it or not, I'm not saying this to upset wannabe, I'm just describing what my eyes see.
4k Native: https://d2skuhm0vrry40.cloudfront.n...14-24/AM_4_002.png/EG11/format/jpg/quality/95
4k Ultra Quality: https://d2skuhm0vrry40.cloudfront.n...14-23/AM_3_002.png/EG11/format/jpg/quality/95
1080p TAAU: https://d2skuhm0vrry40.cloudfront.n...14-23/AM_3_003.png/EG11/format/jpg/quality/95
And arguably the only thing that matters. What is pretty is an argument for people who want to argue, not for getting to some deeper truth.The reason the debate is around image quality is because performance is much easier to quantify.
Then bring up the experiance + knowledge + gift you claim owning, when criticizing openly the work of others.OH I am absolutely gonna point the finger at the worst offenders, same like I'm gonna praise GamersNexus and HardwareUnboxed on the opposite side of the spectrum.
Why do u formulate these few sentences so personally in nature ? If u meant, fault of people in general, and it's just the tone of the last sentence, fine that's understandable able
Personally, I'm not gonna fight the windmills, don't care who or how many are bribed/or not, nor how much on a white-to-black scale. nor do I care how many are negligent or not, from all kinds of reasons and of severity from a scale of 1-100. I can easily figure out at what stage of refined methodology a channel/reviewer/writer is, at what stage of up to the old-school standards of investigative journalism they are, and so on, for all the other metrics.
What I will do, Is, use the in-the-above-sentence aforementioned experience+knowledge+gift to call out and not support the worst offenders, praise and support the best of them, and praise for their progress and support the up and rising rest of them. And I'm gonna talk about it and recommend the same to all the other forums and internet places I frequent as well as all applicable IRL situations.
Change is change, u don't look at it black and white, u don't compare to the past too often, what u do is ADAPT.
What I mean is there's quite a few YouTubers and other reviewers that are very close old-school investigative non-biased journalism. We just can't expect the exact same or compare due to the difference in times and well how much was hidden in past compared now. And so we should venerate them, and not dismiss by misunderstanding or nitpicking semantics.
Pretty is subjective, but accuracy is quantifiable, I just haven't seen anyone try to objectively measure the differences here.And arguably the only thing that matters. What is pretty is an argument for people who want to argue, not for getting to some deeper truth.
Almost any UE4 engine title that has seen a patch since mid-2018.Does anyone know of any games that use TAAU?
I agree, to an extent. There are clearly differences that are not the result of compression artifacts, but compression artifacts definitely muddle things.I don't think making quality comparisons with jpg images is a good idea. We need very high quality video to actually get a sense of the quality. My main problems with DLSS 1.0 did not show up in screenshots they way they did in game.
YouTube is useless as well, looking better after YouTube got done with it is not the same as looking better in person.