I noticed in the written guide
they put up that they had a picture of 4k Native, which looked just as blurry on the character's textures and lace as FSR upscaling from 1080p. So FSR wasn't the problem, and actually looked very close to Native.
Messing around with Unreal Unlocker
. I enabled TAAU (r.TemporalAA.Upsampling 1) and immediately noticed that the whole character looked far better and the blur was removed.
I had already disabled Motion Blur and Depth of Field in the settings but the image still didn't look good with TAAU off.
I started playing with other effects such as r.PostProcessAAQuality but it still looked blurry with TAAU disabled. I finally found that sg.PostProcessQuality 0 made the image look so much better... which makes no sense because that is disabling
all the post processing effects!
So one by one I started disabling effects, and r.DepthOfFieldQuality 0
was the winner.. which was odd because I'd already disabled it in the settings.
So I restarted the game to make sure nothing else was conflicting and to reset all my console changes, double checked that DOF was disabled, yet clearly still making it look bad, and then did a quick few tests
Native (no changes from UUU):
Native (r.DepthOfFieldQuality 0):
FSR Ultra Quality (r.DepthOfFieldQuality 0):
TAAU (r.TemporalAA.Upsampling 1 and r.SecondaryScreenPercentage.GameViewport 77): https://i.imgur.com/SPJs8Xg.jpg
As you can see, FSR Ultra Quality looks better than TAAU for the same FPS once you force disable DepthOfField, which TAAU is already doing (likely because its forced not directly integrated into the game).