· Original 16-bit Genesis®
Wow. They really stepped in it this time.
If you watch their followup drivel they don't even mention the fact that TAAU actually adds a post processing effect that blurs the native image. When TAAU is enabled the PP effect is now disabled showing a clearer image.I've thought DF was unapologetic about their 'mistake' and didn't even bother to correct the 'oversight' in their original review. Really does their rep, whatever that's left of it, no good to not do anything about it.
Really? You are claiming these results clearly indicate that Nvidia is influencing developers to use a lower quality TAA so.... it looks better when disabled by DLSS?Because it's clear that their competitor is using their developer relations to influence the level of quality TAA is being used in these games, IMO.
That depends on the size of the pixels to your eye. Look at my avatar, that is my gaming setup and the pixel density isn't that great. Someday I will go 8k, then AA will be of minimal value.My own understanding is that anti-aliasing is of minimal value at 4k and above native resolutions.