That explains why Necromunda Hired Gun looks pretty darn good with FSR enabled, I was wondering why it does. I find it odd, and sad, that a free upscaling tech from AMD that benefits the majority is so dissed by some (whom I suspect are RTX card owners). I don't understand the reluctance or unwillingness, IF both DLSS and FSR are included in a game, like Necromunda, then IF you have an 'RTX' card, by all means use DLSS. IF you have an AMD card, or Pascal or Maxwell card, FSR is the only choice available, why can't they co-exist?
Adoption rate for FSR should speed up in time as PS5 and XBox Series X can leverage the tech for 4K gaming. For nVidia, having deep pockets, they can pay game devs to incorporate DLSS into their games, nobody's saying that that's wrong, and they are doing that. I just read that Back4Blood has DLSS, good for nVidia, though I don't think DLSS/FSR would be needed for a good gaming experience unless you're on the low end of the hardware spectrum.
RT, while being a nice to have feature, is not a 'must have' feature in my opinion, as GPU's now aren't capable of rendering AAA GPU intensive games with RT enabled (this is where DLSS and FSR helps). I await the day when GPU are powerful enough to render RT enabled GPU intensive games natively at 4K with ~100fps or higher.