I found out that they are making Crysis 2 for PC and consoles separetely.
I always found it annoying how in Crysis your crosshair feels "floaty" tho,
and when you turn somewhere it feels like your movements undergo some input lag and it messes around with the player's view.
Do you feel like Crysis 2 PC version should give the player the option to turn off the "floaty" crosshair option, so you can get fast headshots like in CSS?
I found out that they are making Crysis 2 for PC and consoles separetely.
I always found it annoying how in Crysis your crosshair feels "floaty" tho,
and when you turn somewhere it feels like your movements undergo some input lag and it messes around with the player's view.
Do you feel like Crysis 2 PC version should give the player the option to turn off the "floaty" crosshair option, so you can get fast headshots like in CSS?
I think they did it for the sake of realism, so I doubt they're going to change that.
I didnt notice floaty cursor in Crysis or Warhead.
I played them through 4 or 5 times..
O.K. go play CSS. Then just compare how more comfortable it is to get headshots. Also it requires more skill, not like console games like COD 4, where you just "point and shoot"
O.K. go play CSS. Then just compare how more comfortable it is to get headshots. Also it requires more skill, not like console games like COD 4, where you just "point and shoot"
You've just described every FPS ever.
By the way, consoles aren't to blame for all of life's problems. If you're going to hold a grudge against someone, at least make it the developers who are actually calling the shots and making bad decisions rather than boxes of plastic much like the beloved PC.
O.K. go play CSS. Then just compare how more comfortable it is to get headshots. Also it requires more skill, not like console games like COD 4, where you just "point and shoot"
O.K. go play CSS. Then just compare how more comfortable it is to get headshots. Also it requires more skill, not like console games like COD 4, where you just "point and shoot"
Counterstrike is a GAME, some other games try to simulate realism even if only a glimmer of it, Counter Strike does not.
Originally Posted by SSJ5Broli
O.K. go play CSS. Then just compare how more comfortable it is to get headshots. Also it requires more skill, not like console games like COD 4, where you just "point and shoot"
Ever tried to shoot a target at 100 yards with a rifle in real life?
Yeah...
If you had, you wouldn't be asking this question
Originally Posted by vdek
Counterstrike is a GAME, some other games try to simulate realism even if only a glimmer of it, Counter Strike does not.
Actually it has recoil that is closer to realism than Crysis or COD4, because only your first 1-2 bullets hit target, I doubt if you spray irl from hundreds of feet away all your bullets will land.
Also it has slower movement after you jump, which is also more realistic, and better aiming when you are crouching.
And it's not easy killing someone in CSS, because you have to constantly side step while trying to stand still for 1 second because bullets will not have steady aim if your moving, which is yet another element of realism.
Originally Posted by SSJ5Broli
Actually it has recoil that is closer to realism than Crysis or COD4, because only your first 1-2 bullets hit target, I doubt if you spray irl from hundreds of feet away all your bullets will land.
Also it has slower movement after you jump, which is also more realistic, and better aiming when you are crouching.
And it's not easy killing someone in CSS, because you have to constantly side step while trying to stand still for 1 second because bullets will not have steady aim if your moving, which is yet another element of realism.
You serious? I've been playing CS since 2000, I know it's nuances very well, it's not realistic in the slightest.
Actually it has recoil that is closer to realism than Crysis or COD4, because only your first 1-2 bullets hit target, I doubt if you spray irl from hundreds of feet away all your bullets will land.
Also it has slower movement after you jump, which is also more realistic, and better aiming when you are crouching.
And it's not easy killing someone in CSS, because you have to constantly side step while trying to stand still for 1 second because bullets will not have steady aim if your moving, which is yet another element of realism.
How do you know it's not realistic did you headshot someone irl?
It'd be best not to use an argument that could so easily be redirected back at yourself. You're putting much weight into the realistic properties of games, so what are the foundations of your claims?
I'd say it's inane to label any game as "realistic" being as how moving a mouse across a desk has nothing to do with sighting down a barrel. Maybe if you had a heavy, metal gun controller it would be more realistic.
How do you know it's not realistic did you headshot someone irl?
It is a 'game', not real life. Firing a gun in real life is many many times more difficult. I don't shoot guns very often, but I can tell you that when I've tried to hit a target using a scope, it is much more difficult than in an FPS game, which you can do reliably. If they made games as difficult as real life, they wouldn't be as fun.
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