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A good example is that mousetester - which is currently the best tool we have - shows the DA4g and the 3366 to be mostly identical. But they feel extremely different ingame. IMO this is the most meaningful difference we need to be able to measure and account for. Until then we have nowhere near the full picture.
we've been through this before... you really don't see much if you just look at a zoomed out plot of a fast swipe. likewise if you draw circles in mousetester
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Comments from insiders don't mean much to me considering the fact that virtually every gaming mouse released in the past 10 years has been terrible in one way or another, and hasn't been able to match, much less surpass, 10+ year old mice. They're obviously missing something very important.
i dont mean comments as in "sensor x" is better than "sensor y".
i mean stuff like how the 3988/3310 has more variance than other sensors, which sensors/srom revisions have smoothing (not the feel you have, the actual antijitter algorithm), etc...
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Originally Posted by
MaximilianKohler
I see it as you guys essentially playing with various small parts of a car without anyone having an idea of which parts of the car are the most important to its ultimate performance.
well here's an exhaustive list of stuff that affects tracking and perception of tracking
which sensor and srom (also variations between the same sensor)
> sensor configuration
> power quality from motherboard
> electrical things/pcb design
> illumination and lens quality
> lens/sensor vertical positioning and alignment
> mcu firmware, especially the timing of spi communications, not buffering the usb motion data
> mcu and/or driver count processing
preconceived notions/biases
shape/weight/weight distribution
sensor placement, some people are more sensitive to this than others though
for all the ones with >, it's really a case of not screwing up rather than doing something special that improves performance.