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Discussion Starter · #1 ·
I found the statement that the RSX in the PS3 can do 1.8 Teraflops a little absurd. So I decided to do some research on it.

Here we have Sony's initial claims:

Quote:
GPU: RSX @550MHz

1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
Source: http://ps3.ign.com/articles/614/614682p1.html

Now take a look at this slide:

Source: http://www.watch.impress.co.jp/game/...29/3dps309.htm

Note the number of FLOPs (floating point operations) per clock. 384 to be exact. Now its time to do a little multiplication. Multiply the number of FLOPs by the RSX's clockspeed, which is 550MHz.

384 x 550,000,000 = 211,200,000,000

211.2 Billion is the result. That ends up being 211.2 Gigaflops. Thats right, Gigaflops, not Teraflops.

211.2 GFLOPS = 211,200,000,000
1.8 TFLOPS = 1,800,000,000,000

That means that Sony has exagerated the power of the RSX by a factor of 8. In fact it is 7 Gigaflops slower than what Sony claims for the CELL (218 Gigaflops). Makes you wonder how exaggerated the CELLs power is. Considering that Sony is being truthful about the CELL, that means that the total system power is only 429 Gigaflops, which is nowhere close the 2 Teraflops that Sony "claims" the PS3 can do.

Does Sony think they can get away with such deception? If you know any die-hard Sony fanboys, make sure they see this. I think they need to know the truth
 

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Premium Member
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29,533 Posts
This is no new stuff... But still, very interesting.
 

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10,627 Posts
dont matter much to me.
i bought a ps2 for 30 bucks , came wit a game and 2 controllers
i dont have an xbox
and i play my SNES mroe then my PS2 (bought it only for dvd player really)(that and i liek san andreas)
 

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5,282 Posts
A lot has happened with the PS3 over the past year. If the projected specs differ from what we think will be released now that isn't lying. it just means that the design specs have changed during the final year of development - hardly surprising
 
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