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Discussion Starter · #1 ·
First news post, hope I'm doing it right.

Source
Quote:
Release notes:
We have just released a patch for Batman: Arkham City PC that provides fixes a variety of DX 11 issues, as well as fixes for a few other non-DX 11 related issues. The DX 11 fixes will apply for the majority of players, however, some specific Steam users will experience issues when running under DX 11.
With this latest patch, Steam users with the following Windows Operation Systems should avoid running the game under DX 11 until further notice:
- Windows Vista 32 bit
- Windows 7 32 bit
Users running Windows 7 32 bit or Windows Vista 32 bit should ONLY use DX 9 settings until a future patch that addresses this specific issue is released. We are actively working to address the remaining issue tied to DX 11 for users running 32 bit versions of Windows Vista or Windows 7.
Major fixes that this patch addresses are listed below.
- Performance / hitching issues have been greatly improved for running in DX 11.
- An issue with players running out of Video Memory or encountering a Rendering Thread Exceptions has been address. This was primarily affecting 32-bit Operating Systems.
- A progression block after defeating Ra's Al Ghul has been fixed. This was issue occurred primarily on lower end computer setups and described as Batman not readying his Reverse Batarang.
- A crash that occurred when scrolling between the Character Bios and Arkham City Stories has been fixed.
- A crash that occurred when selecting "Press Start" immediately when available at the Title Screen has been fixed. The issue was described as crashing/hard locking around the DLC (Downloadable Content) check.
Thank you all for your patience.
 

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How many volts!?
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Doesn't this patch make it to where you can't save your game?

Sent from my DROID BIONIC using Tapatalk
 

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Discussion Starter · #4 ·
That was the unofficial leaked patch. This one is the real Rocksteady released fix. Just noticed I posted this at the exact same time as someone else, like... EXACTLY. :/
 

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Discussion Starter · #5 ·
Quote:
Originally Posted by TheRockMonsi View Post

Dang it!!! Who won the thread posting?
biggrin.gif
AHAHAHAHAHAHAHA! We're rather gun-ho considering that it has only been 23 minutes since release... time stamps say we both did it at 4:19
tongue.gif
 

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Hmmmm...I wonder if this means that Windows 7 x64 is the more popular platform and they decided to fix it first? Kind of odd that the x64 users are fixed before the 32bit users. One would think it would be the other way around...
 

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Still runs like a dog with no real visual benefits. (my personal opinion anyway)

Granted, the stuttering is gone, but it doesn't feel fixed.
 

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Good timing: finished skyrim and I am about to finish serious sam 3.
Glad I had the patience to keep this one one hold until they figured things out.
 

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woot!
Release notes:
We have just released a patch for Batman: Arkham City PC that provides fixes a variety of DX 11 issues, as well as fixes for a few other non-DX 11 related issues. The DX 11 fixes will apply for the majority of players, however, some specific Steam users will experience issues when running under DX 11.
With this latest patch, Steam users with the following Windows Operation Systems should avoid running the game under DX 11 until further notice:
- Windows Vista 32 bit
- Windows 7 32 bit
Users running Windows 7 32 bit or Windows Vista 32 bit should ONLY use DX 9 settings until a future patch that addresses this specific issue is released. We are actively working to address the remaining issue tied to DX 11 for users running 32 bit versions of Windows Vista or Windows 7.
Major fixes that this patch addresses are listed below.
- Performance / hitching issues have been greatly improved for running in DX 11.
- An issue with players running out of Video Memory or encountering a Rendering Thread Exceptions has been address. This was primarily affecting 32-bit Operating Systems.
- A progression block after defeating Ra's Al Ghul has been fixed. This was issue occurred primarily on lower end computer setups and described as Batman not readying his Reverse Batarang.
- A crash that occurred when scrolling between the Character Bios and Arkham City Stories has been fixed.
- A crash that occurred when selecting "Press Start" immediately when available at the Title Screen has been fixed. The issue was described as crashing/hard locking around the DLC (Downloadable Content) check.
Thank you all for your patience.
 

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Quote:
Originally Posted by Dustin1 View Post

Doesn't this patch make it to where you can't save your game?
Sent from my DROID BIONIC using Tapatalk
If this didn't interfere with saving your game, then I'm sure GFWL will definitely interfere, like it does with most everything.
 

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Quote:
Originally Posted by theturbofd View Post

Mines isn't on steam since I got it with my samsung 830 but how would I update my game?
GFWL
 

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So is this Rocksteady's official patch? If so i can't wait to test out the dx11 again with my brand new video card that is coming in tomorrow! GTX 560Ti Classified!
thumb.gif
 

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I don't know if its my hardware or something but I am only squeezing about 50fps with my sig rig. Seems like it should be higher considering how well this runs other games.
 

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dang GFWL wont update, keeps throwing error 0x80004005 at me
frown.gif
 
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