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[Steam] Left 4 Dead Update Released

1940 Views 39 Replies 31 Participants Last post by  mattlyall06
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Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Versus Mode Changes

* Tank melee attack can now hit multiple Survivors in one swing
* Fixed Tank punch being able to hit targets behind walls
* Fixes to 'Tank parking'. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter
* Fixed a case where a Tank frustration meter could run out right as he was in his death animation and he would come back to life
* Fixed a case where the Tank was moving too slowly while crouching and being shot
* Tanks now have the possibility of spawning in a slightly different position for the first and second teams
* The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first
* The Smoker tongue can now target and grab victims through common infected
* Increased the cone in which a Smoker can grab a target
* The Witch no longer cuts Smoker tongues in a radius around her
* Boomers that explode in mid-air will now hit Survivors directly below them with Bile
* Reduced the damage that burning Hunters do to pounced victims
* Adjusted the time at which players take over from bots to avoid 5 seconds of the bot standing idle while the player finishes connecting.
* Fixed some cases where versus score was not being recalculated properly. It is no longer beneficial to pass pills between players at the end of the round or heal other players and then shoot them
* Fixed a case where it was possible to spectate an AI infected and hit +use to take them over

Server Changes

* Added convar sv_gametype that allows server operators to limit the types of games that will start on their server. Default value is 'coop,versus'. Can be changed to just 'coop' or just 'versus' to limit to those game types

General changes

* Fixed a case where players would join as a dead Survivor when a living Survivor was still available
* Fixed a case where restarting a level due to the team dying would give more than the max primary ammo on restart
* Fixed the speaking icon showing up on the local player during level transition if voice_vox was set to 1
* The scoreboard now shows the numeric value of a player's ping

GameUI

* Quick match will now try to match to any campaign. Removed the preference to match to games according to the player progressing through all campaigns
* Games in a finale are now joinable via the Friends and Steam Group games list

http://store.steampowered.com/news/2337/

Woooooooooo

Update has also fixed the Lamb to Slaughter Achievement. Just join a game and it will unlock if you have already achievement.
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Ah, awesome update. Allows me to play smoker again.
I don't care if they hated it or not, tank parking is a difficult tactic to argue with.
Good changes for smoker. Wish they would speed up the tongue recovery though. Boomer update is needed too. Always pissed me off that I blow up on top of someone and I miss everyone
great update, it really addresses a lot of the common play, especially the tank melee part, i never realized that it actually couldn't only hit one survivor.
IMHO tank parking was a very crucial element for the 2nd team. This way the spawns were not identical and the 1st team couldn't prepare for it.
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Originally Posted by NCspecV81
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IMHO tank parking was a very crucial element for the 2nd team. This way the spawns were not identical and the 1st team couldn't prepare for it.

They have modified where the tank can spawn from. That point is moot.
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Originally Posted by Puckbandit35 View Post
http://store.steampowered.com/news/2337/Update has also fixed the Lamb to Slaughter Achievement. Just join a game and it will unlock if you have already achievement.
Awesome! I worked my butt off for that achievement
...not really I farmed it.
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2
tank parking is useless... the ai is even easier to kill

they should bring back shovespam... it was possible to do it q+leftclick without a script with fast fingers
nice update.

fixes a lot of the issues i was seeing in VS
Still havent fixed the hunter through the saferoom door glitch =P
It's real hell right now trying to get a dedicated server.
I found my favorite exploit to be the one where you could be infected, spawn as a hunter, go to spectator and the hunter is now there as an AI, then go back to infected and insta spawn without the first hunter dying. Then repeat.

You could have hundreds of hunters waiting at a choke point and the survivors would have no clue what hit them.
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Quote:

Originally Posted by NCspecV81 View Post
whats the hunter safe room door trick!?
It's a glitch in which the hunter can go through this little hole and even when all the survivors have reached the saferoom and closed the door, the hunter is able to pounce inside the closed door and attack the nearest survivor.

It doesn't really harm as much as it annoys because by the time it attacks a survivor, the map is over with.
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What about the trick when you're being chased by a tank early in a map, you all run back into the safe room, and somehow one person is able to hold the door shut and keep the tank out just by squatting next to it?

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Originally Posted by The Mad Mule View Post
It's real hell right now trying to get a dedicated server.
And when you do find a server, 9 times outta 10 it's laggy as balls.
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Quote:

Originally Posted by Admiral Mudkipz View Post
It's a glitch in which the hunter can go through this little hole and even when all the survivors have reached the saferoom and closed the door, the hunter is able to pounce inside the closed door and attack the nearest survivor.

It doesn't really harm as much as it annoys because by the time it attacks a survivor, the map is over with.
No, if the infected are friends, they'll leave the rest of the team incapped and take the time to kill those inside the door (if they got split up).

It's very, very annoying.
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Alot of the servers haven't updated yet, that's why it's hard to find a game.
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