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Jen-Hsun Huang, Co-founder and CEO of NVIDIA is a determined person who is always ready to put up a fight for his company. Watching this energetic, enthusiastic and enigmatic CEO at the American University of Dubai was an extremely satisfying experience. He spoke passionately about GPU computing to a hall filled with young minds on how innovation rather than anything else is what drives NVIDIA- a company that went from three employees to over five thousand six hundred in sixteen years of its existence. I had the pleasure of sitting with him face to face. The following are excerpts from that interview. |
I would very much like to thank Jen Hsun and wish NVIDIA the best of luck with their upcoming Firmy. |
We needed to figure out what to change. If we were just like them (3DFX) and already behind them then how were we gonna win in the market place. And thats when I really learned that there is a difference between strategy and technology. |
“If we dont revolutionize the GPU again then we’ve already hit the wall. Thats exactly the reason why we invented PhysX |
I’m not cynical about the market but If you give them the same thing over and over again, they’ll get tired. |
If you’re a little patient, dual core is gonna come and chips will get better and better. †|
Originally Posted by page 3 that's what we did with firmy- taught everyone how it works because its so different and the performance is going to be so much better and faster. |
Originally Posted by page 4 I would very much like to thank Jen Hsun and wish NVIDIA the best of luck with their upcoming Firmy. Here is a picture that we took before the interview, one that I will certainly cherish. |
Atom is a good but its a little limiting- not because the processor is slow but because the cache is not enough. Intel shrunk the cache too much. If you're a little patient, dual core is gonna come and chips will get better and better |
Originally Posted by grunion ![]() I don't relate that to being stuck, just catering to a specific market/person. |
Originally Posted by sLowEnd ![]() SLI/Crossfire exists to get the most performance out of current cards. If they hit a wall, there wouldn't be future cards. |