Overclock.net banner

Terrible stuttering in NFS Most Wanted 2012!!

17K views 14 replies 10 participants last post by  amd955be5670  
#1 ·
CONSOLE PORT and a terrible one at that. I am so so disappointed. I guess it's stupidity to buy EA games first day but with Criterion in there and the awesome Hot Pursuit as legacy, I made the blunder.
I get like 30 fps in most areas and the GPU utilization is only on one card no that too at around 50% or so. Let alone SLI support. I mean this is 2012 how can you not have SLI? And even if you don't why don't you have at least proper optimizations??
Very shoddy work!!
 
#2 ·
lol ur GPU setup !
nyway there's nothing to do i get 60Fps 80% of the time and the rest 20% horrible stuttering,weird FPS drops like from 60 down to 20 out of no where
so yeah its a BAD port..a very BAD port dont believe Criterion did that cuz Burnout Paradise ran like a lurpak butter
 
#5 ·
there is already an nfs thread...and the game was built on pc (I believe) and demo'd on pc with a 360 controller at all events, including e3
 
#6 ·
Quote:
Originally Posted by Descadent View Post

there is already an nfs thread...and the game was built on pc (I believe) and demo'd on pc with a 360 controller at all events, including e3
Doesn't matter if it was built on a Cray supercomputer! The game is very poorly optimised. I can barely run it.
 
#7 ·
Guys! I have found the solution to our game stuttering issue and i cant wait to share it with you!

my computer system is a 3930k r4e with 2 6990 cfx and it was unplayable!

But when i tried it with my old computer ( which is now my brother) a 870 sabertooth 55i with 2 5850 it played perfectly

I have been trying out my system for many days and even reinstalling windows and even switching my cfx cable but no fix... always massive stuttering that i cannot even play...

It turns out that all we have to do is to turn off our speedstep in our bios!

it seemed like out cpu is stuck at 1.5ghz when speedstep is on causing all my games to stutter!!

i really hope this helps!

regards
Nilson
 
#8 ·
Had the issue since day one.
mad.gif
Tried playing with all sorts of setting to include turning on/off HT to no avail. The game is beautiful and I really wanted to like the game--so much so that I had to figure out something so I could play the damn game without shouting obscenities at the screen.

The only sure fire way to fix the dips in frame-rates that cause the stuttering is to lower your setting quite modestly.
rolleyes.gif
The game, even a low settings is still quite beautiful. It's as if the lowest settings are really what I would call high settings in previous NFS games. You won't be able to surpass the 60 FPS cap and no amount of vsync changes will help your cause for attaining smooth frames--it just wont do it. Of course you may modify the config setting and lock the 30fps (TRUE) line but you may find that the game will feel more consistent but you'll lose much of that buttery smooth feeling you get without locking the frame-rates. Tunnels, less intense to city limits are usually the offending frame killers:mad: and that's a testament to the intense graphics needed to run the damn thing. I just don't think the game is optimized to utilize even the fastest cards efficiently as evidenced by the consistent stutter and lack of sli support.

Again, since I've made the move to low to medium setting across the board, I've been pretty happy:). I did update my drivers to nvidia's beta but I dont think that had anything to do with the benefits I'm seeing. My son was watching me play and I asked him if he thought the game looked good and he replied, it looked as good or better than "the run" and that game was pretty nice looking at highest settings. It's all relative I suppose but for now, the options are pretty bleek so if nothing else is working, the tried and true lowering the settings wont hurt the games beauty all too much.

Here are my setting that work the best. Not all have to be low--but not all of us are using high end cards either. SLI doesn't count for now since it doesn't work.

Hirez text....ON
Blur...Med
Shadow Lvl...Med
Gamma...28%
Headlights...off
Ambient Occlusion...off
Refl detail...low
vfx detail...med
geometry detail...low
light scattering...off

Bottom line, it'll take aggressive tweaking of basic settings. You can opt to mess with the config file in users/docs/nfsmw (similar) but know this, you can only change the setting to false or true and not modifications of numbers already spelled out in the config's code like lock30 (no changing the 30 to another number). If you screw up the config file and didn't back one up, just delete it. The game will make another one.
 
#10 ·
As I mention above, this does get rid of that problem in the sense you get consistent frame-rates (now crappy ones
mad.gif
) that most gamers will notice via the lack of butter-smooth gameplay first making its appearance before locking the framerates to 30. I tried it and it sucked feeling like the stuttering or very-fast slide show was now the norm.

You are right though, it will get rid of one problem but at the expense of another and neither this fix or the one I find helpful should have to be;the game should be ready to adapt to most gamers' variety of systems and tastes.
cheers.gif


Still, the game is fun and becomes epic once you can feel good about the performance.
thumb.gif


One caveat, another forum suggested nvidia settings (rendering ahead) to the max of (4) might help. Give it a shot but understand, I didn't change anything in those settings aside from the beta upgrade.

For giggles, here's the config file that some might find useful in modifying. Especially the lockto30 line.
[Display]
SSAOLevel=0
LockTo30=false
HiResTextures=true
FitToVertical=true
ParticleShadows=true
HeadlightShadows=false
Scattering=false
FrameLatency=0
MotionBlurLevel=2
ReflectionDetailLevel=0
LodScaling=0
VfxDetail=1
ScreenScale=0
Brightness=0
Contrast=0
Width=1920
Height=1200
GammaRamp=1.000
[Hardware]
AdapterNumber=0
OutputNumber=0
[Settings]
ShadowMapLevel=2
Webcam=
[Sound]
MusicVolume=8
SfxVolume=8
SpeechVolume=8
SpeakerSetup=0
Reverb=1
[Gameplay]
EnableVibration=true
 
#11 ·
Quote:
Originally Posted by Jamin1inU View Post

As I mention above, this does get rid of that problem in the sense you get consistent frame-rates (now crappy ones
mad.gif
) that most gamers will notice via the lack of butter-smooth gameplay first making its appearance before locking the framerates to 30. I tried it and it sucked feeling like the stuttering or very-fast slide show was now the norm.
You are right though, it will get rid of one problem but at the expense of another and neither this fix or the one I find helpful should have to be;the game should be ready to adapt to most gamers' variety of systems and tastes.
cheers.gif

Still, the game is fun and becomes epic once you can feel good about the performance.
thumb.gif

One caveat, another forum suggested nvidia settings (rendering ahead) to the max of (4) might help. Give it a shot but understand, I didn't change anything in those settings aside from the beta upgrade.

For giggles, here's the config file that some might find useful in modifying. Especially the lockto30 line.
[Display]
SSAOLevel=0
LockTo30=false
HiResTextures=true
FitToVertical=true
ParticleShadows=true
HeadlightShadows=false
Scattering=false
FrameLatency=0
MotionBlurLevel=2
ReflectionDetailLevel=0
LodScaling=0
VfxDetail=1
ScreenScale=0
Brightness=0
Contrast=0
Width=1920
Height=1200
GammaRamp=1.000
[Hardware]
AdapterNumber=0
OutputNumber=0
[Settings]
ShadowMapLevel=2
Webcam=
[Sound]
MusicVolume=8
SfxVolume=8
SpeechVolume=8
SpeakerSetup=0
Reverb=1
[Gameplay]
EnableVibration=true
Honestly. Am so irritated with EA. I ain't spending any more of my money on their crapware. This is the pinnacle of negligence IMO. We shouldn't have to do this much effort to run a game smoothly on above recommendation machines.