Test System

[CPU] Intel Core i7 4790K
[GPU] Gigabyte GTX 970 mini-ITX
[MOB] Gigabyte Z97-D3H (F7 bios)
[RAM] G. Skill Trident X 4GBx2 DDR3 @ 2400 MHz 10-12-12-31 2T
[HSF] Cooler Master Hyper TX3

Windows 7 64-bit with Service Pack 1
GeForce 353.38

CPU's Tested

Core i5 4690K was simulated by disabling Hyper Threading in the BIOS. Turbo was disabled for all CPU configurations.

Core i7 4790K @ 4.2 GHz
4 cores / 8 threads

Core i5 4690K @ 4.2 GHz
4 cores / 4 threads

Test Methodology

Gaming performance will be measured by using FRAPS to record the frame rate and frame time.

Here is the YouTube link for the video showing what part of the game I benchmarked

The game has 2 sections for its "Video" settings: Post Processing and Graphics.

Here are the options under Post Processing

Motion Blur - Off
Blur - Off
Anti-aliasing - On
Bloom - On
Sharpening - High
Ambient Occlusion - SSAO
Depth of Field - On
Chromatic Aberration - Off
Vignetting - On
Light Shafts - On

Here are the options under Graphics. NVIDIA HairWorks is disabled and everything will be set to Ultra except for Shadow Quality and Foliage Visibility Range which will be both set only to High. Of course, V-sync is set to Off.

Resolution - 1920 x 1080
Frame Rate - Unlimited
Nvidia HairWorks
Number of Background Characters
Shadow Quality
Terrain Quality
Water Quality
Grass Density
Texture Quality
Foliage Visibility Range
Detail Level

Performance Results

The results below are the average of 3 runs

Nothing changed since v1.06. A Core i7 is really needed for this game. There is noticeable stuttering when running the game with Core i5 and it's shown by the 99th percentile frame time.​