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505 Games in collaboration with 1C Company released today a single player Xbox 360 demo for their upcoming flight combat title IL-2 Sturmovik: Birds Of Prey. The demo gives players a taste of two of the game's memorable conflict scenarios, The Battle of Britain and The Battle of the Bulge.

Finally we can see how the best (and has been for almost ten years now) WWII combat flight sim for PC holds up on the consoles.
 

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Will this be out for pc?
 

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I can't really see this being a sim anymore with so few buttons on a controller. I'm anxiously awaiting the next great modern air combat sim.
 

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Originally Posted by thecheeseofmanynames
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Will this be out for pc?

The pc version has been out for many years now, and has been evolving with patches and expansions since 2001. The latest pc version which includes the content of all previous versions is Il2 Sturmovik: 1946. This game is widely considered the best combat flight sim on the market.
 

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Originally Posted by vtech1
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1c is making a name for them selfs, too bad its crappy games..and lots apon lots of bugs

EDIT: i remember the time they tried to steal sigma-teams alien shooter vengence and rebrand it as there own

1C is just the Russian publisher for Maddox games, 1C has nothing to do really with the il2 series. 1946 is the brainchild of Oleg Maddox of Maddox Games, Birds of Prey is a production of Gaijin with flight models and such licenced from Maddox Games. Other 1C games really are not related to Il2 in any way.
 

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Its pretty fun, but there are some major framerate issues when flying through smoke


Its just a single player demo though.

I'll still buy it, because the graphics are good and its better than BF1943.
 

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Realistic mode is pretty damn realistic I put my aircraft into a flat spin a couple times...
 

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Originally Posted by Lt.JD View Post
Realistic mode is pretty damn realistic I put my aircraft into a flat spin a couple times...
I don't think its very realistic at all. WW2 era aircraft were supposed to be easy to fly, with minimal training required, but I tried realistic mode, and if I moved the analog stick a fraction too far my aircraft would suddenly go into a physics defying, unrecoverable spin. If it were like that in real life we would have lost more pilots in the war to crashes than the enemy. In fact, we probably wouldn't have any pilots because we would have lost them all in training.
 

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Originally Posted by nathris View Post
I don't think its very realistic at all. WW2 era aircraft were supposed to be easy to fly, with minimal training required, but I tried realistic mode, and if I moved the analog stick a fraction too far my aircraft would suddenly go into a physics defying, unrecoverable spin. If it were like that in real life we would have lost more pilots in the war to crashes than the enemy. In fact, we probably wouldn't have any pilots because we would have lost them all in training.
I bought this game a long time ago.

The above was my experience for the most part. It was more frustrating than fun and I enjoy flight sims a lot.

The physics would be more acceptable if you had a force feedback stick (not sure if it even supports it) but without one it's anyone's guess what is too severe a maneuver until it's too late.

and you're right no matter what once you've screwed the pooch the only way to regain control of the plane is to reload the mission.
 

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Originally Posted by Urufu_Shinjiro View Post
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Finally we can see how the best (and has been for almost ten years now) WWII combat flight sim for PC holds up on the consoles.
flight models are a joke, how can you even call it a "flight simulation experience."

i'll give you graphics are great, but planes dont fly accurately like the way they flew in WWII.

see aces high 2 for more info.
 

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Originally Posted by nathris
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I don't think its very realistic at all. WW2 era aircraft were supposed to be easy to fly, with minimal training required, but I tried realistic mode, and if I moved the analog stick a fraction too far my aircraft would suddenly go into a physics defying, unrecoverable spin. If it were like that in real life we would have lost more pilots in the war to crashes than the enemy. In fact, we probably wouldn't have any pilots because we would have lost them all in training.


Actually, we did loose almost as many planes to flight accidents as we did to the enemy. Ask anyone who has flown a real WWII warbird, they were not that easy to fly, a Cessna or a 747 practically flies itself compared to a warbird. And most spins in a warbird are unrecoverable when under 3000M altitude. As for your analog stick, planes are meant to be flown with long joysticks, not a little thumb stick, so the slightest movement of that thumb stick gives a lot more input than a slight movement of a longer joystick.

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Originally Posted by wuttz
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flight models are a joke, how can you even call it a "flight simulation experience."

i'll give you graphics are great, but planes dont fly accurately like the way they flew in WWII.

see aces high 2 for more info.

Aces High huh, I could try to refute that pages and pages of flight characteristics charts and comparison tables but there's no point, you guys are lost anyway, lol.
 

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Originally Posted by Urufu_Shinjiro
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Aces High huh, I could try to refute that pages and pages of flight characteristics charts and comparison tables but there's no point, you guys are lost anyway, lol.

oh sure, i've played both games. my opinion is based on personal experience and i can tell which flight model comes closest to the real thing. tell me, have you flown BOTH?
 

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Originally Posted by wuttz
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oh sure, i've played both games. my opinion is based on personal experience and i can tell which flight model comes closest to the real thing. tell me, have you flown BOTH?

Yes, I've flown both. How do you know which is more accurate? I sure hope there is hard data behind that opinion, not just "it feels more real".
 

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Having flown WWII aviation sims since the computer was born and playing the 3 major realistic ones, Warbirds, Aces high, and IL2 series I can tell you that none of them are without their flaws but IL2 has a far more realistic flight model. The sim creator Oleg Maddox worked at the Mikoyan-Gurevich design bureau before doing simulators. That is right, he was an aeronautical engineer at MIG! So tell me who is better qualified to produce a simulation of flight? Also he has access to documentation that would be hard for the average Joe to come across regarding WWII aircraft performance.

Originally Posted by nathris View Post
I don't think its very realistic at all. WW2 era aircraft were supposed to be easy to fly, with minimal training required, but I tried realistic mode, and if I moved the analog stick a fraction too far my aircraft would suddenly go into a physics defying, unrecoverable spin. If it were like that in real life we would have lost more pilots in the war to crashes than the enemy. In fact, we probably wouldn't have any pilots because we would have lost them all in training.

What makes you think that cutting edge technology in the late 1930's and early 1940's where they strapped monster 3,000 HP engines into the smallest airframes packed with fuel armor and ammunition would be easy to fly? Your joking right? The average American fighter pilot went thru 14 months of training first in class, then in two seat bi planes such as the PT-19 then they soloed in a biplane, then on to two seat monoplanes
. By the time of graduation you could expect out of a class of 25 guys to lose 5 from accidents and 10 more as wash outs. Then after all that you got your specialised training at say a P-40 at your unit.

And as far as pulling the stick back to far and stalling, Its called a high speed stall. If you turn faster than the weight and momentum of the aircraft will allow the the aircraft will be going one way why your wings are facing the direction you pulled. Airflow over the wing will be disrupted and the wing will stall! Once that happens you have the force of the prop and the torque of the motor trying to spin you like a top.
 

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On Xbox? WUT? This is a flight-sim.....have I awoken in a bizarro world?
 

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Originally Posted by nathris View Post
I don't think its very realistic at all. WW2 era aircraft were supposed to be easy to fly, with minimal training required, but I tried realistic mode, and if I moved the analog stick a fraction too far my aircraft would suddenly go into a physics defying, unrecoverable spin. If it were like that in real life we would have lost more pilots in the war to crashes than the enemy. In fact, we probably wouldn't have any pilots because we would have lost them all in training.
You'd be surprised on how many pilots were lost in training alone.
I think your trouble with the stall spins will go away as you get more familiar with the game. At least, thats how it was for me.
You can adjust the sensitivity to help with that, and i use a little bit of filtering on the elevator axis.
 
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