(Monday 16 October 2006 16:19 EST) - (direct link to article)
Middleware solutions are becoming increasingly common as developers look to mitigate the costs of next-gen game creation. Epic Games' Unreal Engine (Gears of War, Turok) and Emergent's Gamebryo Element (The Elder Scrolls IV: Oblivion) are a pair of popular engines currently being licensed out for use on the Xbox 360, but it looks like they're in for some new competition on the platform.
Today Valve Software announced that the Xbox 360 version of its Source engine is being offered to developers. The Source engine debuted with Valve's own Half-Life 2, and has since been licensed for use in PC games like Dark Messiah of Might and Magic and SiN Episodes: Emergence.