Quote:
Originally Posted by BizzareRide

48 x 500MHz x 34,000,000 = 816,000,000,000 floating point operations per second
Developing a GPU client for distribution over Xbox Live would be cheaper and more productive than buying a thousand, 216 core nVidia GPUs.
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Your logic doesn't work, you can't measure FLOPS without an actual calculation, linpack for example. Plus, I doubt that single chip is getting 800 gigaflops.