I already pointed out edge artifacts in motion on a DF video about DLSS in a previous post on here. It is not better than native to me. Your constant fanfare saying it is doesn't persuade me when I saw it with my own eyes.
DLSS really makes no sense to me in a vacuum. If you want better graphics adjust it so. If you want FPS then adjust resolution/settings down for fps. Competitive gamers aren't trying to have best image quality.
Your solution, to avoid those 4x zoom artifacts, would be to either have the aliasing of native or the blur from widespread solutions such as TAA.
You would, then, look at the lower framerate on the top right corner, observe different artifacts altogether, and say to yourself "yup, this is fine."
Luckily, most users and reviewers are not basing their opinion on 4x zoom stills of in-game motion and on the fact that green man bad, so they get to enjoy DLSS for what it really is: the absolute best compromise between presentation and performance that, in certain scenarios, resolves edges even better than native.