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Why do games cop out with damage

1429 Views 36 Replies 28 Participants Last post by  squall325
Ok we started with medkits, then in 2004 EA introduced something I think should have been used. In Pacific Assault you rely on a medic to get healed, then COD came about and now games use your screen goes red you duck and your back to normal. Why the cop out from game designers the new system is even easier than medkits scattered about. Id love the idea EA had to be used more, it was 20x more realistic than before and made you careful not to get hit cause you knew after so many near deaths you couldnt get healed again
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Because nubs complained that the game was too hard.
Personally, I prefer the Tf2 approach to this, there's medkits, but they don't heal for as much as medics, and medics can give you 150% health.

This way you don't have to rely on somebody else entirely, but it's certainly a plus to have one hanging around.
It's because of Halo. Halo was the first game to use that system, and now for some reason EVERY game uses that system. In Halo it made sense, in Crysis it made sense, in CoD4 it made NO sense.

I don't mind it if I am playing a game were I am wearing a suit and it's my *shields* that need to recharge, but this recharging health stuff is really silly at least in multiplayer.
its still a cop out anyway you look at it, id like it to be expanded where certain area's cant be treated say you get shot in the heart your dead medic cant help, they hit an artery your dead ect. Anywhere on the body that would kill you no matter what should do the same in a game.
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Originally Posted by InsideTheCinema
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Personally, I prefer the Tf2 approach to this, there's medkits, but they don't heal for as much as medics, and medics can give you 150% health.

This way you don't have to rely on somebody else entirely, but it's certainly a plus to have one hanging around.

And then there's the Sandvich...



Quote:


Originally Posted by TheSandman
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its still a cop out anyway you look at it, id like it to be expanded where certain area's cant be treated say you get shot in the heart your dead medic cant help, they hit an artery your dead ect. Anywhere on the body that would kill you no matter what should do the same in a game.

Look at some of the games that have it. GoW you can saw enemies in half, as if that's realistic.

So no, its a gaming element.
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3
It makes sense.

It makes combat continue. Whenever damage isn't being dealt, people are recovering. So it will take more time and more firing to end the fight, which makes for a more interesting game.

Even if just in the interest of avoiding a learning curve.
its because games were too hard for noobs
Nobody cares if it's realistic, it works good for the game. The goal with a video game is to make it as fun as possible. It would ruin the flow of COD if you had to run back to a medic every time you got hurt.

Personally I think most games should either be like counterstrike (100 health, no way to restore any), or COD/halo (get hurt then hide for a min).
the medic is part of your squad and it made for an interesting game you couldn't charge head long into hell and expect to live
Quote:


Originally Posted by TheSandman
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Ok we started with medkits, then in 2004 EA introduced something I think should have been used. In Pacific Assault you rely on a medic to get healed, then COD came about and now games use your screen goes red you duck and your back to normal. Why the cop out from game designers the new system is even easier than medkits scattered about. Id love the idea EA had to be used more, it was 20x more realistic than before and made you careful not to get hit cause you knew after so many near deaths you couldnt get healed again


The health system is made for the same people who iwnet is made for. Its too hard to have a set amount of health, the same way its too hard to find a server from a list.
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Personally, I love the setup Fallout 3 has. Get hurt and your health doesn't automatically regen. However, there's a myriad of pretty realistic ways to un-hurt yourself. In that game, it takes the form of:

Stimpaks you have to find/store/use on your own
Sleeping
Eating/drinking something
Paying an exhorbitant amount to an ex-slaver to have him patch you up.
Limping to your home and using your own infirmary'
MAG has it to where you do not regenerate health. There is a medic specific class, or you can heal yourself ( the # of times depends on if you put points into that field ). It's pretty realistic and I have enjoyed playing it so far.
Quote:


Originally Posted by TestECull
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Personally, I love the setup Fallout 3 has. Get hurt and your health doesn't automatically regen. However, there's a myriad of pretty realistic ways to un-hurt yourself. In that game, it takes the form of:

Stimpaks you have to find/store/use on your own
Sleeping
Eating/drinking something
Paying an exhorbitant amount to an ex-slaver to have him patch you up.
Limping to your home and using your own infirmary'

Yeah, except by level 12 I have over a hundred stimpaks. I just have them hot-keyed to [3] and I never die unless 1.) MMM decides to crap a Deathclaw Matriarch +entourage on my head, 2.) I'm playing on very hard, or 3.) I'm really unlucky. I never bother to heal by drinking or sleeping or any other way unless I'm using a realism mod.
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yea COD:UO was the last triple AAA title to use medkits, then they all went to auto regen
LOL talking about realistic!
having a medic run up to you, wrap a bandage around the wound, and then you are all spiffy is not realistic.

NEW GAME!
you get shot, you fall, medic runs over and quickly tends the wound while a teammate calls in a rescue helo. you are then airlifted back to base where your character sits in the recovery unit for a few months and is then discharged and you live your life with "that scar" from the war......realism is FUN!
depending on the wound people dont even go back to an aid station. It depends where it is.
Quote:


Originally Posted by TheSandman
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depending on the wound people dont even go back to an aid station. It depends where it is.

true, but then again, if you are playing a fps, you are bound to get shot just about everywhere.
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