Content Customization Based on Player Skill Level
[0075] In a first implementation of the present specification, the system enables players of different skill levels to play together, in the same level of a gaming session, by providing players of different skill levels challenges tailored to their particular skill level. In embodiments, a multiplayer game environment is simulated by a computing system. The gaming parameters are adjusted within the gaming environment according to skill levels of the different players participating in the game. Adjustments result in each player in a team experiencing a different degree of difficulty or challenge while still experiencing the same content within the same level of the gameplay session and while still being able to cooperatively play as a team. In embodiments, the skill levels of the players are different for at least two or more players.
[0077] The modification of the gaming parameters is based on the skill level of each player. In embodiments, the modification of gaming parameters is executed in real time during a gaming session. In embodiments, the modification of the gaming parameters are executed on a player-by-player basis, based on their skill levels, which may be different for different players. Therefore, the online multiplayer gaming environment generates a gaming environment within which two or more players can play cooperatively as a team within the same gaming environment of the same level of the same game and tailors the experiences in that gaming environment to the specific skill level of each player.
[0081] FIG. 3B illustrates a table providing an exemplary list of parameters of a gameplay session that are modified based on a player's skill level and the corresponding experience for players of different skill levels. For example, in a first-shooter gaming environment, when a first player aims his weapon at a target, a parameter defining the tolerance for how accurate the player's aim must be to hit the target is modified based on the acquired skill level of the player. The computer assigns the tolerance for how accurate the player's aim must be to hit the target differently based on the skill level of the first player. A player having a higher skill level will be assigned a lower tolerance parameter and therefore, will have to be more accurate in aiming in order to hit the target. A player having a lower skill level be assigned a higher tolerance parameter and, therefore, could be less accurate in aiming in order to hit the target. As shown, column 310 of Table 1 lists modifiable parameters such asdegree of accuracy required to hit a target
, column 312 lists the experience of a player having ahigh
skill level, which may behigh degree of accuracy required
, column 314 lists the experience of a player having amedium
skill level, which may bemedium degree of accuracy required
, and column 316 lists the experience of a player having alow
skill level, which may below degree of accuracy required
. Similarly, the table lists other modifiable parameters, such aslikelihood of being targeted by enemy
, where the experience of a player having ahigh
skill level may behigh degree of likelihood
, the experience of a player having amedium
skill level may bemedium degree of likelihood
, and the experience of a player having alow
skill level may below degree of likelihood
. Another example parameter isdifficulty of an in-game puzzle
, where the experience of a player having ahigh
skill level may behigh degree of difficulty
, the experience of a player having amedium
skill level may bemedium degree of difficulty
, and the experience of a player having alow
skill level may below degree of difficulty
. Another example parameter isbonus chance of finding powerful treasure
, where the experience of a player having ahigh
skill level may bemedium degree of chance
, the experience of a player having amedium
skill level may behigh degree of chance
, and the experience of a player having alow
skill level may bevery high degree of chance
. Yet another example parameter isnumber of challenging enemies in a single encounter
, where the experience of a player having ahigh
skill level may be a high number, for example 10-20, the experience of a player having amedium
skill level may be a medium number, for example 5-10, and the experience of a player having alow
skill level may be a low number, for example 1-5. Still another example parameter isgold earned multiplier
, where the earning of a player having ahigh
skill level may behigh
, for example 1.5.times., the earning of a player having amedium
skill level may bemedium
, for example 1.25.times., and the earning of a player having alow
skill level may below
, for example 1.times.. One more example parameter isfriendly-fire damage amount to team-mates
, where the experience of a player having ahigh
skill level may behigh degree of damage
, for example 100% of damage, the experience of a player having amedium
skill level may bemedium degree of damage
, for example 50% of damage, and the experience of a player having alow
skill level may below degree of damage
, for example 0% of damage.
[0093] As a result, instead of having people of the same level teaming up, embodiments of the present specification enable people of differing levels to work together within gameplay. Therefore, even though the players may all be in the same environment, the various parameters that define death and success, among others, will change depending on the player's skill level.
You should care. How do you think adaption is made between developers. It's been said for a while now that buying DLC/Season Pass (be it weapon skins, etc) does helps reduce this and SBMM then other companies like EA, etc could follow suite as a way to make more money instead of loot boxes.It's cod, who cares. Cod is a kids game anyway, always has been.
exactlyHoly, the rabbit hole has no bottom. I've noticed something similar, and it could just be progressive match-matching, but it happens when in the first round I usually go anywhere from 2-1 to 5-1. However, when I do achieve that KD in first match, subsequent matches are nearly impossible to get > 1-1. From a business perspective, COD would benefit from forcing this kind of a casual play environment, where they are able to retain more players. It's basically a forced handicap for the most/more skilled players.
Its on the youtube so it must be true! This must be why I'm so bad at that game. I knew it couldn't be that I actually suck at it...More conspiracy theories from people with no evidence.
Give me a break.
ROFLIts on the youtube so it must be true! This must be why I'm so bad at that game. I knew it couldn't be that I actually suck at it...
That is very narrow minded. There are people who take this game seriously. The integrity of the competition is quite important.It's cod, who cares. Cod is a kids game anyway, always has been.
There are lots of patents for things that don't work and don't exist.ROFL
This isn't from youtube its from the patent and trademark office website.
Patent Public Search | USPTO
appft.uspto.gov
Wow, you actually thought this was just from youtube??
🤣
I'm curious what other games have handicaps to tone down skilled players. And... it's not going to be an industry standard, but you're claiming other games are doing it?Not like this is the first game to exist with a handicap mode in multiplayer. If gamers don't like it they can play a different game. Just because COD does something, doesn't mean it's going to be a industry standard.
Well I guess that joke went right over your head. You really shouldn't take games this seriously.ROFL
This isn't from youtube its from the patent and trademark office website.
Patent Public Search | USPTO
appft.uspto.gov
Wow, you actually thought this was just from youtube??
🤣
Says you. You don't have to participate in a discussion you aren't interested in. People do care. A lot.Well I guess that joke went right over your head. You really shouldn't take games this seriously.
Not that I agree necessarily with the parenting style... but RowdyRogan would like a word with you.Well I guess that joke went right over your head. You really shouldn't take games this seriously.
Tony hawk on playstation one comes to mind.I'm curious what other games have handicaps to tone down skilled players. And... it's not going to be an industry standard, but you're claiming other games are doing it?