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[Phoronix] Valve's L4D2 Is Faster On Linux Than Windows

20K views 139 replies 81 participants last post by  cre8ive65  
#1 ·
I've been using wine, but it's never quite been the same as gaming in windows. I can't wait to get my paws on this!
Full Article.
Quote:
Valve's growing Linux team is already experiencing success in optimizing the Source Engine, and in particular their initial Left 4 Dead 2 game, for Linux. In fact, the native Linux build with the Source OpenGL renderer is faster than running the game on Windows 7 with DirectX!
Who else is stoked?
 
#3 ·
Quote:
Originally Posted by nzgroller View Post

YES YES YES!
Get CS:S running and I'm linux 24/7
Screw that! CS:GO! I have the Beta, and I have a good feeling it will be a Linux release too.
I still play CS:S on occasion though.
 
#5 ·
This would also be great for my APU laptop, it can handle Left 4 Dead 2 on windows, but I would like it to be Linux only.
smile.gif
 
#6 ·
Quote:
Originally Posted by Domino View Post

I would like to see them use the OpenGL language on Windows 7 as well to see if the difference is more so in OS or the rendering API and if the gap is much lower because of it.
They did, difference was 12FPS
 
#8 ·
Quote:
Originally Posted by cre8ive65 View Post

Quote:
Originally Posted by Domino View Post

I would like to see them use the OpenGL language on Windows 7 as well to see if the difference is more so in OS or the rendering API and if the gap is much lower because of it.
They did, difference was 12FPS
So not much of a difference. I would also like to see heavier work loads of well. The difference between 270 and 282 FPS may seem significant but you notice no difference in the real world, but under heavy work loads, if the difference is only a couple frames, dealing with a more user friendly developer API doesn't seem half bad for a couple frame difference.
 
#10 ·
Quote:
Originally Posted by EfemaN View Post

I dream of a world with a lightweight Steam-oriented Linux distro, with optimized drivers, and glorious gaming potential.
Why wait? Start compiling your own kernel from source! The code exists my friend. Valve is working hand in hand with AMD, NVIDIA, and Intel on not just better drivers, but open source ones too!
thumb.gif
 
#11 ·
Linux got 315FPS in openGL where as Windows got 270FPS in directX and 303 in openGL
 
#12 ·
no SLI support for openGL
frown.gif
not like i'd need SLI for ancient source dx9 anyway
but i shall refrain from trash-talking OpenGL from now on.
 
#13 ·
LOL its linux! Most of the time single card beat SLI/CFX!
 
#15 ·
Quote:
Originally Posted by Ghooble View Post

I can't remember who it was but I believe it was a mod that said "Linux won't be getting steam in the next 2 years". It was something to that effect at least. I wonder where they are now?!
A) Monstercat brofist to you.
smile.gif

B) They have in in stable Alpha stages
 
#17 ·
Quote:
Originally Posted by opty165 View Post

Great news indeed! I'm excited to see the source engine on linux. I don't really play too many valve games though, so unless all the major publishers/devs started re-coding there games for opengl I probably won't be making the switch to linux :/
GabeN himself said he is going to start lobbying and pressuring distributors on his platform to make the switch.
 
#20 ·
The 12% increase in performance by using OpenGL will be some welcome news to my friend who is struggling to run L4D2 on his 5 year old laptop. It's nice to see Valve create an OpenGL option for Source. I always use OpenGL over Direct X when I play GoldSrc. It runs a lot better than Direct X.
 
#21 ·
Quote:
Originally Posted by That Guy View Post

Until the dev's of all 168 games that I have in my library provide Linux compatibility, I won't be changing my OS.
Lol that's ok your choice. I will probably never get rid of windows, there is always something that I need it for (Currently just games and Ableton Live). If I got all my games ported to Linux, then i could do seamless windows 7 to integrate Ableton into the linux desktop. Damn that'd be sexy.
 
#22 ·
Why is everyone bashing windows 8! Its going to be amazing IMHO!
Also I think us Bulldozer users will see a much smaller bottleneck with CFX setups in Linux, as the kernel handles the 8150 better than the windows 7 kernel from what I hear.
 
#23 ·
Quote:
Originally Posted by Domino View Post

So not much of a difference. I would also like to see heavier work loads of well. The difference between 270 and 282 FPS may seem significant but you notice no difference in the real world, but under heavy work loads, if the difference is only a couple frames, dealing with a more user friendly developer API doesn't seem half bad for a couple frame difference.
Its not a lot, but almost any computer can run linux in some shape or form. And, as such, this might be a percentage difference enough for older computers running linux to be able to run the game at playable settings or not. Nonetheless, I see what you mean, and what I said above is purely hypothetical, however, the fact that they were able to get opengl to play so well is a score for fans of linux who'd rather not revert to windows for gaming.
 
#25 ·
If you guys read the actual Valve blog, the article is more about figuring out bottlenecks between different graphics API and using the analysis data to improve performance. When they saw OpenGL is faster than D3D, they figured out why it's faster and try to mitigate this effect on D3D. It's a technical blog, it doesn't state or imply anything about OpenGL superior to D3D, or Linux > Windows. Hardware vendors also play a crucial role in resolving performance issues as well.

Don't be mislead by the article title!
 
#26 ·
Quote:
Originally Posted by dude120 View Post

Its not a lot, but almost any computer can run linux in some shape or form. And, as such, this might be a percentage difference enough for older computers running linux to be able to run the game at playable settings or not. Nonetheless, I see what you mean, and what I said above is purely hypothetical, however, the fact that they were able to get opengl to play so well is a score for fans of linux who'd rather not revert to windows for gaming.
But Valve doesnt have OpenGL l4d2 support publicly availble for windows. Which forces you to use DX9. That means that there is a total of 45FPS difference. The difference between buttery smooth and a still picture.