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Personally, regarding grindyness. I wish the amount of exp you got for killing mobs was at least somewhat proportional to events because the combat is super fun and.... I'm one of those few players that actually likes to kill monsters over and over
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It seems like they almost want to discourage grinding with the minute amount they give you though.
 
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Originally Posted by HighwayStar View Post

Personally, regarding grindyness. I wish the amount of exp you got for killing mobs was at least somewhat proportional to events because the combat is super fun and.... I'm one of those few players that actually likes to kill monsters over and over
biggrin.gif
It seems like they almost want to discourage grinding with the minute amount they give you though.
I kinda wish leveling was slower. It would force you do to more of the areas on the way up, especially since there's no need to hit 80.
 
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Originally Posted by CallsignVega View Post

My largest gripe about this game is it fails pretty bad at the only thing I really care about, WvW. The servers/code cannot handle large amounts of players fighting. The amount of lag and player culling in large fights is atrocious. Hey look; I'm fighting a guy on the side of the battle 1v1. Oh wait, the servers are so bog downed that 50 enemy players just appear out of thin air right on top of you. My guild-mates all say the same thing and it's a bit demotivating.
The game basically boils down to who can mass the most people in one spot. very little strategy involved.
I love WvW too and I agree that the invisible army is frustrating.

I do not agree with you about the zerg vs zerg and very little strategy involved in WvW. I think that the strategy in WvW is still being worked on and it's very hard to get the mass to follow along. It just takes time to get these worked out.

An example of good strategy I saw over the weekend, the attackers set up 3 catapults and 2 ballistas to take down a towers wall. (Estimating numbers here) They had about 50 defending their siege gear. We had about 25 people defending the tower and called for help. Wall is at 50% and we are up to 75+ people and pushing out to kill their catapults. We then realized that they are a guild and all of them were in the same voice chat.

As our zerg went to swarm their siege gear, their defenders became a very tight ball blocking us from getting to their siege gear. Non guild people helped protect the flanks. All of use tried to AOE down their ball, but they rotated defensive spells/aoe heals and almost instantly revived anyone that died. With the ballistas help and assisting, they could quickly kill anyone getting in range. Several minutes later, (yes that ball held out against our zerg trying to aoe it down) the catapults finished off the wall and turned to pound our players. They were then able to take our tower with fewer players.

I realize this is coordinated vs uncoordinated, but my point is that people are still working on strategy.

I still don't understand why people don't try to do a quick sneak attack on the Keep's underground gates. Very few people think to look there or try to protect it and all you need is 10 or so people running around the upper outside as a distraction. Then again.... I have seen a wall knocked down right NEXT to a tower door and people still attack the door.
 
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Originally Posted by DarkArc View Post

Ok so here's my biggest question for people. How many times will you buy a single player game, play through it in 20 hours, and then be done with it? Considering the fact you paid $60 for a game with no subscription and are getting ~200 hours out of one character, how can you complain that there isn't anything to do? I have to agree with Kynes that people are just hating to hate. I really thought that people understood this isn't a WoW clone and yet everyone is *****ing that they want it to be. The developers are trying to make a new type of MMO, not just another "rush to end game then begin grindfest".
People are just never happy. They complain when the game is too grindy to level, they complain when leveling is fun but there's no end game, they complain when the end game feels to grindy. I personally think that this game is incredible. It takes a lot of guts to go this far out of the norm and make a game completely unlike anything out there. The devs risked millions of dollars to do this and I am so happy they did. It feels good to get out of the standard rut. For once I don't care that I'm not max level because there's nothing to do.
Rather than hating on this game, why don't all you people get Mist of Pandaria and go start your leveling grindfest over, hit 90, grind end game dungeons/raids for a month and then sit in Org/SW and tell me how much fun that is.
Never, actually. I have never spent $60 on a game and gotten 20 hours or less on it. I can count the number of games I've paid $60 for on one hand, and they were actually all massive disappointments. I got 50 hours out of GW2, which is just a little better than I got out of Diablo 3. My worst $60 purchase is probably BF3, which I got ~25 hours on. But other games having crappy value doesn't make GW2s good. I had at least 2k hours on my main GW1 account and probably around 600 on my first one, in total I spent $130 ($30 each for 2 copies of Prophecies, one Factions, one Nightfall, and $10 for EotN). 2600/130 = 20hours/$, versus 50/60 = 50 minutes/$, or in your example, 200/60 = 3.3 hours/$.

People aren't complaining that it isn't a WoW clone. You can have end-game content and NOT be a WoW clone, you know. If people wanted to play WoW, they would, but they don't. They want something that is both new and good, and GW2 is neither. It has recycled concepts from previous MMOs but it's lost the core components that made those concepts work so well to begin with. WvWvW is RvRvR from DAoC, but without the co-ordination and teamwork that was available in DAoC, and there's little incentive to control areas, unlike in DAoC where your realm (server in this case) got access to a good dungeon and had realm-wide stat bonuses if you controlled more areas. The public events are like Rift's (not sure if Rift took it from a previous MMO), except again you don't have the co-ordination and teamwork options. In Rift, you could hit "Join Event Party" and you'd join a party with other random people doing the event, and if there were a bunch of parties, you could automatically join it to a raid group. This lead to meeting people and a much greater sense of working together, rather than the current system where you go to an event, hit things and get gold medal, then move on, unless you invite randoms to party with you (and most randoms don't accept party invites from people they don't know).

I think a large part of the issue is the lack of defined roles, though. I can't feel like an important part of the team when I'm interchangeable with any other class because they all fill every role fairly equally. I can't feel like I'm bringing something unique or special to a team when half of my skill bar is locked down to preset abilities. I know they wanted to do away with the whole "MMO trinity" thing, but I don't think there was a problem with it to begin with. Teams need defined roles to function properly. Look at any competitive team sport or game for examples of this. Football, hockey, basketball, DotA/other MOBAs, etc. I think they could have made soloing easier and made classes more versatile while still allowing them to specialize and take defined roles.

I "hate on" this game because there was so much potential for something truly great, like the first GW1 was. Instead, we got a watered down standard MMO with the GW name slapped on, and after looking forward to it for 3-4 years, it was one of the biggest gaming letdowns I've ever experienced.
 
Rift took from Warhammer. I agree somewhat with the RvR thing, but I PvP just to PvP. I also have to agree with there not being any defined roles. People were *****ing about the trinity and Anet tried to do away with that to bring the community together. Whether or not you group with people at an event, people are still together for a common goal. Community isn't defined by grouping.

Sent from my DROID X Running ICS CM9
 
I'm actually at a very interesting point in my Guild wars 2 experience. It came to me last night randomly while I was playing that I am INCREDIBLY burnt out on the game. I have played over 300+ hours so far over multiple characters, 40 warrior (deleted), 60 warrior, 63 necro, 30 engineer, 50 guardian (main). I have yet to hit 80 on any character but man reading all the gloom and doom threads on the official site just gets me down. I like the thought of progression myself and everyone saying there really isn't any at all at 80 is just still weird to me. The game does SO much right I feel like but I can't stand reading "nothing to do at 80" threads, it "feels" like SWTOR forums all over again and it is a bit worrying to me.

I think for now I will probably take a week off from GW2 and play Borderlands 2 and Rift for awhile just to see if I can hyped to play again and not feel like I have to play GW2 to level up since I feel like I am behind. Frustrating!!
 
Had a rough week at work last week so I didn't play all week.

Now I come back and have no desire to play...

Damn.

Was loving the game too, just need to grind through a few hours and get back into it I hope.
 
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Originally Posted by Crabby654 View Post

I'm actually at a very interesting point in my Guild wars 2 experience. It came to me last night randomly while I was playing that I am INCREDIBLY burnt out on the game. I have played over 300+ hours so far over multiple characters, 40 warrior (deleted), 60 warrior, 63 necro, 30 engineer, 50 guardian (main).
I would be burned out on any game if I averaged over 11 hours a day for 27 days straight.
 
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Originally Posted by Crabby654 View Post

reading all the gloom and doom threads on the official site just gets me down. I like the thought of progression myself and everyone saying there really isn't any at all at 80 is just still weird to me.
This is partially why I stopped reading forums for stuff like this. It has this awful snowball effect where people get pissed off together and only the more vocal dedicated players end up there. It taints your own opinions if you aren't careful. Check out the WoW forums. They have been the worst kind of doom and gloom for almost 10 years. Think about that.

I'm still shocked that after years of knowing that the endgame was going to be NO GEAR PROGRESSION people are up in arms. Did people think that would be great, but not realize they actually liked the gear progression? Or did they think the devs were lying?
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Originally Posted by Kaldari View Post

I would be burned out on any game if I averaged over 11 hours a day for 27 days straight.
Aint it the truth. Heck, I could barely manage 11 hours a day on launch weekend. I have a hard time playing most games for even 11 hours TOTAL. I've been in a gaming slump lately.
 
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Originally Posted by Kaldari View Post

I would be burned out on any game if I averaged over 11 hours a day for 27 days straight.
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Originally Posted by DayoftheGreek View Post

This is partially why I stopped reading forums for stuff like this. It has this awful snowball effect where people get pissed off together and only the more vocal dedicated players end up there. It taints your own opinions if you aren't careful. Check out the WoW forums. They have been the worst kind of doom and gloom for almost 10 years. Think about that.
I'm still shocked that after years of knowing that the endgame was going to be NO GEAR PROGRESSION people are up in arms. Did people think that would be great, but not realize they actually liked the gear progression? Or did they think the devs were lying?
Aint it the truth. Heck, I could barely manage 11 hours a day on launch weekend. I have a hard time playing most games for even 11 hours TOTAL. I've been in a gaming slump lately.
Well the first 5 days I was on for probably 15 hours a day and then when I work during the week it was something like 3pm-1030pm. I am not arguing that I did it to myself, I know full well I burnt myself out by playing so much. I've known there was never going to be gear progression (in a crazy stat change sense) but now playing the game and hearing what people have to say. I just question myself in saying, well will WvW make me want to keep playing? Will grinding dungeon sets for looks make me want to play? I also have an attitude with MMO's where it's "all or nothing" I have a tough time splitting time between MMO's
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I only play 1-3 hours a day...a little more on weekends with guild events and such. I am not burnt out. I just can't sit there all day long playing otherwise I would get burnt out, fast.

I have yet to hit 80. Basically I have Guardian (main) - level 72, Thief - level 4, Elementalist - level 3, Ranger - level 2, Warrior - level 2. As you can see I pretty much exclusively play my Guardian.
 
Almost 2x lvl 80 char, I only done 2 dungeons, bit of WvW, missing 3-4 zones from world completion and that's how I enjoy the game (smell the roses).

Game is fantastic, it's better than any MMO & RPG I've played.
 
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Originally Posted by djriful View Post

Almost 2x lvl 80 char, I only done 2 dungeons, bit of WvW, missing 3-4 zones from world completion and that's how I enjoy the game (smell the roses).

Game is fantastic, it's better than any MMO & RPG I've played.
This.

I was feeling pretty burnt out last week and stopped leveling and doing PvP. Started going back and 100%-ing areas. Found some jump puzzles and I'm just having a blast. It really pays off to just go slow and take it in.
 
hehe speaking of RIFT im taking a break from GW2 to level and gear a bunch of alts for Storm legion. GW2 has its moments but none of the classes have managed to hold my attention past 40. If I can get the toggling down for ele it will probably be only the one i get to 80 with.
 
So I started my first character yesterday, currently a lvl 6 warrior. The combat takes a little getting used too, im used to the old point and click of GW, but I am enjoying the game so far. The random events are brilliant, and im still basically in the starting area
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