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eosgreen

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Discussion starter · #1 ·
It seems like an odd question but im still struggling to find a mouse after a few years that i can be accurate with and im wondering if my sideways grip is causing the problem

i hold my mouse VERY crooked at maybe 30 degrees. to move up i still move the mouse up in the direction the mouse deems as up but im just so depressed that after years i cant seem to find a mouse i can use

this all happened to me one day randomly.... just unable to be accurate with a mouse like i prev was
 
Well kinda:
if you hold your mouse like this: /M/ --> and then swipe to the right, the sensor will think you are swiping upwards to the right and not go where you intended.

/M/ = mouse, if you didnt quite get it.
 
Discussion starter · #6 ·
my right is my dominant hand and its curved
redface.gif


but is this the case? does angling your mouse reduce accuracy? i do angle my mouse but i basically move the mouse up and down at the same angle. im not moving the mouse towards its side for up, i move the mouses front towards the side and the side of the mouse up. ive angled the movements but i dont seem to be moving the mouse in a way that it would register a side swipe as an up for example

i have no idea how to explain this im very flustered lol
 
Discussion starter · #9 ·
Quote:
Originally Posted by th3l4st0ne View Post

I have the same problem with every gaming mouse I tried. Ended up getting a trackball and love it.
er do they make track ball mice that can deal with really really fast movement?

also does moving 1 inch on a screen require 1 inch of mouse movement and so on?
 
Just to check, do you use acceleration? Have you tried lower sensitivity? Windows sens at 6 and low DPI on the mouse? Changing mouse pads? Registry fixes for acceleration? Changing the way your arm rest when using the mouse, like moving it forward or backward, sitting closer or further away from your desk.

These are all things that I've found out change the way you aim. Also, you NEED to have low input lag (high FPS, no V Sync, etc) for your aim to be accurate.

Anyway, just a few things from my experience with CS 1.6 (never played competitively, but I used to play a lot of mixed games with pros from my country, they shared a lot of tips on how to improve.
 
Discussion starter · #11 ·
i have tried 5 dif mousepads 15 dif mice (returned em all) i have multiple computers at my house

i dont use acceleration i cant do low sensitivity because i pivot my hand from my wrist and using low sens would require my hand to be levitated and tiresome most likely (maybe id build the arm strength but i used to do chair sits at basketball practice and that stuffs rather hard and similar...)

registry fix as in the markc fix or whatever? if so ive tried that

the only thing i havent really read about is input lag. how do i check to see if my input lag is low?
 
Put the mouse in your hand like you always do. Then turn it upside down, see if the sensor is aligned. If not modify your grip to something that aligns the sensor.

You may not find a comfortable grip with that mouse. If that is the case you may want to look for another mouse. Ergonomic mice tend to be either perfect or not. I prefer symmetrical mice because they do not dictate grip as much as ergonomic mice.
 
Quote:
Originally Posted by eosgreen View Post

i cant do low sensitivity
Ok, again, ALL my experience comes from CS 1.6 (watching matches, footage of pros playing, etc), and from what I can gather, low sens is the way to go if you want to be accurate.

Yes, some people might have awesome aim with high sens, but that's not how it usually works.

And by low sens I mean that, give or take, you can do a 90 degree turn moving from the center of your mouse pad to a border. Doing a 180 from middle to border might be considered low enough on my book, if you have a large pad.

About the part of your arm getting tired, that's never happened to me.

Edit: about the Input lag stuff, I like to have at least 60fps in modern games. 100fps used to be the rule for CS 1.6. Refresh rate on your screen not relevant at this point.
 
Quote:
Originally Posted by eosgreen View Post

er do they make track ball mice that can deal with really really fast movement?

also does moving 1 inch on a screen require 1 inch of mouse movement and so on?
they do have a hard time when you spin the ball too fast, so instead I up the acceleration a bit and try to stay on the speed limit.

I wonder how hard it would be to solder my Xornet's sensor down there...
thinking.gif
 
Discussion starter · #15 ·
Quote:
Originally Posted by Sony Oengui View Post

Ok, again, ALL my experience comes from CS 1.6 (watching matches, footage of pros playing, etc), and from what I can gather, low sens is the way to go if you want to be accurate.

Yes, some people might have awesome aim with high sens, but that's not how it usually works.

And by low sens I mean that, give or take, you can do a 90 degree turn moving from the center of your mouse pad to a border. Doing a 180 from middle to border might be considered low enough on my book, if you have a large pad.

About the part of your arm getting tired, that's never happened to me.

Edit: about the Input lag stuff, I like to have at least 60fps in modern games. 100fps used to be the rule for CS 1.6. Refresh rate on your screen not relevant at this point.
i pivot my mouse from my wrist. my wrist is planted at the desk and i move my hand around. whats funny is i recall using older 400 dpi mice and being fine lol. ive just been so used to high sens mice that i cant seem to remember how i used to do it...
 
Quote:
Originally Posted by eosgreen View Post

whats funny is i recall using older 400 dpi mice and being fine lol. ive just been so used to high sens mice that i cant seem to remember how i used to do it...
That's called a mental block.
Quote:
Originally Posted by eosgreen View Post

i pivot my mouse from my wrist. my wrist is planted at the desk and i move my hand around.
I used to sort of do that until I got a wrist injury. To many hours a day practicing for CS matches. Now I don't do that at all. I moved on to using only my elbow/shoulder to move my mouse.
 
Discussion starter · #17 ·
Quote:
Originally Posted by popups View Post

That's called a mental block.
I used to sort of do that until I got a wrist injury. To many hours a day practicing for CS matches. Now I don't do that at all. I moved on to using only my elbow/shoulder to move my mouse.
how do u use elbow? reckon u can take a pic lol. im trying to do it and its kinda putting me really close to my monitor. maybe im a product of my desk size?

edit- my forearm drags idn how this works
 
Quote:
Originally Posted by eosgreen View Post

how do u use elbow? reckon u can take a pic lol. im trying to do it and its kinda putting me really close to my monitor. maybe im a product of my desk size?

edit- my forearm drags idn how this works
Depends on your setup.

At home I have my elbow on my arm rest of my chair. The arm rest is higher than the table. When I don't have a chair to do that with, I either rest my arm up to my elbow (or part of the forearm) on the table, if that is possible, or I just have my arm hover the table.

The hand and forearm generally move in a rainbow like arch. Much like the shape of the Steel Series mouse mat.



I don't force my mouse to physically move in a straight line. Forcing the mouse into a straight line caused an injury to my wrist.

That is one reason why I do not favor short mice... < 38mm.
 
I use my mouse the same way as you describe. I think what people arent reakizing is your body can compensate for any arches your arm makes and retain a straight line. Kind of like how your eyes can compensate for the warping effect thick eye glasses cause.

Sent from my SPH-L900 using JellyBombed Tapatalk 2
 
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