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Quote:
Originally Posted by Arc0s View Post

The Blurbuster's test was done to measure the input lag between v-sync off and g-sync, not to measure the input lag of any specific mouse.
That doesn't mean you couldn't use it to measure mouse input lag. Just take away the custom mouse component and use the high speed camera with a swipe of the wrist.
 
Quote:
Originally Posted by metal571 View Post

That doesn't mean you couldn't use it to measure mouse input lag. Just take away the custom mouse component and use the high speed camera with a swipe of the wrist.
Yes I was just pointing that out because of the people that said the test was wrong, the test was made to compare v-sync off and g-sync and at that it succeeded.
 
ok, my (good)casio exilim ex-zr100 arrived today.
Now it's just a matter of what's the best way to perform the tests.
With 1000fps, the method i found(m_yaw 0, m_pitch very high - looking immediatly in the air when i pull on the cable), shows an inputlag of ~32ms(xornet) until it updates on my samsung 2233rz@120hz, which should be a realistical value.
need to try it later with better light tho.
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https://www.dropbox.com/s/rff8rdb7j3m8fjc/CIMG3697.MOV

counted the frames in "VSDC Free Video Editor", using the keyboard to jump to next frame.
 
Quote:
Originally Posted by thuNDa View Post

ok, my (good)casio exilim ex-zr100 arrived today.
Now it's just a matter of what's the best way to perform the tests.
With 1000fps, the method i found(m_yaw 0, m_pitch very high - looking immediatly in the air when i pull on the cable), shows an inputlag of ~32ms(xornet) until it updates on my samsung 2233rz@120hz, which should be a realistical value.
need to try it later with better light tho.
thumb.gif


https://www.dropbox.com/s/rff8rdb7j3m8fjc/CIMG3697.MOV

counted the frames in "VSDC Free Video Editor", using the keyboard to jump to next frame.
it would be great if you can try some diffrent windows and bios settings to validate if they lower input lag. im thinking of maximum pre-render frames 1-2-3-0 and some other things.

r0ach has some suggestions about settings that will lower inputlag http://www.overclock.net/t/1433882/gaming-and-mouse-response-bios-optimization-guide-for-modern-pc-hardware-2013-r0ach-edition maybe try a couple of them?
 
Quote:
Originally Posted by nocebo View Post

it would be great if you can try some diffrent windows and bios settings to validate if they lower input lag. im thinking of maximum pre-render frames 1-2-3-0 and some other things.

r0ach has some suggestions about settings that will lower inputlag http://www.overclock.net/t/1433882/gaming-and-mouse-response-bios-optimization-guide-for-modern-pc-hardware-2013-r0ach-edition maybe try a couple of them?
i don't think that you can measure it so accurately, with the assumption that those bios tweaks can maybe affect the inputlag in the low single digit milliseconds, if at all.
 
@nocebo

Actually to test those settings I believe a program can be made. At least on a CPU level.

@thuNDa

Nice going! That would mean that, considering ~8ms refresh, the Xornet has a lag of between 25 and 32ms.
You should repeat the test more than one time and get average values.
 
Quote:
Originally Posted by the1freeMan View Post

Nice going! That would mean that, considering ~8ms refresh, the Xornet has a lag of between 25 and 32ms.
You should repeat the test more than one time and get average values.
The game and the graphics card might also be delaying stuff before they start sending out a changed image based on the mouse update.
 
Quote:
Originally Posted by the1freeMan View Post

Reaction

http://www.draebenstedt.de/reaction/reaction.html

funny thing is the program actually has a function to measure inputlag based on putting your mouse against the screen with a moving image.
Too bad it doesn't get nowhere near consistent results, even taping CDs to the bottom of the mouse to maintain constant distance.
I don't know maybe with super high LOD it works ^^
Quote:
Originally Posted by the1freeMan View Post

@nocebo

Actually to test those settings I believe a program can be made. At least on a CPU level.

@thuNDa

Nice going! That would mean that, considering ~8ms refresh, the Xornet has a lag of between 25 and 32ms.
You should repeat the test more than one time and get average values.
maybe if the 2233rz had 0ms input lag, which it does not
 
i'm still trying.
i went over to quake3 @500fps(doesn't let me go higher); still recording @1000fps

i start counting at finger impact
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and stop when the screen becomes black:
https://www.dropbox.com/s/2bg3h9cxktvcebc/sample.mp4

in this sample, it's 16 / 17 frames with my senseiadder, and in the same testrun, my corsair m45 took 22 / 23 frames, but i still have to test it further tomorrow, because it all could just be BS.
tongue.gif


https://www.dropbox.com/s/59ggw7haux096rk/m45.mp4

i sticked some white tape on the back of the mice, to make it visible, or it would be too dark at that framerate.
 
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