Unofficial Video - But is Post-Pre-Race Update : )
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Dev Blog Update Info
Source*
*Note: Download is for alpha supporters - serial required. Demo is available.
Website
Update Info
Quote:
Originally Posted by BeamNG Website
Who we are
BeamNG is a young startup company developing a state of the art real time physics simulation engine. We are currently a team of two programmers and two artists that founded the company in 2011.
Our goals
Our main focus is on how things move rather than how things look on the screen. We aim to bring our expertise in real time soft-body physics and soft-body physics model design to the forefront of game physics simulation, making available the technology and know-how to as a wide an audience as possible. To achieve this, we are designing the engine and corresponding assets, so as to be independent of the underlying game engine and Operating System.
Right now the physics engine is running on a multicore CPU configuration, but we are also in the process of supporting GPUs via OpenCL.
Our mission
To have realistic, accurate, destructible and malleable physics everywhere. To make anything possible.
(I am not a member of the dev team)
For those that aren't currently following the development of this game:
The pre-Race update is the first major update for the game. It noticeably improves performance, includes additional features, implements a better UI, and fixes a lot of bugs (see update info link above).
Originally slated to be just one big (Race) update, the small, 4 member dev team decided they'd split it into one major update and then get the ball rolling with smaller updates. The next updates are to be a new map to coincide with the upcoming racing/ai system, as well as a beautiful semi truck to break the race up. : ) There are obviously many more updates and features to come and the forum is already full of community made levels, mods, vehicles, and more.
The game has been Green-lit by Steam.