I'm high level gamer since tons of years
MANY people say "smoothing" is better for Tracking, e.g Lightning gun in quakelive
and i purchased salmosa asian (for fun purpose).. i tested and incredibly angle snaping is awesome for sniper/body hitscan weapons..
also, a famous proplayer stermy, used a cvar ingame @quake who produces smoothing in mouse cursor.. (cg_filter_angles) and many pro players in CS 1.6 (knowing or not what the cvar is) used m_filter
So, For very precise headshot aim.. most RAW aim w/o smoothing = the way to go.
But for other kind of games.. i imagine TF2 as most aim styles.. A-S and smoothing can be good.
I hope in future we can have feature in moudrv enabling and disabling both, but i guess it is decided from the mouse hardware wise?
sry engrish.
edit: Rival already have option ON off for AS, and others mices too
MANY people say "smoothing" is better for Tracking, e.g Lightning gun in quakelive
and i purchased salmosa asian (for fun purpose).. i tested and incredibly angle snaping is awesome for sniper/body hitscan weapons..
also, a famous proplayer stermy, used a cvar ingame @quake who produces smoothing in mouse cursor.. (cg_filter_angles) and many pro players in CS 1.6 (knowing or not what the cvar is) used m_filter
So, For very precise headshot aim.. most RAW aim w/o smoothing = the way to go.
But for other kind of games.. i imagine TF2 as most aim styles.. A-S and smoothing can be good.
I hope in future we can have feature in moudrv enabling and disabling both, but i guess it is decided from the mouse hardware wise?
sry engrish.
edit: Rival already have option ON off for AS, and others mices too
