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thizito

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Discussion starter · #1 ·
I'm high level gamer since tons of years

MANY people say "smoothing" is better for Tracking, e.g Lightning gun in quakelive

and i purchased salmosa asian (for fun purpose).. i tested and incredibly angle snaping is awesome for sniper/body hitscan weapons..

also, a famous proplayer stermy, used a cvar ingame @quake who produces smoothing in mouse cursor.. (cg_filter_angles) and many pro players in CS 1.6 (knowing or not what the cvar is) used m_filter

So, For very precise headshot aim.. most RAW aim w/o smoothing = the way to go.
But for other kind of games.. i imagine TF2 as most aim styles.. A-S and smoothing can be good.

I hope in future we can have feature in moudrv enabling and disabling both, but i guess it is decided from the mouse hardware wise?

sry engrish.
edit: Rival already have option ON off for AS, and others mices too
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Quote:
Originally Posted by thizito View Post

I'm high level gamer since tons of years

MANY people say "smoothing" is better for Tracking, e.g Lightning gun in quakelive

and i purchased salmosa asian (for fun purpose).. i tested and incredibly angle snaping is awesome for sniper/body hitscan weapons..

also, a famous proplayer stermy, used a cvar ingame @quake who produces smoothing in mouse cursor.. (cg_filter_angles) and many pro players in CS 1.6 (knowing or not what the cvar is) used m_filter

So, For very precise headshot aim.. most RAW aim w/o smoothing = the way to go.
But for other kind of games.. i imagine TF2 as most aim styles.. A-S and smoothing can be good.

I hope in future we can have feature in moudrv enabling and disabling both, but i guess it is decided from the mouse hardware wise?

sry engrish.
I have similar thoughts about it - I mean these pro players habits. But to be honest, I think it depends only on ur gamestyle and aiming style. Thats it.
 
Discussion starter · #3 ·
Its aimstyle r0ach.. low sensitivity, more precise, more raw aim, and "tap" style @ cs is the most common these days.. and have the most benefit from what you like.

But i've been using wmo with ~18cm/360 and accel.. for like ages.. is just my style.. and at least in my country i make a hard fight against the best teams (best way to tell im good without hate lol, but i have good stats, rank, team, whatever)

I was practicing shooting with keyboard (one of the best aims in the world shoot like that..toxjq)
Also jumping mouse2 and mouse invert.
Was cool but not for me.. but people are good with what they are used to.

But, and big but.. there is flaws in people setups sometimes.. this make me mad, and i think you too r0ach
I mean, angle snapping in mice is not critical issue.. its not like pixel skipping..

I think there is many more important things what makes your aim better, than simple smoothing.. CRT 100hz+ or LCD 120hz+, higher stable fps than refresh rate, mouse without major bugs/errors.. practice = profit

btw.. you are playing bad games r0ach.. they even have properly raw input and mouse response?
did you ever played competitive games in high level?
"Maximiliamkohler"guy at least was midlevel cs 1.6
 
lol, sorry to say this, but cg_filter_angles is not related to mouse input, bruh. It only adds delay to your camera view, and Stermy uses a super low value (almost negligible) to compensate for human error/game latency. Latency in Quake is way more important than a smoothed mouse (pretty sure that it's the game where latency matters the most).

Anyway... this is just ridiculous. I play better with my G100s (which has no angle snapping/smoothing) than any other mouse I've used, and that includes hitscan and sniper weapons.

That said, some pros use smoothed mice/systems with high latency and buffered raw inputs, etc., but tbh I don't think there are many outside CS and I guess MOBAS/RTS. CS, in its competitive format, is only like 50% aim.
 
Quote:
Originally Posted by Ihateallmice View Post

r0ach is your standard low tier MOBA player that have no FPS achievements to his name and measures mice stats based on his LoL games. complete joke really, but he is after all my number once source of comedy on here.
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(this comment will soon be deleted after he tells mods im bullying him again
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)
Why exactly are you constantly talking about me and following me around pretending like you know me? I don't know you and you don't know me. I could be the best, worst, or most average player on earth, but you wouldn't know, and I have made no claims about which one I would be.

It's like having a random weirdo run up at you in the street that you've never seen before and say, "hey man you're a real jerk". Do you not understand how creepy and weird you seem?

The only explanation is that you're either a random insane person, or a shill for a hardware company that I said made a bad product that's coming back for revenge.
 
Rofl at where this thread is going. I don't know about you guys but angle snapping is simply less accurate to what your hand is actually doing so I can't see it being helpful. But that also doesn't mean you can't do well with it in game either.
 
Bad thread. Smoothing which is delay is a negative in almost all situations. That is like saying some people prefer to play with monitors with higher delay.

As far as angle snapping I agree, I think you could get used to it and in some instances in Quake it is not so bad, it can give tiny advantages (lg fights in certain linear angles). But overall for precision the lowest amount of angle snapping is always better, it means the mouse will go excatly where you want it without any corrections (best for muscle memory). That is why for many people nothing beats the comfortable feeling of the WMO.
 
Smoothing like m_filter =/= Delay caused by hardware tbh...

(the latter is horrible in some cases tbh and the first is a choice/preference)

I can kind of understand the argument for angle snapping, but again: "Choice"

Choice is a very important factor here.
 
Quote:
Originally Posted by Oeshon View Post

Bad thread. Smoothing which is delay is a negative in almost all situations. That is like saying some people prefer to play with monitors with higher delay.

As far as angle snapping I agree, I think you could get used to it and in some instances in Quake it is not so bad, it can give tiny advantages (lg fights in certain linear angles). But overall for precision the lowest amount of angle snapping is always better, it means the mouse will go excatly where you want it without any corrections (best for muscle memory). That is why for many people nothing beats the comfortable feeling of the WMO.
What, if i want it to follow a 2 pixel target on the other side of the map? without prediction i surely can't do it. Thats not because im a bad player, but because i don't want to play with a low sensitivity. Today im a non prediction player but my aiming was never anywhere as good as it was with my old logitech mx300. Heavy prediciton + quite f*cked up mouseware settings, but aiming, especially on far distance just felt awesome.

edit:
I wanted to mention that the thing mouseware did to my cursor must be smoothing aswell, as i didn't really have any staircase effect in paint on doubled sensitivity. The mouse was 400 (or 800) dpi by hardware but what i got was someting like 1600 effectively. Of cource it wasn't 1:1. It did some crazy stuff. It wasn't acceleration either. At least it passed the acceleration tests.
 
Discussion starter · #16 ·
povohat developed QL driver accel, which have
Angle:
Applies a clockwise rotation in degrees to mouse input prior to pre-scale. Negative values will rotate anti-clockwise. Hold your mouse
comfortably and move the cursor from side to side. If there is a consistent angle to the cursor movement, you may
choose to correct this. I personally find a value of +5 corrects my 3 finger grip on the Abyssus.
This option is probably terrible for mice that have obvious prediction/drift control/whatever they call it this week.

Sorry my misunderstanding, but it is angle snaping indeed ?
 
The angle option in the driver is for effectively rotating the mouse sensor. An extreme value of 90 would cause your left/right hand movements to move the cursor up/down

Angle snapping is where movements that approach straight horizontal/vertical lines are forced onto that straight line. I wrote an implementation of this a while ago but haven't released it because I lost interest in the driver.
 
Why can't we just drag that plastic/metal and other stuff in a weird and random shape about on a soft surface and press buttons to make it go pewpew on the computer?
 
I have no problems aiming with angle snapping mice. Your brain adapts and adjusts really quickly. Our brains can adapt to almost anything.

The only thing I can never get used to is Razer Taipans's lag (or is smoothing?) My aim was so inconsistent with that mouse even tho shape is almost perfect for me. And I'm not talking about positive accel because Xai and Sensei Raw didn't have this "thing". Really bad job by Razer
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