I use my sig rig for a lot of things, but the only really demanding thing I use it for is Kerbal Space Program.
KSP is based on the Unity engine, and currently does not support hyperthreading so single-core, single-thread performance is critical. It's highly CPU intensive, but not taxing on graphics cards, so my older GTX 560ti can max out the graphics settings.
Generally, lag only occurs when you start having high part-count stations and bases, due to the large number of physics calculations required per second. I'm starting to see that effect with some of my larger, more elaborate, creations.
Currently I have an H87 motherboard and an i3 4330 3.5GHz CPU. Does anyone have any thoughts on whether a CPU upgrade using the same mobo would give me any performance boost on single-core performance? Any recommendations, given the limitations of the game I've listed (single-core, single-thread performance limiting factor).
KSP is based on the Unity engine, and currently does not support hyperthreading so single-core, single-thread performance is critical. It's highly CPU intensive, but not taxing on graphics cards, so my older GTX 560ti can max out the graphics settings.
Generally, lag only occurs when you start having high part-count stations and bases, due to the large number of physics calculations required per second. I'm starting to see that effect with some of my larger, more elaborate, creations.
Currently I have an H87 motherboard and an i3 4330 3.5GHz CPU. Does anyone have any thoughts on whether a CPU upgrade using the same mobo would give me any performance boost on single-core performance? Any recommendations, given the limitations of the game I've listed (single-core, single-thread performance limiting factor).