This is kind of a 2-in-1 thread, a lot like some shampoos
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1. Assassin's Creed, Far Cry, Dying Light, ME: Shadow of Mordor seem very similar to me because they probably use the same engine with a few changes here there in addition to different content. Its an open-world sandbox where you have a ton of repetetive missions to complete and use almost identical buttons to search dead bodies, boxes, etc. I mean they are different games, but in many ways they feel like the same thing over again with a different spin. They are also all nVidia-zed. Is this another trick by nVidia? nVidiation-stupid-nation-******ation
? I want my money back - false advertisement - Dying Light is the same as ACU, but in first person and with zombies.
. I don't mind games using same engine as long as it doesn't create a feel that you've played the game before. For example, BF4 and DA:I feel nothing alike. I always assumed it wold be easier to create an engine for the game you were trying to make because you would make sure the engine would accommodate all the game's needs.
2. I think AAA video games today severely lack originality. Not only we have the same engine and severe similarity between the games I described above, but we also have the following games re-mastered: Grim Fandango, Fahrenheit, Metro games, Homeworld games, Heroes of M&M III, Resident Evil, Sleeping Dogs, I am sure I missed a few. I am sure some of it is due to major AAA games requiring a ton of work and money to actually impress people, but it also means developers can't think of anything AAA-level that is fresh and uses its own engine. Or it could mean that people want to stick to already-existing types of genre, not caring much for freshness. I am not sure.
What do you think about these 2 aspects of gaming? Would you rather see have developers take extra time to create specific engine for their games or get better at using already-developed engines? Would you rather have originality or great quality of the same old classic?
I personally think that each game should use its own engine and classic gameplay with excelent content beats any freshness and unique gameplay even with medium-quality content.

1. Assassin's Creed, Far Cry, Dying Light, ME: Shadow of Mordor seem very similar to me because they probably use the same engine with a few changes here there in addition to different content. Its an open-world sandbox where you have a ton of repetetive missions to complete and use almost identical buttons to search dead bodies, boxes, etc. I mean they are different games, but in many ways they feel like the same thing over again with a different spin. They are also all nVidia-zed. Is this another trick by nVidia? nVidiation-stupid-nation-******ation


2. I think AAA video games today severely lack originality. Not only we have the same engine and severe similarity between the games I described above, but we also have the following games re-mastered: Grim Fandango, Fahrenheit, Metro games, Homeworld games, Heroes of M&M III, Resident Evil, Sleeping Dogs, I am sure I missed a few. I am sure some of it is due to major AAA games requiring a ton of work and money to actually impress people, but it also means developers can't think of anything AAA-level that is fresh and uses its own engine. Or it could mean that people want to stick to already-existing types of genre, not caring much for freshness. I am not sure.
What do you think about these 2 aspects of gaming? Would you rather see have developers take extra time to create specific engine for their games or get better at using already-developed engines? Would you rather have originality or great quality of the same old classic?
I personally think that each game should use its own engine and classic gameplay with excelent content beats any freshness and unique gameplay even with medium-quality content.