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brucethemoose

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Discussion starter · #1 ·
This thread is dedicated to RadeonMod, a free program for tweaking various graphics-related registry values with ease! Among many things it can:

  • Enable Dynamic VSync (EDIT: In OpenGL games only)
  • Force enable shader cache in all games
  • Enable/Disable DirectX triple buffering
  • Tweak the flip queue (which affects latency/smoothness)
  • Tweak power-saving settings like ULPS
  • Forcibly expose advanced video processing, like AMD Fluid Motion (AMD's own motion interpolation) and more.
  • Tweak AA/AF parameters
  • Enable legacy/compatability settings, like Engineering Sample mode, VGA compatibility mode and more.
  • Force crossfire modes for incompatible apps.
  • Create/load profiles for all these registry tweaks
  • And much more!



In other words this replaces all of RadeonPro's old functionality (aside from post-processing, which ReShade covers (EDIT: And dynamic Vsync in directX games, which ReShade will support soon)) and does more. Many registry values/tweaks are well documented, but there's still some functionality left to discover!

Original thread (and the download of the latest version) are on Guru3D:
http://forums.guru3d.com/showthread.php?t=403389

Discuss!
biggrin.gif
 
Discussion starter · #3 ·
Quote:
Originally Posted by fnZx View Post

Quote:
Enable Dynamic VSync (EDIT: In OpenGL games only)
Quote:
In other words this replaces all of RadeonPro's old functionality (aside from post-processing, which ReShade covers (EDIT: And dynamic Vsync in directX games, which ReShade will support soon))
So does it enable dynamic vsync in DirectX or not?
Unfortunately no, it's not something you can add with a registry edit. Dynamic VSync is OpenGL only.

ReShade might implement a VSync toggle eventually (which would make a dynamic VSync shader script possible), but for now RadeonPro is our only option.
 
Discussion starter · #5 ·
Quote:
Originally Posted by The Mac View Post

Yeah, dymamic vsync isnt really a thing.

A program has to be created to monitor FPS and dynamicly disable it in real time.

this is what RP does...
That's the idea. ReShade shaders can access frametimes, so it just needs a VSync toggle. Apparently OpenGL has some native implementation, but I don't know the details.
 
Wow. This looks incredibly neat... does it offer (registry edit wise) the same changes that RadeonPro does? Also, is it any less intrusive/clunky than RadeonPro is right now? RadeonPro can be a real pain with it's hooking sometimes. Also, does this allow you to set mat flip queue to 0? Would you recommend this over RadeonPro, and why?
 
Quote:
Originally Posted by The Mac View Post

no hooking involved here, just straight registry tweaks.

Flip queue is in there, but there is some debate if it works or not.
It wasn't in there at all for me. *shrug* I had to manually add the flipqueuesize string values in the registry as I usually do.
 
Quote:
Originally Posted by The Mac View Post

It's there, read the thread. It's called something funky.
You have me supremely confused now. The very first post shows a screenshot where its clearly shown as FlipQueueSize

 
Buried on page 10 I seem to have found someone saying "Main3D_DEF" is FlipQueueSize. Not going to lie. Kinda hate you right now for not just saying so instead of making me wade through pages of posts.

"In the UMD tab, change Main3D to 0x3100 and Main3D_DEF to 1 and restart driver/reboot."
 
21 pages in. Someone save me. I still don't know if changing the FlipQueueSize will even work within CS:GO. Oh Gaben where art thou?

Going to do some testing with it tonight after I update my version of RadeonMod. Will report back with findings.
 
The debate seems to be about whether changing the FlipQueueSize works on DX10 or newer titles. I read at least twice people echoing that it works on DX9 and well CS:GO is a DX9 title so that is all that ultimately matters to me.
 
Sweet baby Jesus the smoothness is back. Huzzah!

Can confirm! RadeonMod 1.0.10 was able to set my FlipQueueSize to 1. Was previously reporting at 3 and I knew something was up because I kept getting rekt in CSGO as if people were seeing me before I was. Such is the case with a 2 frame difference. Equally important I now have perfectly silky smooth frames instead of the jittery image tearing looking frames I was getting before on a FlipQueueSize of 3.
 
Is there a user manual for this program anywhere? The opening post on the thread has no info.
Do I have to have this program run in background for it to do its magic?
What are some highlight tweaks that I should know about?
95% of these tweaks have cryptic or ambiguous names.

What exactly does DX9 Tweaks and ShaderCache do?
 
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