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Slaughtahouse

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Discussion starter · #1 ·
Today, we’re excited to announce that Early Access to Unreal Engine 5 is now available. While our ultimate goal is for UE5 to empower creators across all industries to deliver stunning real-time content and experiences, this Early Access build is intended for game developers who like to live on the bleeding edge to start testing features and prototyping their next games.

This Early Access build of Unreal Engine 5 is not production-ready, but this is where, for the first time, you can get your hands on some of the technology that caused so much excitement when it was showcased in last year’s announcement—not to mention some you’ve never seen before. Here’s a roundup of the key new features that are ready for testing today.
Source: Unreal Engine 5 is now available in Early Access!

Enjoy fellow content creators :) I've got it running now, I might post my results playing with the tools later on (when I have some spare time).
 
It's Epic so you couldn't pay me enough to install China's spyware on my PC. Plus Epic deserves to die a slow death just for the exclusive BS they pull. I don't care what they offer, I'll never install or use their crap
 
Looks like UE5 still can't handle vegetation all too well.

The demo looks great but I have to wonder if packing a game world with so many quixel assets is more or less work for devs. The density of assets seems like it would take a lot of work to setup but any less detail and it wouldn't look right. But I guess they have an answer to that with 'mega-assemblies'.
 
Discussion starter · #7 · (Edited)
I spent a little time making a scene. Mixing together their mega scan assets via Quixel Bridge.

Sadly, I accidently dropped a mega texture on my environment and it crashed. Forgot to save... but the tools appear to be quite intuitive and the assets provided are really good quality (nanite quality).

No idea what effort it would take to create those nanite assets from scratch. I assume a 3D artist would know more but for someone like me who would use it to "enhance" an architectural model for some cool 3D views, it provides more than enough fidelity.

Edit: I quickly recreated the scene. I haven't touched lighting yet. This is 30mns of playing with the Nanite / Quixel assets and setting up basic viewports.

2512180

2512181
 
While I'm not quite so dramatic as Shawnb99, I understand the sentiment expressed.

Epic lost me as a future customer with all the tricks they've pulled over the last few years.

UE5 sure can make some impressive looking scenes, though.
 
Discussion starter · #12 ·
Everything you need to know about Fortnite, and how it basically funds all of Epic Games, can be found here: Epic Games v. Apple by the numbers: Fortnite is worth that much money?

  • $9.65 billion - Approximate gross revenue generated by Fortnite across 2018 and 2019
  • $400 million - Revenue Epic made from Fortnite in April 2020 alone
  • 98% - Proportion of Epic's total gross revenue represented by Fortnite in 2018 and 2019
So while I never played Fortnite and it may be considered a plague to gaming by the hardcore community, it does help pay for nearly every other service they offer. You want to know how Epic games can throw away hundreds of millions at the Epic Game Store exclusivity deals and free games every week? Look at their revenue from Fortnite...

I'll let the Fornite kids pay for the R&D that finds its way into UE5... :)
 
Fortnite is that kind of cartoonish looking game with the plunger grapling gun right? I thought it was a free game?
Rolls eyes

Stop pretending to be an old man.
 
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That's some serious money for a free game.
"Free" games can easily make more money then paid games. Sure it's free to start but you better be prepared to grind massive hours to keep it free and keep up with your friends. It's a lot easier to nickel and dime people for every skin and extra when it's free. Can't taunt and be a total ass without paying for that latest dance
 
That's some serious money for a free game. My co workers kid plays the hell out of that game. I don't do multiplayer games anymore but I am sure I would have enjoyed it 10 years ago.
Too bad, if fortnite had been around to keep you busy we'd probably still have OCN game servers.
 
It's a good system though. Would be great if all the games were free and funded by the people who want to spend a few hundred dollars on extras. More things should work that way, funded by the ones who can, enjoyed by all.
 
It's a good system though. Would be great if all the games were free and funded by the people who want to spend a few hundred dollars on extras. More things should work that way, funded by the ones who can, enjoyed by all.
The crowd funding approach with tiers is better, because it shows visibility into the actual features promised. Free games like Fortnite don't promise anything -- they nickel and dime on useless cosmetics. And, you have no say in what they should improve.

While the graphics fidelity is impressive, there has to be a kyrptonite somewhere because UE5 seems dead set on showing only desert environments so far, which Frostbite 3 already did and was done with in 2016. We need to see dense jungles with light streaking in through the canopies, raging sand and rain storms, etc... that's what a next-gen engine should be showing off. And full dynamic destruction -- hopefully that's all coming in BF6 soon.
 
Wouldn't you rather have the choice to be promised a feature? Also, let's not stretch the meaning of funding. You clearly know Fortnite was funded by Epic and its investor.
 
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