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I like the Cyberpunk game. I had no problem burning through the content available without any issues.
I'm glad you appreciated it, without any issues! (y)

Personally, i have 150h of gameplay on BaldursGate, 150h of gameplay on BaldursGate II, and i need to find some another additional, time to finish the Throne of Ball!
Not an easy task, if you ask me! :)
 
I ran the bench myself. 3060 Ti / 3800X (allcore 4.3 OC) on High / 1440p settings. Outdated driver. Very smooth... Another clickbait article. I suspected it when it had mentioned a 3930k in the hardware. Note* It's Oct 7th somewhere ;)

That had to have been a stock clocked 3930k at that. 3930@4.5ghz and ddr3 2133 will still eat anything you throw at it
 
Quoted from Techpowerup

View attachment 2527844

I will not play this game, aside if is it actually a good game, i don't care about graphics anymore.
FarCry for me is another game, with robots, islands and badass guys, not something with cartels and pigeons!

But from my 27 years of playing games, looking at the screenshots, the game does not look very nice, i found no visual prowess worth saying, wowouwowoouu.

Also, if it is fine to not even utilize your 120Hz monitor, without even speaking about our 240Hz monitors friends, it's up to you.
Personally, i would be really pissed if i bought the game, and get only 120FPS average at 1080p, on my 5K$ rig, we are not even speaking about the min FPS here.

LOLWTFLOL?!
Dude far cry has been known as a intense game for the past 20 years it has existed. Far cry 1 pushed hardware beyond the limits. Far cry 2 pushed stuff too. 3 on ultra and 1080 was decent at the time ...
 
Very good, thank you.
snip
No problem.

RE: 720p low GPU utilization, 60%.

RE: Ubisoft stereotypes. The game actually runs very well. Even if the engine can’t hit high frame rates, it’s extremely smooth. Rarely, if ever, does framerate dips. For a large scale open world game, on launch day, I’ve experienced little bugs. I’m pretty surprised.

RE: HD textures. Yes, that is understood but it’s worth clarifying my previous results. Also reminding people that my results are from the game installed on a NVME 3.0 drive.

RE: Benchmarking. Yes, true benching takes time but for the sake of this thread and consistency with other benchmarking, I’ll just use the ingame tool.

FWIW, the 3060ti/3800x setup can handle the game at ~100fps average at 4K high / FSR on Ultra. Running on an OLED with VRR… very good experience.

This is my first playthrough in Far Cry. I have 3 / Blood Dragon from a sale but never got into it. To my surprise, i’m enjoying it. I just went in no expectations.

I’ll still do all the benchmarks requested in a single response but it will be next week. I’ll be away from my desktop for a few days.
 
Dude far cry has been known as a intense game for the past 20 years it has existed. Far cry 1 pushed hardware beyond the limits. Far cry 2 pushed stuff too. 3 on ultra and 1080 was decent at the time ...
FC was a great game for its time, but if my memory is still working as it should, FC series have been on a downward trend until FC5.
With the exception maybe for Blood Dragon originality, still between spinoff and i don't know what, at the end, the game was pushed toward a more generic shooter, as we got today.
But i could be wrong, as usual!


No problem.

RE: 720p low GPU utilization, 60%.

RE: Ubisoft stereotypes. The game actually runs very well. Even if the engine can’t hit high frame rates, it’s extremely smooth. Rarely, if ever, does framerate dips. For a large scale open world game, on launch day, I’ve experienced little bugs. I’m pretty surprised.

RE: HD textures. Yes, that is understood but it’s worth clarifying my previous results. Also reminding people that my results are from the game installed on a NVME 3.0 drive.

RE: Benchmarking. Yes, true benching takes time but for the sake of this thread and consistency with other benchmarking, I’ll just use the ingame tool.

FWIW, the 3060ti/3800x setup can handle the game at ~100fps average at 4K high / FSR on Ultra. Running on an OLED with VRR… very good experience.

This is my first playthrough in Far Cry. I have 3 / Blood Dragon from a sale but never got into it. To my surprise, i’m enjoying it. I just went in no expectations.

I’ll still do all the benchmarks requested in a single response but it will be next week. I’ll be away from my desktop for a few days.
Humm, no need to bench anymore then, we are good as we are now, with the results you provided, thank you!

720p LOW => 60% GPU usage, (77)/130/157, MIN/AVG/MAX GPU FPS.
1080p LOW => 70% GPU usage, (100)/119/148, MIN/AVG/MAX GPU FPS.
1440p LOW => 90% GPU usage, (106)/115/130, MIN/AVG/MAX GPU FPS.
1440p ULT => 100% GPU usage, (52)/85/95, MIN/AVG/MAX GPU FPS.


Do you weight if a game is pleasant to play, looking at the MAX FPS, obviously not, you weight it by assessing the consistency of the frame-time.
What matter to your brain, is frame-time consistency, to be tricked that everything looks good, hence why, movies and consoles games, are locked at a constant frame-rate.
It provides a very enjoyable experience, without the need of pushing the frame-rate, still having the same frame-time consistency, but with higher frame-rate is better and welcomed!

Which bring us to the initial point.
Do you need a powerful cpu to play this game, i don't think so.
Do you need a powerful gpu to play this game, i don't think so.
Do the game visual prowess are particularly stunning and appealing, i don't think so.
Do the game have been developed, for a computer focused usage, i don't think so.
Do the basic influencers benching the game, will tell you all of this, hell no, i don't think so.
Do the game is actually good, i will let the users decide, i'm not planning to try it, so i don't know.

I have The Best Inside to play with, still need to finish the Throne of Ball, and check out if EA/Dice did their job properly this time, with the last BF.
Or if we are still bound to the APEX, Warzone, pay to win, game pass, purposely allowing cheater etc, which is what the gaming industry model is currently at!
 
I'm not a fan of the 1200 fps that I get in the menus. Had to turn on the framerate limiter to stop the high current draw just in the menus.
 
Downloaded the game on Ubisoft Connect via the Ubisoft+ subscription, so far two hours of it, I'm enjoying it, though visuals are not mindblowing, game works perfectly on a 5900x/3090 without any performance issues, most likely an user error at the end of the guy who wrote the article or the 9900k isn't up to the task for the game.
 
Downloaded the game on Ubisoft Connect via the Ubisoft+ subscription, so far two hours of it, I'm enjoying it, though visuals are not mindblowing, game works perfectly on a 5900x/3090 without any performance issues, most likely an user error at the end of the guy who wrote the article or the 9900k isn't up to the task for the game.
I'm glad you could get the max out of it, unfortunately, not everyone has the pleasure to run such setup, as yours.

And it is a fact, unfortunately, that Ubisoft game's performance department, lacks polishing, which is what the article pointed out.
Which have been verified by the benchmarks and numbers provided above.
FC6 is not being the first, nor will be the last, exhibiting performances discrepancies, once ported to PC.

There are unnumerable different setups out there, one want a game to be enjoyable on almost all the computers.
Even if it means getting back to 720p, it should be still enjoyable.
 
Dude far cry has been known as a intense game for the past 20 years it has existed. Far cry 1 pushed hardware beyond the limits. Far cry 2 pushed stuff too. 3 on ultra and 1080 was decent at the time ...
I played the original Far Cry a lot... I mean A LOT. I recall I didn't have the best PC setup, but I was running it flawlessly without any strain to my system (P4 2.6C, with an ATI 9600XT) at 1600x1200. It looked so beautiful, with the super far draw distance when using a scope.
 
Every single FC game I've played(2, 3, 4, now 6) feels same to me. High input lag or something along those lines. All with entirely different PC's and monitors over the years. Maybe it's just me.

Was only getting 45-70 fps in BF2042 Beta but it felt responsive and smooth, just felt right. First go in FC6 today and immediately ah yes there's that laggy mouse feel I know and hate.
 
Every single FC game I've played(2, 3, 4, now 6) feels same to me. High input lag or something along those lines. All with entirely different PC's and monitors over the years. Maybe it's just me.

Was only getting 45-70 fps in BF2042 Beta but it felt responsive and smooth, just felt right. First go in FC6 today and immediately ah yes there's that laggy mouse feel I know and hate.
I get that lag too, very irritating. I notice it only appears when I turn Vsync on (my monitor does not have Gsync or Freesync). Now, I leave Vsync off but instead use a frame rate cap to match my monitor's refresh rate. The input lag goes away like this.
 
Playing with 10900K/3080 21:9 3440x1440. I have one thread that's constantly very high and regularly goes to 90-100%. Frame time is smooth but I get occasional heavy stutters (as seen in the frame time graph). I'm not sure if that is the thread bottleneck or something else.

Water Cloud Sky Water resources Photograph
 
Playing with 10900K/3080 21:9 3440x1440. I have one thread that's constantly very high and regularly goes to 90-100%. Frame time is smooth but I get occasional heavy stutters (as seen in the frame time graph). I'm not sure if that is the thread bottleneck or something else.

View attachment 2529282
The engine is the bottleneck here, relying mostly on single thread performances.
In your screenshot, the gpu utilization is lower than 80%, which means that the "cpu" can't produce enough frames, to feed the gpu.

This can be caused by a bad engine multi-thread implementation, which is not meant to work with so many cores/threads.
Or because some game assets, are tied to the engine frame-rate, like the good old times, breaking everything if the frame-rate is too high.

You can try to disable the SMT/Hyper-threading in the bios, then check back the cpu, gpu utilization and frame-time consistency.
 
The engine is the bottleneck here, relying mostly on single thread performances.
In your screenshot, the gpu utilization is lower than 80%, which means that the "cpu" can't produce enough frames, to feed the gpu.

This can be caused by a bad engine multi-thread implementation, which is not meant to work with so many cores/threads.
Or because some game assets, are tied to the engine frame-rate, like the good old times, breaking everything if the frame-rate is too high.

You can try to disable the SMT/Hyper-threading in the bios, then check back the cpu, gpu utilization and frame-time consistency.
Would putting as much load onto the GPU as possible help here? I'm already running full ultra + RTX ON. I have seen the GPU usage 90%> but it's not consistent. I could open up the frame rate but perhaps that will make things worse? I mean more frames is more work for the GPU, but also the CPU...
 
Would putting as much load onto the GPU as possible help here? I'm already running full ultra + RTX ON. I have seen the GPU usage 90%> but it's not consistent. I could open up the frame rate but perhaps that will make things worse? I mean more frames is more work for the GPU, but also the CPU...
If the gpu usage is not capped at 99%, it means that the gpu have some idle time between each frame, sent by the cpu.

The gpu load is related to the engine and the resolution, you need to optimize the engine, for it to be able to fully take profit of a gpu.
Especially when looking at the sea, like in your screenshot, where there is almost nothing into the scene, by the way.

The point is not about having more frame-rate, the point is having an engine that deliver a consistent frame-rate, frame-time over various resolutions.
Having 120/144fps consistent is always better than having 60/80fps consistent, still it is enjoyable to play on a high refresh rate monitor.
Long story short, a game engine needs optimizations, to run well on a broad range of hardware, something Ubi$aft seems to forgot quite often.
 
Has anyone found their GPU overclocks crash this game? I'm getting crashes even with very light overclocks.
 
Discussion starter · #59 ·
So now that real perform data is out, we know the info from the OP here is wrong.
I ran the bench myself. 3060 Ti / 3800X (allcore 4.3 OC) on High / 1440p settings. Outdated driver. Very smooth... Another clickbait article. I suspected it when it had mentioned a 3930k in the hardware. Note* It's Oct 7th somewhere ;)

Meanwhile....

Playing with 10900K/3080 21:9 3440x1440. I have one thread that's constantly very high and regularly goes to 90-100%. Frame time is smooth but I get occasional heavy stutters (as seen in the frame time graph). I'm not sure if that is the thread bottleneck or something else.

View attachment 2529282
 
Game runs about how you'd expect a game with visuals lime this to run on my two machines. That said Ubi needs to sort out their frame pacing issues.
 
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