
Far Cry 6 suffers from major CPU single-threaded issues
As you will see in the following video, it appears that Far Cry 6 suffers from major CPU single-threaded issues.

Due to these single-threaded issues, we were bottlenecked by our CPU at both 1080p/Ultra and 1440p/Ultra. Yes, you read that right. At 1440p/Ultra we were CPU-bound (and not GPU-bound). And while an Intel Core i9 9900K can get constant 60fps, it’s impossible to even come close to a 120fps experience, even at 1080p.
Nick, who is currently reviewing the game, also encountered major CPU performance issues on his system. And while he is using an older Intel CPU (Intel Core i7 3930K), his CPU utilization was averaging around 40%.
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I'm glad you appreciated it, without any issues!I like the Cyberpunk game. I had no problem burning through the content available without any issues.
That had to have been a stock clocked 3930k at that. 3930@4.5ghz and ddr3 2133 will still eat anything you throw at itI ran the bench myself. 3060 Ti / 3800X (allcore 4.3 OC) on High / 1440p settings. Outdated driver. Very smooth... Another clickbait article. I suspected it when it had mentioned a 3930k in the hardware. Note* It's Oct 7th somewhere
Dude far cry has been known as a intense game for the past 20 years it has existed. Far cry 1 pushed hardware beyond the limits. Far cry 2 pushed stuff too. 3 on ultra and 1080 was decent at the time ...Quoted from Techpowerup
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I will not play this game, aside if is it actually a good game, i don't care about graphics anymore.
FarCry for me is another game, with robots, islands and badass guys, not something with cartels and pigeons!
But from my 27 years of playing games, looking at the screenshots, the game does not look very nice, i found no visual prowess worth saying, wowouwowoouu.
Also, if it is fine to not even utilize your 120Hz monitor, without even speaking about our 240Hz monitors friends, it's up to you.
Personally, i would be really pissed if i bought the game, and get only 120FPS average at 1080p, on my 5K$ rig, we are not even speaking about the min FPS here.
LOLWTFLOL?!
No problem.Very good, thank you.
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FC was a great game for its time, but if my memory is still working as it should, FC series have been on a downward trend until FC5.Dude far cry has been known as a intense game for the past 20 years it has existed. Far cry 1 pushed hardware beyond the limits. Far cry 2 pushed stuff too. 3 on ultra and 1080 was decent at the time ...
Humm, no need to bench anymore then, we are good as we are now, with the results you provided, thank you!No problem.
RE: 720p low GPU utilization, 60%.
RE: Ubisoft stereotypes. The game actually runs very well. Even if the engine can’t hit high frame rates, it’s extremely smooth. Rarely, if ever, does framerate dips. For a large scale open world game, on launch day, I’ve experienced little bugs. I’m pretty surprised.
RE: HD textures. Yes, that is understood but it’s worth clarifying my previous results. Also reminding people that my results are from the game installed on a NVME 3.0 drive.
RE: Benchmarking. Yes, true benching takes time but for the sake of this thread and consistency with other benchmarking, I’ll just use the ingame tool.
FWIW, the 3060ti/3800x setup can handle the game at ~100fps average at 4K high / FSR on Ultra. Running on an OLED with VRR… very good experience.
This is my first playthrough in Far Cry. I have 3 / Blood Dragon from a sale but never got into it. To my surprise, i’m enjoying it. I just went in no expectations.
I’ll still do all the benchmarks requested in a single response but it will be next week. I’ll be away from my desktop for a few days.
I'm glad you could get the max out of it, unfortunately, not everyone has the pleasure to run such setup, as yours.Downloaded the game on Ubisoft Connect via the Ubisoft+ subscription, so far two hours of it, I'm enjoying it, though visuals are not mindblowing, game works perfectly on a 5900x/3090 without any performance issues, most likely an user error at the end of the guy who wrote the article or the 9900k isn't up to the task for the game.
I played the original Far Cry a lot... I mean A LOT. I recall I didn't have the best PC setup, but I was running it flawlessly without any strain to my system (P4 2.6C, with an ATI 9600XT) at 1600x1200. It looked so beautiful, with the super far draw distance when using a scope.Dude far cry has been known as a intense game for the past 20 years it has existed. Far cry 1 pushed hardware beyond the limits. Far cry 2 pushed stuff too. 3 on ultra and 1080 was decent at the time ...
I get that lag too, very irritating. I notice it only appears when I turn Vsync on (my monitor does not have Gsync or Freesync). Now, I leave Vsync off but instead use a frame rate cap to match my monitor's refresh rate. The input lag goes away like this.Every single FC game I've played(2, 3, 4, now 6) feels same to me. High input lag or something along those lines. All with entirely different PC's and monitors over the years. Maybe it's just me.
Was only getting 45-70 fps in BF2042 Beta but it felt responsive and smooth, just felt right. First go in FC6 today and immediately ah yes there's that laggy mouse feel I know and hate.
The engine is the bottleneck here, relying mostly on single thread performances.Playing with 10900K/3080 21:9 3440x1440. I have one thread that's constantly very high and regularly goes to 90-100%. Frame time is smooth but I get occasional heavy stutters (as seen in the frame time graph). I'm not sure if that is the thread bottleneck or something else.
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Would putting as much load onto the GPU as possible help here? I'm already running full ultra + RTX ON. I have seen the GPU usage 90%> but it's not consistent. I could open up the frame rate but perhaps that will make things worse? I mean more frames is more work for the GPU, but also the CPU...The engine is the bottleneck here, relying mostly on single thread performances.
In your screenshot, the gpu utilization is lower than 80%, which means that the "cpu" can't produce enough frames, to feed the gpu.
This can be caused by a bad engine multi-thread implementation, which is not meant to work with so many cores/threads.
Or because some game assets, are tied to the engine frame-rate, like the good old times, breaking everything if the frame-rate is too high.
You can try to disable the SMT/Hyper-threading in the bios, then check back the cpu, gpu utilization and frame-time consistency.
If the gpu usage is not capped at 99%, it means that the gpu have some idle time between each frame, sent by the cpu.Would putting as much load onto the GPU as possible help here? I'm already running full ultra + RTX ON. I have seen the GPU usage 90%> but it's not consistent. I could open up the frame rate but perhaps that will make things worse? I mean more frames is more work for the GPU, but also the CPU...
So now that real perform data is out, we know the info from the OP here is wrong.
Meanwhile....I ran the bench myself. 3060 Ti / 3800X (allcore 4.3 OC) on High / 1440p settings. Outdated driver. Very smooth... Another clickbait article. I suspected it when it had mentioned a 3930k in the hardware. Note* It's Oct 7th somewhere
Playing with 10900K/3080 21:9 3440x1440. I have one thread that's constantly very high and regularly goes to 90-100%. Frame time is smooth but I get occasional heavy stutters (as seen in the frame time graph). I'm not sure if that is the thread bottleneck or something else.
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