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Australia, January 14, 2009 - Let's call a spade a spade for a minute. It's probably something we don't do often enough these days, in a time when risk-taking in game development is arguably at an all-time low. Right now, there are hundreds of games deep in various stages of development â€" and many of them are so cookie cutter that they might as well be mimeographed with new boxart and a matching marketing campaign. |