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Quote:


Originally Posted by IEATFISH
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Lvl 1 sentry with incendiary ammo...I like it. Or a Razorback for your buildings. Spy gets zapped if they try to sap your buildings it but limits them to a lvl 2.

Sounds good, but I'm thinking limiting to level 1 would be more balanced, since level 1 sentries can still take you out pretty damn quick if you get caught out.
 
Quote:


Originally Posted by elson
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muahhhhaaa
Image


Wow, I'll take one! SOmething like that, even if you had to sacrifice the tele and dispencer would be awesome. Especially if you had a second engie that would put the tele/dispenser/normal sentry up as wll
 
How about rapid fire shotguns blasts w/ flame thrower? Perfect for sentries in a room, while the vanilla sentry is still better in more open areas.
 
A mobile sentry would seem like an ideal update.

But this kind of updates really nerf the spy like the demoman and soldier update nerfed the heavy...
 
Quote:

Originally Posted by Yugimt View Post
A mobile sentry would seem like an ideal update.

But this kind of updates really nerf the spy like the demoman and soldier update nerfed the heavy...
What updates did they get that nerfed the heavy?
Image
 
Quote:

Originally Posted by GrizzleBoy View Post
What updates did they get that nerfed the heavy?
Image

Direct hit for soldier, dead ringer for spy, huntsman for sniper, etc...
 
WOOT, thats my opion considering i clock about 4 hours a week MINIMUM on tf2 usually about 12, this is a good thing, now if only they would delete the backburner, atleast with the airblast pyro takes skill, with bb it makes us look bad
 
Quote:

Originally Posted by JohnDProb View Post
WOOT, thats my opion considering i clock about 4 hours a week MINIMUM on tf2 usually about 12, this is a good thing, now if only they would delete the backburner, atleast with the airblast pyro takes skill, with bb it makes us look bad
No one uses the backburner anyways except terible w+m1 pyros.

Decent pyros keep the regular flamethrower so they can airblast
 
Quote:


Originally Posted by W4LNUT5
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No one uses the backburner anyways except terible w+m1 pyros.

Decent pyros keep the regular flamethrower so they can airblast

I like the backburner occasionally. In fact, seems the backburner is not very good at w+m1. It is great if you can get behind the other people, which takes more skill and can be a game changer on certain maps. Alot of the time though, i do use the classic.
 
Quote:


Originally Posted by W4LNUT5
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No one uses the backburner anyways except terible w+m1 pyros.

Decent pyros keep the regular flamethrower so they can airblast

It has it's places. I have a hard time giving up my airblast, but on maps where you can circle around mobs of people? Backburner baby.

Quote:


Originally Posted by mfb412
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use Portable Firefox along with Portable Tor.

I work behind a US Govt Firewall. They're not surprisingly configured very well.
 
Quote:


Originally Posted by Yugimt
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Direct hit for soldier, dead ringer for spy, huntsman for sniper, etc...

Wait, so in other words, the game is balanced really well?
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Quote:


Originally Posted by W4LNUT5
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No one uses the backburner anyways except terible w+m1 pyros.

Decent pyros keep the regular flamethrower so they can airblast

You be trolling. The backburner is very good for offensive payload/CTF. In certain situations.

Quote:


Originally Posted by hometoast
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I work behind a US Govt Firewall. They're not surprisingly configured very well.

Joking?
 
Quote:

Originally Posted by AMD+nVidia View Post
Wait, so in other words, the game is balanced really well?
Image


You be trolling. The backburner is very good for offensive payload/CTF. In certain situations.

Joking?
I beg to differ. I hate being a pyro and just standing there as my team mates burn to death. It just doesn't feel right. Besides you can rack up a lot of hlstats points by extinguishing teammates.
 
Quote:

Originally Posted by Greg121986 View Post
If my memory serves correct, they usually announce these updates within a pretty good time frame of when they actually release it. I am betting it will be available within 2 weeks.
i encourage you to read the following link

http://developer.valvesoftware.com/wiki/Valve_Time
 
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