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5800X3D Owners

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#1 · (Edited)
Scroll Down For Gaming Results If Not Interested In Details

TLDR: 5800X3D is a monster at gaming, is easily OCd, and runs hot and beats even a tuned 5950x in most games; for general computing the 5800x, and more importantly now, the 5700x trounce it when OCd as well but cannot match it in gaming. Buy whichever fits your use case better.


My TLDR recommendations for optimum X3D performance:
  • AMD CBS > NBIO > SMU > CPPC Enabled​
  • AMD CBS > NBIO > SMU > CPPC Preferred Cores Disabled​
  • AMD CBS > CPU > Global C-State Control Enabled​
  • Use "the tool" or PBO2 Tuner to set CO curve verified with Corecycler AVX2 test.​
  • RAM bandwidth seems to be more beneficial than tight latency, obviously fast and tight is best.​
  • Keep SOC, CLDO VDDP, CCD, IOD voltages as low as you can for stability to preserve power envelope.​
  • PLL of 1.85-1.95 seem to work well for higher FCLK. 2.0+ can cause USB dropout. 1.75 Observed stable at 3800/1900.​

//BELOW THIS ARE EARLY BETA BIOS IMPRESSIONS//
Initial thoughts on an early sample 5800X3D and some overclocking info/results.

  • Skatter Bencher #29 covers the method, all Crosshair boards with the BCLK overclocking support settings can do it.
  • AGESA 1206b is the earliest found that operates correctly. 1203 - 1205 confirmed to boot and work, but don't have functional performance boost so it sits at base clock of 3.4 ghz.
  • Avoid upgrading AGESA without research beyond 1206b for now if everything is working as intended, AMD can make permanent changes to the CPU and we all know how useful the notes are...."Improved system performance".
  • VID is way under the Robert Hallock mentioned 1.3 to 1.35 vcore limit, low to mid 1.2s mutli core and high 1.1s single core, I verified with an accurate DMM and read points were ~20mv over reported SVI2, inline with previous CPUs that have been in this C6E. My 105.4 BCLK has a +0.0125 offset applied, just enough to get it to boost properly again. VID has never exceed 1.288, SVI2 has never exceed 1.269 using that small offset. No crashes, no CO used, no changes to PBO limits, LLC Auto.
  • PCIE will revert at some point as you climb BCLK, eg 4 to 3, or 3 to 2. I got away with manually setting PCIE 16_1 to 3.0 and the m.2 drive to 3.0 YMMV, particularly with PCIE 4.
  • It's crazy hot, be ready, OCing on air or aio and keeping it cool is going to be a challenge.
  • PBO2 Tuner (link in post 13 by Lionvibes)allows CO and PBO limits to be manipulated (lower only), do so carefully if you it, it doesn't behave quite the same as other zen3s do. For those who used a Zen 2 x cpu and a Zen 2 xt cpu, it boosts more like the xt variant. Flatlining target speed if temp headroom is available instead of floating like Zen 2x and Zen 3 Dual CCD chips.
  • Aida 64 memory testing is not a forte of the X3D :) It doesn't do well there. The extra L3 incurs an L3 cache latency increase, and the relatively low clocks (for Zen 3) don't do any favors to bandwidth or latency. 5800x latencies of ~+4 ns are normal, L3 cache latency of ~12.5 is normal.
  • Outside gaming, other apps are equal with 5800x if clock speed is equal or equal to 5800x at a 200mhz deficit, depending on the specific application. In a few cases it covers up to a 400mhz speed defecit.
  • I forgot how nice it is to have to not deal with CO, Scalar, Multiplier, DOCS, per loaded core count multiplier, avx offsets, ring buses etc etc etc etc... Just find max stable BCLK, min voltage required, tune memory and send it. So much less work than fully tuning a 5950x.
  • Max CPU speed is constrained by tolerance to BCLK increases of the GPU. The 3080ti simply doesn't like anything over 102.8, where the 2080ti would tolerate much higher, 110 was bootable but I didn't try past that. Will put effort into finding ways we can all benefit by increasing GPU tolerance to BCLK increases in the future.

  • Overclocked testing being done with this memory configuration, TM5 stable, no WHEAs. Stockish testing done at 1900/3800, otherwise identical timings:
    Image
The below early testing results were done using a chiller on a C6E
ASUS System Product Name - Geekbench Browser - Updated, new fastest 8 core Zen 3 GB5 multi on Hwbot.
AMD Ryzen 7 5800X3D @ 4689.49 MHz - CPU-Z VALIDATOR This is 4795 Max boost single core.

Low Effort 2080ti 3dMark Results:
TS- I scored 16 189 in Time Spy
TSE- I scored 7 622 in Time Spy Extreme
FS- I scored 36 051 in Fire Strike
FSE- I scored 19 565 in Fire Strike Extreme
FS-U- I scored 10 136 in Fire Strike Ultra
PR- I scored 10 863 in Port Royal
CPU- I scored 0 in CPU Profile

Low Effort 3080ti 3dMark Results (all updated with C8E motherboard):
TS- I scored 20 458 in Time Spy +26.3%
TSE- I scored 10 136 in Time Spy Extreme +33%
FS- I scored 41 994 in Fire Strike +16.5%
FSE- I scored 26 040 in Fire Strike Extreme +33%
FS-U- I scored 14 473 in Fire Strike Ultra +42.8%
PR- I scored 15 192 in Port Royal +39.6%


- for overclocking results, max expected gains are easy, since any increase over 100 bclk is the same % gain. There are cases where it both over and under delivers expected results.

- Mostly an effort to validate when and where it's showing improvements, plus provide some stock X3D numbers that don't use gimped 3200 or 3600 memory configurations like many of the results in media.

Only games with built in benchmarks will be tested, no time for or interest in custom run testing and online games are far too variable IMHO. The one exception will be Star Citizen, a game that is CPU bottlenecked on every CPU in existence at every resolution and setting currently.
Star Citizen, basically defies benchmarking, but here are my impressions and observations.
-Objectively it is a typical 10-30 fps better than 5950x in CPU constrained areas, new Babbage, loreville, space. The HUD no longer drags frame rate down in ships, so you don't get a big fps boost looking away from HUD. Long distance QT showed 130-163 fps range, traversing around a planet in QT was 120sih, New Babbage 70-80 typical with spikes over 110 and min around 60. Loreville 80-95 typical with min around 60 in New Deal. Grim Hex is basically a gain of 20 fps almost everywhere.
- Subjectively it feels night and day better. Frame pacing feels improved and average rates being higher makes everything much nicer. The X3D+2080ti runs it better, in all areas than 5950x+3080ti, to include space.

SotTR: reran with v-sync off, it changed nothing, +/- 1 fps average, gains constrained by GPU bottleneck, mind blown a Ryzen is bottlenecked by a shunted 2080ti at 1080p Lowest. SotTR is showing typical love for all improvements in setup and shows gains as expected:

2080ti results:
Overclocked
720 - Lowest(6% Gain) 1080-Lowest (4.8% Gain) 1080-Medium(1.3% Gain) 1440-Medium(0.5% Gain)


Stockish:
720 - Lowest 1080 - Lowest 1080 - Medium 1440 - Medium


3080ti results:
Overclocked:

Horizon Zero Dawn: Original Quality Setting, V-sync off, no scaling:

Cleary HZD is more GPU constrained than SotTR is, in fact, at 1440p, the GPU and CPU performed slightly better while running the stock test, and the results are better than OC results. I consider this as likely test variance, one may have been done at the top of my coolant temp window (55f) and one at the bottom(48f) as the chiller cycled on and off or some windows foolery going on in the background.

2080ti results:
Overclocked
720 (2.1% gain) - 1080 (1% gain) - 1440 (regression/variance)


Stockish:
720 - 1080 - 1440


3080ti results:
Overclocked:

CB 2077: Default High Preset, Vsync off, Fullscreen, No DLSS:

2080ti results:
Overclocked
720(2.2% gain) - 1080 (1.1% gain) - 1440 (% gain)

Stockish:
720 - 1080 - 1440


3080ti results:
Overclocked:
720 (-5%) - 1080 (+19.4%) - 1440 (+29.6%)


FF14 Shadowbringers: Desktop(High) Preset (reBAR On/Off = no change here)
Results here are astounding. The stockish 5800x3d and 2080ti at 2250mhz+1250mem kills my 5950x when it's running 5250mhz effective boost clocks even when I keep the coolant at 35f + 3080ti at 2350mhz+1330mem. Shows just how CPU bound the FF14 engine is.

2080ti results:
Overclocked:
720(5% gain) - 1080 (4.6% gain) - 1440 (1.7% gain)

Stockish:
720 - 1080 - 1440


3080ti results:
Overclocked:
720 (-2.4%) - 1080 (+3%) - 1440 (+15%)


Assassins Creed Odyssey: Very High Preset
Did not correct strange behavior prior to swapping 3080ti in for 2080ti OC results. Highly volatile results, it's honestly a trash benchmark, but here it is.

2080ti results:
Stockish:
720 - 1080 - 1440 - 3440


3080ti results:
Overclocked:


5950x head 2 head testing canceled, simply don't care to use my time for it. X3D is faster in nearly every game and nearly imperceptiblly slower in most non-gaming general use loads. Productivity obviously the 5950x crushes the X3D.

Don't need tests and graphs for that info lol.
 
#2 ·
Subbed
 
#4 ·
No one told me that, I'll post it tomorrow :p

To not clutter the gaming results since it will be a lot of screen shots when complete, here is a shot of hwinfo during 16 thread run of cpuz bench to show VIDs etc being requested.
When interpreting temps, consider my coolant is 51f while this is running, room ambient is 84f, so on a ambient radiator based loop I would be at least +18.6c hotter on the cores, but more realistically about 24c hotter using a 10f air/water delta for ambient loop math (sorry for interchanging units, it's how I think):


Capture of the same during 1t boosting:
 
#5 ·
Nice info and testing! I wish they had allowed for negative CO, would have gotten a nice multicore boost (up to 6% if -30 CO is possible), also would liwered temps in SC scenarios.
 
#7 ·
Will probably be joining the club on release day.
 
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#10 · (Edited)
Awesome initial write up. I’ll be jumping on the bandwagon as soon as it is released.

Quick question and hoping somebody can assist -
Does anybody know if the crosshair viii dark hero has an external clock generator and also supports the voltage suspension feature available in the crosshair viii extreme?

thank you kindly.
it does have an external generator it can do what I'm doing, it is missing voltage suspension but voltage suspension is the least important of all the technologies to help overclocking using the Crosshair and x3d CPU. I'm using a Crosshair 6 extreme at the moment which is a 5-year-old Zen One release and that's what all the scores posted above were obtained with. I chose this over my Crosshair 7 Hero because, frankly, the C6E is a better board in almost every regard (boot times being the main exception).

Nice info and testing! I wish they had allowed for negative CO, would have gotten a nice multicore boost (up to 6% if -30 CO is possible), also would liwered temps in SC scenarios.
Curve Optimizer can be used using the pbo2 tuner but it doesn't need to be. That's why I mentioned it behaves differently than other Zen 3 CPUs, simply dropping the Curve for each core does not necessarily produce a better results like it does on all the other Zen 3s.
It's so low voltage stock that it ends up dropping voltage to a point where it no longer boosts properly and instead gets stuck at like 4 ghz when using more than -10 CO values for my sample. It's also not TDC/EDC/PPT limited through virtue of not hitting the limiters, so less power doesn't help anything.

The only time I've observed similar behavior on normal Zen3 is when PPT is cut so far down the CPU now doesn't have headroom to boost right, like PPT 50 on a 5950x.
 
#12 ·
I was shocked they shipped mine early, had no idea it was going to happen (might have been a mistake tbh), so I was unprepared and still waiting on the Crosshair 8 and second memory waterblock to arrive to do the 5950x comparison data hah.

I would see if you can find a place like B&H that has them on "Waiting list only" so you get a notification the instant they drop if you want one. Despite a lot of nay-sayers, I have feeling it's going to sell like Zen 3 originally did at launch...quickly.
 
#15 · (Edited)
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#21 ·
PBO2 Tuner allows CO and PBO limits to be manipulated, do so carefully if you it, it doesn't behave quite the same as other zen3s do. For those who used a Zen 2 x cpu and a Zen 2 xt cpu, it boosts more like the xt variant. Flatlining target speed if temp headroom is available instead of floating like Zen 2x and Zen 3 Dual CCD chips.
"PBO tuner" is capable to move limits bellow AMD CBS supplied power limits which are for Skatterbencher
Image

PBO Tuner on first usage needs to "reset" the values
It only works till AMD allows it
SMU Mailbox is locked in default state, but HSMP is identical and "not" locked ~ for now

RSMU has a firmware lock, which users of new chipset drivers, ryzen master or AGESA 1206C will get
Asus 1206B is questionable if it's nature is indeed B and not C ~ yet soft-toggles on patch B are defaulting on disabled, but are not hardlocks

Sample moves under same microcode as every other Vermeer B2 CPU
~ support for it should exist since before AGESA 1.2.0.3C but CO boosting curve behaves better after 1204 AGESA for all B2 units & cezanne
CPUID 00A20F12h not 10h

L3 cache does not heat up, used thick interposer onto cores, translates heat badly
4.5Ghz Freq should usually require near 1.2v - but sample can be indeed more hungry
L3 cache matches core Freq, but L3 cache does not match coreVID. The "reason of worry" is complicated.
 
#22 · (Edited)
Sample moves under same microcode as every other Vermeer B2 CPU
CPUID 00A20F12h not 10h
Yeah it looks like his sample was much more voltage hungry than mine or the lower temps I'm holding are impacting behavior.

I am using the recent Gigabyte published Chipset drivers on this OS build, published on 14 April, 4.04.11.742 WHQL here: X570 AORUS MASTER (rev. 1.1/1.2) Support | Motherboard - GIGABYTE Global

I'm on 1.2.0.6b now, 8503 Bios for C6E. What does the shift from 10h to 12h change in regard to behavior?
 
#26 ·
Leave 1 check in the Physical cores section, disable swap cores, use small data set instead of large and it'll find instability, almost guarantee it :p Large data set is cool, easy to run, and less far less harsh on the core as fair as error testing. More a FCLK/IMC test.

As I outlined above it will walk between cores, 1 at a time, and boost to 1t max speeds instead of testing at full load boost levels all the time as it is in your screen shot, which is much easier to pass when CO testing (and leads to false stability beliefs, which then manifest as "random restarts" in normal PC use).
 
#41 · (Edited)
Started fiddling with exploring going faster than 4795 1t/4690 16t and ran into the first sign of trouble, but also promise...

At 105.8 I ran into single core boost instability; it needs more voltage. This is where CO will help. Initially I bumped vcore offset 1 more notch, to 0.01875, but the same results, 3dmark 1t triggers a instant reboot, similar to how 5950x behaves with too much negative CO applied.

Backed vcore offset back down to to +0.0125 and working on minimal values of positive offset required for single core stability at 4813mhz 1t boost. 1.194 SVI2 is simply not enough at that speed on Zen 3.

Testing higher now and things are acting up more, will require more involvement to get stable without resorting to just shoving vcore offset at the problem. 107.4 up and running....

Now beating stock 5800x and many OC results I've seen of mediocre PBO only 5800x OCs... we're not done yet, not by a long shot :p

It has stopped flatlining all core boost at max multiplier, a sign PB2 is starting to run into some challenges with the power budget of 142/95/140. ////Now entering "you'll likely damage the CPU if you do this on AIR/AIO/Ambient water" territory.////

 

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#6,538 ·
Started fiddling with exploring going faster than 4795 1t/4690 16t and ran into the first sign of trouble, but also promise...

At 105.8 I ran into single core boost instability; it needs more voltage. This is where CO will help. Initially I bumped vcore offset 1 more notch, to 0.01875, but the same results, 3dmark 1t triggers a instant reboot, similar to how 5950x behaves with too much negative CO applied.

Backed vcore offset back down to to +0.0125 and working on minimal values of positive offset required for single core stability at 4813mhz 1t boost. 1.194 SVI2 is simply not enough at that speed on Zen 3.

Testing higher now and things are acting up more, will require more involvement to get stable without resorting to just shoving vcore offset at the problem. 107.4 up and running....

Now beating stock 5800x and many OC results I've seen of mediocre PBO only 5800x OCs... we're not done yet, not by a long shot :p

It has stopped flatlining all core boost at max multiplier, a sign PB2 is starting to run into some challenges with the power budget of 142/95/140. ////Now entering "you'll likely damage the CPU if you do this on AIR/AIO/Ambient water" territory.////

Hello, I am impressed of your score. I tried bclk oc for months now and I am still working on it. Do you have bclk divider option in your bios? And do you have any usb dropouts / issues when running that high oc?
 
#42 ·
#44 ·
Think my frame of reference is skewed for AIDA from my 5950 lol, was shocked to see latency as high as it is at first on X3D, but the CPU speed is probably a big hindrance in that test.
 
#46 · (Edited)
I just published on Hwbot ;) Bloated windows 10, almost default install so efficiency is garbage but there they are.

I'll eventually get around to throwing high effort scores up, but not until people start posting ones that beat mine. Still carefully exploring behavior as there are some peculiarities involved vs X series SKUs.

Ultimate personal goal is 45.5x110 stable for 5005 mhz 1t in daily config. Not sure I'll get there without some rather extreme measures but I'm going to try.
 
#47 ·
AMD is supposedly working on it.

 
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#48 ·
CO, they're going to officially add CO. What else they add is entirely anyone's guess, but don't hold your breath for PBO or multipliers over 45.5. I would expect them to unlock multipliers below though, ala non-k Intel CPUs.

I suspect the delay is moving CO outside the PBO menu or ensuring PBO options besides CO are disabled.

As it is, PBO "can" be enabled through trickery, but boosting is disabled so they've done shenanigans in the Microcode we can't see/access, trickery or not.

PS: All these cute cpuz 5000+ are gilding only at least so far. I have zero confidence they can actually run a heavy load unless on LN2, even then, somewhat unlikely, but not impossible for the brave to do it.
 
#49 ·
Lol, ...preventing "proper" overclocking...
 
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#52 ·
Indeed. If only they had have left multis under 45.5 open, and allowed DOCS to function daily setups with very high single and reasonable but safe all
core performance could've been very easily obtained without breaching 1.3. shame.

What's the trick to enabling PBO? Is this something that I could enable on an Asus B550-F?
(In your first post you mention PBO2 tuner works, so I assumed that was just through the bios).
Thanks in advance for the info.
No, sadly it won't enable functionality that doesn't exist in a bios already. PBO2 Tuner is software, linked on first page.

Does someone try what happens if boot with older BIOS (AGESA)?
Will be doing so sometime after the 21st.
 
#53 ·
Enabling CO would belp, especially for those with poor cooling even though it may not work good below -10 acvording to one owner.
 
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#56 · (Edited)
That is me, -10 or greater at stock BCLK was trigger boost malfunction, however, on hot systems that won't happen as they wont peg 44.5 solidly in the same way so it'll have a wider range of usefulness.

I hope the fTMP bug gets fixed first, tbh
Yeah, it's an issue. I just disable TPM, set bios to use discrete so it doesn't even look at fTPM, and stay on Win10. Tried 11, wasn't impressed with performance regression so swapped back.

Are there any cheap, as in <=$200, B550 or x570 motherboards with external clock generators?
None I am aware of. MB shopping for me involves 2 steps: 1 - Look at Asus product stack, 2 - Buy the board that has the feature set I want.


-----
3080ti seated, cobbled together loop assembled for 3 days of testing before the Crosshair 8 Extreme arrives and I do a full rebuild on both PCs, functional but ugly lol.

3080ti doesn't tolerate BCLK over 102.2 so far, not bothered to try and improve this until on C8E.

Scores going up today, it's...pretty good and more than expected 2080ti vs 3080ti scaling in some cases, will update 1st post. Initial low effort 3dmark scores are ranging from top 3 to top 5 compared to 5800x + 3080ti leaderboard at 102.2 bclk. I'm using daily clocks and the gigabyte vbios at this point, there's a good bit of headroom left for 3dmark scores.
 
#55 ·
I hope the fTMP bug gets fixed first, tbh
 
#58 ·
Any owners care to test ram tuning vs stock? tcclaviger? Going from Zen2 to Zen3 I noticed that tuning ram didn`t matter that much (Zen2 often gave me up to 30% going from 3200cl16 xmp to 3800cl15 tuned B-die, Zen3 seldom gave more than 20%, probably due to larger L3 cache improving memory related performance). Any of you care to teest for instance SOTTR 1080lowest and see what CPU game avg you get stock vs tuned? My bet would be that you probably won`t get more than 10%, but I could be wrong.
 
#62 · (Edited)
Would point to Hardware unboxed day 1 review, he did 3200 and 3800 on the otherwise same config, as did skatter Bencher, showing the ram impacts.

I'll run a full "Auto" memory test at ~3600 of SotTR later to compare to the 1st post #s. Auto-3600 is probably what most normies/noobies set it at so seems most relevant (like Ryzen master docp/xmp doesn't exist in my world).

I read through the thread, and there is a lot of interesting results and feedback. Thanks for all the testing OP.



Question - Will you be benching games against your overclocks? E.g. stock X3D vs OC'd X3D.



It doesn't seem like OCing the chip has any impact over the general scaling that the L3 cache provides. But just curious to know how it holds up. Since most reviewers have covered nearly every popular game but without OCing, you may be able to generate some interesting data.



If its too much work, I understand :)
The OC does show gains, in every title I've tested except weirdo console ported AC Odyssey. OC vs stock is in 1st post pictures. Called it stockish because RAM is tuned so it's not stock.

Mostly I am OCing to gain back general computing performance outside gaming, which it's done as well as can expected for a very constrained OCing window.

EDIT: Check Hardware unboxed videos, these notions are demonstrablly false.


X3D in 40 games and Core count vs cache size videos. Extrapolate using 12900k using ddr5 review vs 5900x gaming defecit and you'll see a massive gain from 5900x to X3D, most certainly not limited to low res.
40 Games tested
Core count testing
Cache vs core count
 
#59 ·
It's a pretty amazing cpu, the best @1080, given into account the low power consume and the good all-round performance for non-pro users. It has some edge at 1440 in some games but in the long run a cpu like the 5900x will be better suited for gaming @1440+ given the many cores. Games are going to use more and more cores and if someone like myself already play at 3440*1440 the next step is 4k.. And there you won't see any difference but core scaling if any.

Anyway, a great cpu to squeeze till the last the am4 platform, let's say anyone on a x370/470 or b450 with a 1st/2nd gen ryzen processor whose primary focus is gaming.
 
#60 ·
in the long run a cpu like the 5900x will be better suited for gaming @1440+ given the many cores. Games are going to use more and more cores
Games have aspects that aren't easy to parallelize and there are hugely diminishing returns after a certain point. There is also the fact that a large portion of games are cross platform where eight-cores are expected and negligible effort is made to parallelize them further.

By the time a 5900X is significantly faster than a 5800X, let alone 5800X3D, in more than a tiny portion of CPU limited games, Zen 3 will be several generations old and quite long in the tooth. I'm not going to be using my 5800X3D in a front line system anywhere near that long.

And there you won't see any difference but core scaling if any.
That depends on the game. I typically play at 1440p or 4k, and I have games where my 5800X cannot push enough frames to make my GPU the limiting factor. It's true that these are poorly optimized and unusually serial titles, but I cannot rewrite them, so the only way to get more performance out of them is to brute force things with faster CPUs and memory subsystems.