One thing I've been curious about for a while is how people position their hand/wrist while gaming. I've tried several positions the last couple of weeks and I can definitely tell that it impacts my aim in different ways. I'll quickly give descriptions of some basic positions in order to give you an idea what I mean.
Firstly, the wrist positioning. There are two possibilities here:
1a. wrist having contact w/ the pad.
1b. wrist not having contact w/ the pad.
Secondly, the arm positioning. There are more possibilities here:
2a. arm resting on the pad (horizontal).
2b. arm resting on the edge of the table, creating an angle.
2c. arm resting on the armrest of a chair.
There are even more possible positions for (2c). If you have a chair whose armrest can be adjusted vertically, you can set it to a height similar, lower or higher than to the one of your table, thus creating different positions:
3a. elbow wholly above the table
3b. elbow on a similar level to the table
3c. elbow below the table
Taking these basic positions as a starting point there are many ways to combine them. For example I can set my armrest to a similar level to the table (3a) and yet create a slight angle so that my wrist does not touch the pad (1b). At the same time I can use the armrest to simply extend the table for placing my arm horizontally on the pad along w/ my wrist.
What follows are some general impressions I've gotten in the process of my testing (for clarification: I use rather high sensitivities):
-generally I get the widest range of motion w/ (1b) and, preferably, (2b). My ROM is severely hindered in the case of (2c).
-my flicks were the most precise and fastest w/ (1b) and (3a) or (3b).
-at times my aim felt "wobbly"/not stable enough w/ any position involving (1b). Conversely, tracking and aim stability were the best w/ (1a).
-whenever I've been using a position involving (1a) I could tell that my palm got in the way a lot of times. ROM is lacking in those cases.
Those are just some basic overservations. Given that there were pros and cons to every single position I can't say for sure which I performed the best with. I figure it might depend on the shape of the mouse and how you grip it as well. So a position that works well enough w/ a G303 might be detrimental when using a DA, for example. Still, I'd maintain that arm/wrist positioning hasn't been given enough attention when discussing grip styles and mouse shapes.
To sum it up, I'd like to hear how people position their arm/wrist while gaming. It would be helpful to use the numbers I've introduced and possibly the mouse in use for reference.
Firstly, the wrist positioning. There are two possibilities here:
1a. wrist having contact w/ the pad.
1b. wrist not having contact w/ the pad.
Secondly, the arm positioning. There are more possibilities here:
2a. arm resting on the pad (horizontal).
2b. arm resting on the edge of the table, creating an angle.
2c. arm resting on the armrest of a chair.
There are even more possible positions for (2c). If you have a chair whose armrest can be adjusted vertically, you can set it to a height similar, lower or higher than to the one of your table, thus creating different positions:
3a. elbow wholly above the table
3b. elbow on a similar level to the table
3c. elbow below the table
Taking these basic positions as a starting point there are many ways to combine them. For example I can set my armrest to a similar level to the table (3a) and yet create a slight angle so that my wrist does not touch the pad (1b). At the same time I can use the armrest to simply extend the table for placing my arm horizontally on the pad along w/ my wrist.
What follows are some general impressions I've gotten in the process of my testing (for clarification: I use rather high sensitivities):
-generally I get the widest range of motion w/ (1b) and, preferably, (2b). My ROM is severely hindered in the case of (2c).
-my flicks were the most precise and fastest w/ (1b) and (3a) or (3b).
-at times my aim felt "wobbly"/not stable enough w/ any position involving (1b). Conversely, tracking and aim stability were the best w/ (1a).
-whenever I've been using a position involving (1a) I could tell that my palm got in the way a lot of times. ROM is lacking in those cases.
Those are just some basic overservations. Given that there were pros and cons to every single position I can't say for sure which I performed the best with. I figure it might depend on the shape of the mouse and how you grip it as well. So a position that works well enough w/ a G303 might be detrimental when using a DA, for example. Still, I'd maintain that arm/wrist positioning hasn't been given enough attention when discussing grip styles and mouse shapes.
To sum it up, I'd like to hear how people position their arm/wrist while gaming. It would be helpful to use the numbers I've introduced and possibly the mouse in use for reference.