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[GameRanx] Star Citizen Refunds Derek Smart's money over Criticism

20K views 324 replies 97 participants last post by  Max78  
#1 ·
Quote:
Derek Smart knew what he was walking into when he posted his criticism of Star Citizen's development. He'd said that how Roberts Space Industries (RSI) and Cloud Imperium Games (CIG) was handling the development process was setting a bad example for future developers, and he's come under fire for it.

Many have dismissed Smart's statements as mere noise-making, but he's sticking to what he's said. He's calling for RSI and its subsidiaries to be investigated, because he believes that Star Citizen has all the makings of a crowdfunding disaster.
GameRanx Article.

Derek Smart's Blog

Welp.... Here we go....

The guy can be a bit bombastic, and he does seem to have an ulterior motive, but I'm not picking up indications that his motives are driven purely or even in large part by self interest. He also doesn't really slip up, everything I've checked him on has been correct so far.

So.... Let's hear it. What do you think about RSI just disabling his account and refunding his money? He hasn't said anything that wasn't said 1000 times before, the only difference is people are listening to him, and suddenly their skin isn't thick enough to take it.

Opinions?
 
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#2 ·
RSI need's to be more open I think about what they're doing. Sure you can find a ton of info if you look for it and all that but I think it's about time they have a nice public showing. I mean, it's been forever now and yet the "playable" part of this game so far is just about unchanged for over a year now. We were promised the FPS portion a in March and still...we have nothing...all the while it's being worked on by a third party and not even in house.

Like, unless you follow this stuff hard core I can EASILY see how many many people think this game is a sham and certainly fishy.

Time for RSI to speak up and show some major stuff off to let the people know that things are going OK and that what they've been talking about is indeed around the corner.

Oh also if anyone looked into the "leak" that happened a few weeks ago you'd know that they have a TON going on behind the scenes. Alien races, massive ships and levels, etc.

I do wish there was more transparency but I for one am not actually worried about the games status myself. Biggest issue I have is optimizing the bastard. Even on my sig rig it runs like garbage.
 
#3 ·
I think they do pretty good with communicating, the problem they have is with showing actual progress instead of just talking about all of the progress they're making in my opinion. They talk and talk and talk, and make promise after promise, yet rarely ever deliver and never have they delivered on time.
 
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#5 ·
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Originally Posted by Ganf View Post

I think they do pretty good with communicating, the problem they have is with showing actual progress instead of just talking about all of the progress they're making in my opinion. They talk and talk and talk, and make promise after promise, yet rarely ever deliver and never have they delivered on time.
That's more along the lines of what I mean. I get the news letter from them every week and each time EVERY TIME they talk about the same stuff (FPS module, etc) but NEVER show it off. It's like, we get it, there is a FPS part...now how about we get a freakin release windows and some game play or SOMETHING!
 
#8 ·
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Originally Posted by PostalTwinkie View Post

Does anyone actually expect this game to come out?
Oh yeah totally. It's coming out...there's a TON of stuff already done. Read the comments above. It's not like they aren't working on it and getting it finished...they are just doing a terrible job of actually letting people know this stuff. They're creating the image of failure themselves.
 
#9 ·
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Originally Posted by PostalTwinkie View Post

Does anyone actually expect this game to come out?
In the same way that Aliens: Colonial Marines "came out"? Sure. The game will be the bare minimum of what it needs to be to convince people outside looking in that it is a game, when in reality it's just an empty engine with some art assets.
 
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#10 ·
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Originally Posted by AndroidVageta View Post

Oh also if anyone looked into the "leak" that happened a few weeks ago you'd know that they have a TON going on behind the scenes. Alien races, massive ships and levels, etc.
You mean like the reams of promo/concept stuff that 3D Realms put together for Duke Nukem Forever?

I think the disaster of DNF is why people are starting to ask the hard questions about a game whose budget is starting to approach an entry-level AAA game with way more promised features than a $500M game published by veteran studios under EA or Activision.
 
#11 ·
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Originally Posted by irced View Post

You mean like the reams of promo/concept stuff that 3D Realms put together for Duke Nukem Forever?

I think the disaster of DNF is why people are starting to ask the hard questions about a game whose budget is starting to approach an entry-level AAA game with way more promised features than a $500M game published by veteran studios under EA or Activision.
The number of features doesn't bother me. They haven't promised anything they can't deliver on their budget. It's the fact that their rate of progress falls substantially short of where they need to be if they intend to deliver this game before 2018.
 
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#12 ·
>RSI has to be more open!!1
Christ. Show me any developer that tells everyone literally everything that is being done.

>it takes so long!!
There is already tons of stuff done. Fallout 4 was... 7 years in development? (Correct me if im wrong). And they used same OLD engine for it. RSI are making everything from the scratch based on CE.
 
#13 ·
I've lost faith in this game.....was excited for the first 2 years or so now they just keep changing things and adding things. The FPS portion in my opinion was the nail in the coffin. There is no way 85 million is enough to make basically 2 AAA games in one, they should have just had an Avatar that can walk around on planets and stations going to shops like "Earth above and Beyond". CR is also trying to reinvent the FPS with new mechanics which probably cost a lot of money. I thought taking a 5 month break and coming back, would have new content but literally nothing has changed other then they sold a lot of vaporware ships and made millions with nothing to show for it. I want to pull a derrick smart and piss them off so i get my $300 back.

If they don't show something really big with a lot of progress at gamescon then this game will start to hemorrhage.
 
#14 ·
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Originally Posted by PostalTwinkie View Post

Does anyone actually expect this game to come out?
I hope so because I am waiting for it to come out before I build a new pc.
 
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#15 ·
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Originally Posted by irced View Post

You mean like the reams of promo/concept stuff that 3D Realms put together for Duke Nukem Forever?

I think the disaster of DNF is why people are starting to ask the hard questions about a game whose budget is starting to approach an entry-level AAA game with way more promised features than a $500M game published by veteran studios under EA or Activision.
I don't think promo stuff vs. leaked assets are the same category.

Budget's with big publishers don't really matter either as most of it is spent on advertising. You think that 500 million dollar budget spend on COD games is all development when they're basically the same thing over and over again?

The difference with RSI is that they have no overlord to obey. No set release dates and all that. They are free to work on the game how they want and can complete it when they want. So, just as with your first comparison your second one doesn't really match either.
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Originally Posted by Anateus View Post

>RSI has to be more open!!1
Christ. Show me any developer that tells everyone literally everything that is being done.
That's not the point. The point is that RSI is under a lot of fire for lack of details and it's hurting their reputation with your average Joe Gamer. It's not about whether it's normal or if other developers do it or not.
 
#16 ·
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Originally Posted by Anateus View Post

>it takes so long!!
There is already tons of stuff done. Fallout 4 was... 7 years in development? (Correct me if im wrong). And they used same OLD engine for it. RSI are making everything from the scratch based on CE.
Half that time, actually. They also put a lot of effort into bringing the old engine up to date and stuck a bunch of new features into it. Bethesda also didn't set a 2 year deadline for themselves and show decent progress early on, then dwindle off into nothing shortly after.
 
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#17 ·
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Originally Posted by 6steven9 View Post

snip
I see this as being more of a "they announced it way too early" type of thing more than a "it's been two years so therefor it's not coming out".

You have to remember that even the CoD developers out there take two years for each game. With much larger budgets and much larger teams and often have several assets to fall back on from previous games.

Star Citizen has none of that. Smaller budgets, smaller teams, EVERYTHING is being made from scratch, new ideas and pushing CryEngine, etc.

Based off of what I've seen both officially and unofficially and all the stuff they're trying to do...2 years isn't really a lot of time and, again, there's a lot more done then people think. Which as I've already said is what I think the major problem is.
 
#19 ·
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Originally Posted by AndroidVageta View Post

Based off of what I've seen both officially and unofficially and all the stuff they're trying to do...2 years isn't really a lot of time and, again, there's a lot more done then people think. Which as I've already said is what I think the major problem is.
Other game developers who know just as much as you or more are throwing up the red flag though, and that's worth noting.

No one would care that it's taking longer than expected if what we've seen has been completed matched the amount of time and effort going into the game. Amateurs and professionals seem to agree that it doesn't.
 
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#20 ·
I wouldn't feel bad at all for all the people that threw money at this if they loose it all and the game never comes out. People never learn! It's exactly the same thing as pre-ordering. Why would you throw money at someone that showed you a couple of screenshots and videos of something? Unbelievable!
 
#21 ·
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Originally Posted by Ganf View Post

Other game developers who know just as much as you or more are throwing up the red flag though, and that's worth noting.

No one would care that it's taking longer than expected if what we've seen has been completed matched the amount of time and effort going into the game. Amateurs and professionals seem to agree that it doesn't.
I think what they have now matches the time, team size, and budget they have. Do you think they're all just sitting around not doing anything? Did you look at the leaked assets? Do you keep up with development? I personally don't see any issues with what they have shown so far.

My only issue is that they aren't doing much to put the worriers minds at ease. Otherwise I really have no issue with where they're at. Especially considering everything they're aiming to do and all the work that's needed.
 
#22 ·
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Originally Posted by AndroidVageta View Post

Based off of what I've seen both officially and unofficially and all the stuff they're trying to do...2 years isn't really a lot of time and, again, there's a lot more done then people think. Which as I've already said is what I think the major problem is.
I'm not a Star Citizen fanatic like all these others but I keep reading everyone saying that RSI and CIG have so much done over and over again.

So I have to ask as a basic layman and someone who never bought into the hype where is all this "stuff" that is done and finished at? I mean if it's finished why isn't it implemented, what is hindering it's implementation? You are saying it's "done" so where is it?

From the first mention of Star Citizen years back I got excited at first but at the same time I felt it was too good to be true and doubted it's success. For the backers sake I hope you all that think so highly of RSI and CIG are right. But I know for myself I could never fall for their dream.

I also agree they gave too short of a timeline, they should have maybe announced a 5 year plan for release, that would be believable or maybe a 10 year plan for what they really want to see done.
 
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#23 ·
Quote:
Originally Posted by AndroidVageta View Post

I think what they have now matches the time, team size, and budget they have. Do you think they're all just sitting around not doing anything? Did you look at the leaked assets? Do you keep up with development? I personally don't see any issues with what they have shown so far.

My only issue is that they aren't doing much to put the worriers minds at ease. Otherwise I really have no issue with where they're at. Especially considering everything they're aiming to do and all the work that's needed.
Those teams can be working their arses off day and night, doesn't make a bit of difference if the management is screwing up.

I keep up with the development, checked out the leaked assets, etc.... Not impressed. smaller teams have done more in less time with less money.

The size of the teams doesn't matter. It's up to management to get the personnel needed and put them to work. Doesn't matter whether that's development teams of 5 or 500. Instead you've got their executive producer quitting unexpectedly 2 weeks ago immediately after it was announced that their next stage of development was delayed indefinitely.

All is not well in the land of Oz.
 
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#25 ·
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Originally Posted by Leopard2lx View Post

I wouldn't feel bad at all for all the people that threw money at this if they loose it all and the game never comes out. People never learn! It's exactly the same thing as pre-ordering. Why would you throw money at someone that showed you a couple of screenshots and videos of something? Unbelievable!
doh.gif
I'm not sure you understand crowdfunding. When you pre-order a game, you are spending money on an unknown product that was going to be launched anyway, taking an unnecessary risk for absolutely nothing (well, except a nice hat or some cosmetic bonuses). When you fund a game, yes, you are dropping money on something unknown... but without the funding, it very well might not ever exist. That's the difference. EA and Activision don't need your money up front, but RSI/CIG does.

Example of a game that does it well: Minecraft. Example of a game that does it poorly: well, most of them. I'm not familiar enough with Star Citizen to judge it, but from what I have seen it's come further than 99% of crowdsourced games.

Quote:
Originally Posted by Anateus View Post

>RSI has to be more open!!1
Christ. Show me any developer that tells everyone literally everything that is being done.
Big difference there. Publishers like EA and Activision are by no means obligated to give any pre-release information whatsoever. However, once you start funding it during development, things change. Suddenly the developer is to some degree obligated to update the people responsible for funding this. The alternative is that nothing happens, they take your money, and they run off. At the very least, they are required to deliver what they promised in the Kickstarter listing to begin with. Anything beyond that is a bonus, and anything short of that is a scam.
 
#26 ·
They should take a note from the developers of Ark. They got like, 1/4 of the budget Roberts does, patches the game more than once a day and has a completely playable game and a community that loves them for their support. Constant communication, lets us know what's going and it never ends. They're always doing something for us.

Then you got Rebel Galaxy, made by two developers who already have a near complete game and a huge universe.

SC has no excuse other than useless management.
 
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