Source: https://store.steampowered.com/newshub/app/782330/view/1806446683757378309
AMD users should read this before buying the game.
AMD users should read this before buying the game.Issue: Game crashes when changing settings to Ultra, Nightmare, or Ultra-Nightmare on some systems using certain Ryzen CPUs with GeForce RTX GPUs.
Resolution: When playing the game on these cards, keep settings at High until AMD releases fixes for this issue.
Issue: Game crashes on launch with two AMD GPUs installed.
Resolution: Issue is caused by having multiple monitors plugged into different GPUs. Plug both monitors into the primary GPU to fix.
Meh, both Doom Eternal and HL:Alyx are the only games I've preordered in forever. In fact last games I did was Forza 4 on x360 and Crysis 3 on pc. So far so good on Doom, we'll see if Valve disappoints.
Only a third of the enemies in each encounter are taken out by the ammo in your inventory. For the other two-thirds, you'll find yourself in multiple melee orgies with the demons. Glory kills were introduced as an optional novelty in DOOM (2016), and it should have stayed just that. In Eternal, it's a vital part of the gameplay, and that takes away a big part of the power-trip fantasy or simplicity that made DOOM great. I definitely like that enemies are more aggressive, but they are mostly still just dumb bullet sponges. What reminded me a bit of DOOM 3 is that maps are a chain of encounters that have a fixed number of enemies placed in a certain location that teleport in in waves. Kill, move on, rinse and repeat. Usually, you have to kill them all to progress, no skipping mobs, and sometimes you'll end up looking for that last imp that somehow was forgotten in a corner.
Graphical fidelity of DOOM at the highest "Ultra Nightmare" setting is "good", maybe even "very good", but I'm not seeing anything that looks "next-gen". Many textures are blurry and some models definitely lack geometry. While the structural level design is amazing, I'd definitely have wished for more love when it comes to floor geometry and textures.
Overall, DOOM Eternal is a solid sequel to the epic series, but I'm not convinced it will achieve as legendary a status as earlier DOOM releases.
Gabe is on record saying he doesn't expect Alyx to sell very well, nor did Valve ever intend it to. They wanted to do it for their passion for games and innovation, and they wanted to showcase VR and the type of experience players can have. But the IGN interview is surely better at conveying their perspective than a forum post is.
It's hard to call it a mistake yet because it may end up succeeding at its goal. It drove up sales of the Index, at least. But I'd be thankful there are innovative developers and people with disposable income to buy expensive headsets now so you can have your $100 VR glasses one day.
I used to be like that but I only ended up punishing myself and missing out on games because people vote with their wallet and the masses don't care. The days of just one launcher are long gone unfortunately (and I was one of those that initially didn't like steam when it launched). It'd be a completely different ball game if you had to actually pay a separate license/software fee to use these companies launchers.
If a game is good, I'll buy it. Quite frankly if you dig deep enough into any company you'll find practices you don't agree with and at that point you've got nothing left to do but twiddle your thumbs.
The requirement is already bypased and because of it there are standalone pirate releases available.
https://www.reddit.com/r/CrackWatch/comments/fm9c56/doom_eternal_bethesda_authentication_bypass_no/
A simple hex edit does it.
The choice to use Alyx in their first real VR game can just as easily be attributed to the fact that they still don't know where to take the narrative. It's easier to do a prequel without frustrating the expectations of the fans, and Alyx, being the second most important character, has background before HL2 and after HL1 - something Gordon doesn't. It WOULD be a mistake to further the storyline without real, meaningful content just to showcase the future of VR.
And it's not like people don't like Alyx.
What other franchise would you suggest? You know, one that would be as well-received as Alyx is being (despite the 0/10 "can't afford VR" trolls).
Viruses are not really a problem nowadays.
There's what is called "trusted" sources.
Names that are actually backed and proven in the "pirate industry".
But hey, there's always a virtual machine to check.
Also, you only need the executable which Bethesda released themselves.
AFAIK it also worked on the steam release.
yeah, i'd take doom16 game play, with doom 20 maps.
the play style is just too forced. I keep having this echo in my mind, some developer saying "well, this is how we wanted you to play it! go make your own game if you don't like it!" and that's fine, I like it, I just see some shortsighted decisions, and some copy/pasta decisions.
it'll take an act of congress to convince me they didn't shoehorn in the climbing, & map, after seeing the new star wars title.][
TPI - I 100% agree with your FOMO statement. Ohh no! Poor human missed out on a couple cool clicks cuz they didn't wanna give money to a money vacuum. You know, cuz "everyone else is doing it, it doesn't matter if I don't!, so I might as well too!" that's how you find yourself following someone else off of a cliff.
and Alyx is a mistake, and a statement, all at the same time. Definitely agree they should've made yet another spin off series, but that would've likely resulted in just as much salt as Half Life Origins or whatever the hell it is.
i mean, getting HL2 to run back in the day wasn't an easy task, but I doubt it required a $1,000 upgrade for 99.99% of people wanting to experience it.
and 100% the terminations are coming, from all walks of life. Wuhan is an excuse to reconcile the "Give Rich People More Money cuz they're Rich" financial system yet again, which isn't a national issue, it's a global issue. Trump can claim he's anti-globalist all he wants, but his and Obama's policies made them richer than ever. N the first thing the Rich Guys are gonna do is fire you to save them a little pocket change. Specially if you work in an industry that siphons money off of the working class needing to work, like Workman's compensation insurance. Every single Workman's comp insurance agency is working on pruning the bottom 10% as we speak. N while that sucks, Bai Felicia, sorry not sorry that you sucked at your job!
seriously though, getting fired sucks, even when you suck at your job, and deserve termination. (but of course, none of us suck at our jobs, now do we?!![]()
)
Problem is I don't have a fear of missing out on anything. At the same time I am rationale and can acknowledge that yes, if I choose not to buy a game I know I will enjoy I am only punishing myself. This has absolutely nothing to do with what anyone else is doing. And in that case, it would sure suck to live a life without enjoying yourself a bit by such stringent standards on something so meaningless in the grand scheme of life. I know some folks take the gaming industry pretty seriously, but whatever 'wrong doing' said company has done will never be on the scale of something like this..
https://www.powers-santola.com/blog/documents-show-gm-knew-deadly-ignition-switch-defect/
Now that is a solid reason to boycott a company.
New IP requires new ideas, and their latest was a complete letdown.
Portal? Assuming that were an entirely different case from HL (not sure why you'd assume it would be), Portal would be an excellent choice, in terms of fan favorites, for a new installment. Except... it would be horrible for VR. If a considerable amount of people get sick JUST from different types of movement in VR games, I bet you can imagine what would happen in rooms where you had to solve with momentum.
Portal would never work, and it's actually been discussed before. I'm surprised you haven't heard about it.
I seriously doubt that is the case.
Also, if Valve was incredibly confident, they could have started a new IP altogether to kickstart VR. Even an IP related to the Half-Life universe would have been fine, they did so with great success with the Portal franchise. What I see is mediocrity. In the exact same way that Microsoft shoved the fullscreen Start screen without the ability to skip it in Windows 8 (corrected a year later with Windows 8.1 or through third party tools like Classic Shell) to try to leverage the desktop Windows userbase to get them to use its mobile products.
As I said, a new IP, it could even be related to the Half-Life universe like Portal.
Look, we can chat about this ad infinitum. It's clear to me we will never reach the center of the Venn diagram.
But this all started (my reason to quote and engage you, anyway) because you said you thought the game was a mistake. We can go into the realm of semantics and relativity for it, but it's counterproductive, I think. Instead, I'll just let the attached picture convey what I mean. Not bad for a 2 day old mistake whose target audience is restricted to VR headset owners.
Don't let FOMO cloud your judgement. I'm sure VR headsets will be much cheaper soon enough. Well, they'll at least be $100 glasses before we get HL3, anyway.
If enjoying titles I've been looking forward to is FOMO then call me it's biggest fan at this point. Your version of this 'FOMO' you speak of is essentially saying 'why try anything new when there is so much already available". Now, I know you are referring to avoiding the 'evil' companies such as EA but quite frankly, I've got no worthwhile vendetta or felt any personal wrong doing by the companies I've bought from so I will continue to enjoy the games I like to play.. With how little time is allotted to me to actually enjoy myself in this world, I'm not going to fret about how a company angered the always angry video game crowd. Also, the movie industry is absolutely meaningless just as games are, these are forms of entertainment, not one bit of either industry is essential.
On a side note, HL:Alyx even on my Oculus really is a ton of fun and runs surprisingly well with my fx-9590 and vega 64. Game is very intuitive and I could see where a headset like the index would take it to the next level. It's honestly a breath of fresh air in gaming for me.
Oh no... I've made a FOMO again and enjoyed myself... :thumb:
It's like they keep trying to put the triangle in the square hole and don't understand why it doesn't work.
I'll always appreciate Bethesda for titles like Morrowind (despite it being full of bugs, but at least they were funny) but they've really gone down the drains recently.
This is my biggest gripe.
Epic isn't some small company, they've been around a very, very long time. They have had the good fortune of Fortnite blowing up beyond what anyone could have possibly foreseen and take less of a cut than Valve does with steam. Developers should be flocking to them under these circumstances - yet they are not.
Epic will ride the fortnite train into the ground (and I can't wait for the battle royale genre to fizzle out) and then what? They can only throw money for so long at developers.
Also, I can't understand the amount of people that can't comprehend the difference between such things as Nintendo only releasing on Nintendo systems vs Epic paying off a non owned company to be on their store only.