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[YT/LTT] The Fastest Gaming Screen EVER - 240Hz!!

13K views 170 replies 77 participants last post by  Dienz  
#1 ·
Source to YT video!
Quote:
The new ROG Swift is freaking bananas...
Quick highlights....
  • 1080P
  • 24.5"
  • 240 Hz
  • G-Sync.
  • If you turn off G-Sync you can use ULMB up to the full 240 Hz!
  • MSRP ~$500.
240 Hz ULMB is going to be VERY attractive for FPS players, this panel is going to crush eSports.
 
#9 ·
Quote:
Originally Posted by Oubadah View Post

What kind of games will you be able to achieve a consistent 240fps in without hitting a CPU bottleneck?
CS:GO?

If not, then I'm pretty sure CS 1.6 would fit the bill.
biggrin.gif
 
#11 ·
Interesting. Would need some crazy GPU horsepower to push that kind of framerate though. Realistically 240Hz is a pretty small upgrade. Without UMLB blur that will be somewhere around half as good as a 120Hz ULMB, around 3.5ms of motion blur. 240Hz ULMB is stetty small upgrade, dropping from about 1.4ms of motion blur to 0.7. Pretty insubstantial upgrade.

I'd rather them work on an 1080P IPS display w/ a significantly more powerful backlight. ULMB isn't very bright.
 
#13 ·
Quote:
Originally Posted by Oubadah View Post

What kind of games will you be able to achieve a consistent 240fps in without hitting a CPU bottleneck?
Umm, your avatar is the symbol for one of those games - UT.

Pretty much any really competitive shooter will have people running hundreds of frames per second consistently, because nobody cares about graphics. Quake, UT, CS, etc... heck, a lot of top players are still using 4:3 resolutions like 1024x768.
 
#15 ·
Quote:
Originally Posted by Oubadah View Post

What kind of games will you be able to achieve a consistent 240fps in without hitting a CPU bottleneck?
Overwatch, Dota 2, CS:GO, LoL.
 
#16 ·
Quote:
Originally Posted by Oubadah View Post

What kind of games will you be able to achieve a consistent 240fps in without hitting a CPU bottleneck?
you have a point and i suppose it would be less games than ones with >144fps.
 
#17 ·
Quote:
Originally Posted by ZealotKi11er View Post

Overwatch, Dota 2, CS:GO, LoL.
You don't really need such refresh rates (even 120Hz on those would be overkill) on games like Dota 2 or LoL, CSGO is probably the one in more need of that, about overwatch, well, that game isn't really designed for "competitive" as we know it, it was more forced to the competitive scene, but that's another matter.
 
#19 ·
Quote:
Originally Posted by Oubadah View Post

There may be games where 240fps is a realistic target, but UT2004 is certainly not one of them.
This is very odd. Something must not be right for you, or there is another limitation in those gametypes - I'd never touch Onslaught (carz and competitive play? lulz) but I know I can render 400-500fps in game.

Additionally, you're playing at highest settings. Nobody competitive does that. Literally nobody. This is more like it: https://www.twitch.tv/supnmu/v/100579366

I just opened up Rankin 1v1 on my laptop and I average 200-260fps at 1080p. An i7-6700HQ - that's like less than half the single-thread performance of a i7-6700K.

EDIT: Here, 200+fps on my laptop WITH 7 bots, a CPU load that would never exist in multiplayer.

ut2004.jpg 141k .jpg file
 

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#21 ·
I little confused at all the hubbub.. BenQ/Zowie have had a 240hz monitor for a few months in the xl2450... its very likely the identical panel with a gsync module added.

http://zowie.benq.com/en/product/monitor/xl/xl2540.html

You can walk into almost any Fry's and pick one up today... I actually had it for about a week but returned it; 24.5" is too small...

http://frys.com/product/9011877

I was able to play Overwatch at 240fps on low/med settings on a 980ti.
 
#26 ·
Quote:
Originally Posted by l88bastar View Post

1080p

2017

1080p

2017
1080p

2017
1080p at 240hz and 8 bit color requires about 12Gb/s which is above hdmi 1.4a.
1440p at the same setup, requires about 21.2Gb/s, which is above DP 1.2 and HDMI 2.0 and almost reach DP 1.3.
4K at the same setup, requires 47.7Gb/s, which is above DP 1.3/1.4, and hits the ceiling of HDMI 2.1 which only now announced, and it will require new cables, and new GPUs which aren't even out yet to test.

2017 claims is all nice and dandy, but you can't make a monitor a large part of your market can't even use.
Let alone making a high resolution panel that can handle such density and performance consistently which could be technically too expensive to make.

All of AMD's lineup except the new mid and low 400 series cards for example, don't have support for such a monitor if it was above 1080p, and even nvidia's previous gen cards are locked out of it.