SourceA brief look under the hood of the top engines driving today's PC games
If this year's crop of rocky video game launches has taught us anything, it's that coding video games is hard. Sit through the 30 minute scroll that passes itself off as a credits screen these days and you'll see just how many moving parts go into making today's games. With gigabytes of art assets to create, pages of story to write, hours of dialogue and sound to record, a tangled web of complex behaviors to script, and, oh yeah, actual levels and gameplay to design, one thing is clear: making games isn't all fun and games.
I agree with everything, except I prefer CE2 over Source. Crysis can look very sharp like Source if you know what you're doing in the editor. That and very high res textures, great animations and gorgeous vegetation makes it a winner in my book.Originally Posted by alltoasters
Out of those, i would still pick source as my favourite.
I find its mod tools are actually the easiest to work with (or hammer at least), and it doesn't look blurry. UE3 and CE3 both have this sort of soft focus to them that I really hate. I wonder if its to cover up bad anti aliasing or something. Source games have a very sharp look to them that i prefer. Considering its mostly the same engine it was back in 2004, i would say hl2 was an even bigger graphical leap forwards than crysis was.
UE3 is overused. It isnt a bad engine, but it's never been especially good either.
CE3 doesn't look as good as CE2, but runs much better in dx10. I would have preferred it if they had just worked on optimising ce2 some more instead of making a new engine that isnt as good.
Gamebroyo is dreadful. It looks like crap, runs like crap and only works when it feels like it. I played around in the geck, but it seems like in order to make a new area you have to use a 3d modelling program.
yep
I'm nearly certain Valve is quietly working on (and potentially soon finished with) their followup to Source. They have to be. Regardless of Gabe saying Valve isn't investing in a new engine, there's no way they can squeeze more out of the current Source engine, unless it truly has THAT much adaptability. It has definitely come a long way since its inception, but it's been 7 years, let's be realistic. If they can fully redesign the visuals (really, who says they can't?) and keep the major foundations of the engine, building up from it, it could indeed be their "Source 2" engine. Source is really up there with Unreal IMO, with it being so open for the modding community and being licensed by other developers. Valve has been quite about HL3/HL2E3 for too long and I have a feeling it's because it's (whichever it is) going to be huge.Originally Posted by Lareson
Very nice reading here!
If Valve updated Source (or moved onto Source 2) to have graphics like Frostbyte 2, but have everything that makes the Source engine the Source engine, then I think we'd have a really great looking engine that, knowing Valve, would still be mod-ible and very open. Also would have the most support of all of the current engines as basically Valve updates some aspect of it weekly.
I do hope that the id Tech 5 engine is put to full use in Doom 4. RAGE was pretty much just a demo for the engine.
For sure the Unreal engine is the most universal, even having the ability to run awesome looking games on the iOS platform, although would have to agree with the plastic-looking people, and sometimes environments too.
I think that CryEngine 3 was the biggest failure of them. Pretty much made that engine able to run decently on consoles.
Frostbyte 2, can I just get a Mirror's Edge 2 next year? Sure Mirror's Edge 1 looked great running the Unreal engine 3, but Frostbyte 2 will just make everything way better, actually render a huge chunk of the city instead of just a small section. Would actually be able to pull off a great looking co-op too!
What do you think Frostbite 2 is? It's an "update" of Frostbite from BC1. That's all we are (at least I am) saying about "Source 2," where it's a major overhaul of the current Source engine. Whether it's a full new engine from the ground up or a major update of the current engine, it's up to Valve to dictate whether it is actually named "Source 2" or still just "Source," we're just speculating and suffixing the 2 for context's sake. If Valve had numbered each Source version update, we'd probably be at around version 5.
That other company hasn't only used the same engine for nearly 10 years, they've essentially released the same EXACT game in a yearly release cycle. Valve WAS bashed on and for quite a while for releasing L4D2 so soon after L4D. The reason they ARE NOT bashed on as much as that other company is because they have released completely different games and different GENRES on the same engine. HL2, CS:S, DOD:S, Portal, L4D, etc. Not just: "Hey here's MW1. Here's MW2. Here's WAW. Here's BO. Here's MW3. Oh hey new COD is sure to come in 2012!" Yes, for those who don't know, the IW engine was used in Quantum of Solace and Goldeneye, both pretty medicore/played out games that didn't sell well and Activision themselves say they were underwhelming.
In reality, pretty much every engine out there that has a number off of its name is a continuation of the previous version in some shape or form. Valve just decided not to update the name of it even if they massively update it. I'd love to know what internal control version number they are up to by now (meaning 3.05.0212 and such...the control number would have to be huge by now). They have really changed this engine up since Counter Strike: Source.
They have, and many people fail to see that. Not pointing fingers at just the above posters, there are plenty others. The updates from one Source release to the next were huge in comparison to the laughable changes made from all games between MW1 and MW3 combined.Originally Posted by Vagrant Storm
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In reality, pretty much every engine out there that has a number off of its name is a continuation of the previous version in some shape or form. Valve just decided not to update the name of it even if they massively update it. I'd love to know what internal control version number they are up to by now (meaning 3.05.0212 and such...the control number would have to be huge by now). They have really changed this engine up since Counter Strike: Source.
No, COD uses something that Infinity Ward made...I've never played a COD game so I am out of the loop on what game uses what, but it is all on a "IW Engine" or something...I think COD is the only game that uses it.
No, Infinity Ward 3.0/4.0/5.0.
Not disagreeing with you but be prepared to get flammed to hell.Originally Posted by Lex Luger
Personally I think you would be a fool to try and release a commerical product on the source engine. Until source gets texture streaming, its an outdated joke. Please dont link to screenshots of dear ester or that fake factory mod. Im not impressed. Any game looks better when using super high res textures. Look how good oblivion looks with qarl 3.
Where is the GTA IV engine, its runs great as long as you have a intel quad.
Also, where is the anvil engine, aka the assasins creed engine? It may not be the very best, but its one of the best.
Nowadays its ALL ABOUT TEXTURE STREAMING. Valve needs to realize this and get off their lazy butts. The least they could do is release the updated SDK like they promised to do at BEGINNING OF YEAR. The SDK is still 2007 version.
Its seems like the only thing they care about is people use SDK to make more hats. Guess you dont need updated version for that.
Gears of War 1 looks better than any source game
Call of Duty 4 looks better than any source game( you could argue Call of Duty 2 looks better)
Assassins Creed 1 looks better than any source game
Even Elder Scrolls 4 oblivion looks better than any source game
I don't think any one would argue against this...no one thinks the Source engine is great...it is just OK.Originally Posted by Lex Luger
Personally I think you would be a fool to try and release a commerical product on the source engine. Until source gets texture streaming, its an outdated joke. Please dont link to screenshots of dear ester or that fake factory mod. Im not impressed. Any game looks better when using super high res textures. Look how good oblivion looks with qarl 3.
Where is the GTA IV engine, its runs great as long as you have a intel quad.
Also, where is the anvil engine, aka the assasins creed engine? It may not be the very best, but its one of the best.
Nowadays its ALL ABOUT TEXTURE STREAMING. Valve needs to realize this and get off their lazy butts. The least they could do is release the updated SDK like they promised to do at BEGINNING OF YEAR. The SDK is still 2007 version.
Its seems like the only thing they care about is people use SDK to make more hats. Guess you dont need updated version for that.
Gears of War 1 looks better than any source game
Call of Duty 4 looks better than any source game( you could argue Call of Duty 2 looks better)
Assassins Creed 1 looks better than any source game
Even Elder Scrolls 4 oblivion looks better than any source game