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This works pretty well with my 480s at 8x super sampling.
 
Discussion starter · #24 ·
Quote:
Originally Posted by emett View Post

Just had a go with that FXAA injector. Nice colours and the jags and pretty much gone. Best injector i've tested. But for some reason I like the blur of the games original fxaa.
Personal choice thou.
Usually FXAA injectors just brighten colors, and remove the majority of the blur that comes with FXAA (which is the entire reason FXAA exists). After testing the different TRSAA options, I think multisampling gives the best IQ - despite supersampling's higher load on the system. FXAA is post processing AA, so after the scene is rendered, blur is added to remove jagged edges. Traditional AA (in the form of multisampling) along with alpha texture AA should give the best IQ, without the blur. I suppose image quality is a subjective matter though.
 
Amazing how many people don't set there control panel settings.
wth.gif


You guys with "BIG" rigs especially should be tweaking your control panels right off.

This is an older NVIDIA Control Panel Guide, but, it's good to see what each setting does and how you can mix/match them for performance/detail.

You touched on a good subject it seems op.
thumb.gif
 
Quote:
Originally Posted by crashdummy35 View Post

Amazing how many people don't set there control panel settings.
wth.gif


You guys with "BIG" rigs especially should be tweaking your control panels right off.

This is an older NVIDIA Control Panel Guide, but, it's good to see what each setting does and how you can mix/match them for performance/detail.

You touched on a good subject it seems op.
thumb.gif
You know, the thing is...it's my understanding that some newer games (like BF3, and Crysis 2) only let you use in-game settings...the games are coded with alternative aliasing methods, and don't easily recognize nvidia/ATI tweaks. As far as I know, I can't force anti-aliasing in either game just by setting it in my nvidia control panel. Crysis 2 requires a bit of hoop-jumping to force AA from outside. As far as I know, you can't set full-screen AA outside of the game in BF3 at all. I'd love to be wrong about that, though.
 
Quote:
Originally Posted by seward View Post

You know, the thing is...it's my understanding that some newer games (like BF3, and Crysis 2) only let you use in-game settings...the games are coded with alternative aliasing methods, and don't easily recognize nvidia/ATI tweaks. As far as I know, I can't force anti-aliasing in either game just by setting it in my nvidia control panel. Crysis 2 requires a bit of hoop-jumping to force AA from outside. As far as I know, you can't set full-screen AA outside of the game in BF3 at all. I'd love to be wrong about that, though.
As for AA I only use the Multi Sampling thing but that's a good point. I'll have to look into that. The nvcp has a BF3 profile built into it that you can set so, I've just always assumed (once the profile came up, wasn't always there til recently) that it worked. Gonna have to look into it.

From what I see, only AO and FXAA ever show "Not Supported For This program" in the nvcp though.
 
Definitely interested in trying this out when I get home. Thanks and subbed.
 
This made the game exponentially worse to play. I always leave it set on off. When multisample is on, it makes FPS spike wildly all the way to the 50s, and my rig doesnt drop below the 70's in bf3. Also, with the console command "render.perfoverlayvisible 1" the cpu is working much harder with a lot of inconsistency in the graph. Ill stick with mulitsampling off I think.
 
Discussion starter · #39 ·
Quote:
Originally Posted by crashdummy35 View Post

Amazing how many people don't set there control panel settings.
wth.gif

You guys with "BIG" rigs especially should be tweaking your control panels right off.
This is an older NVIDIA Control Panel Guide, but, it's good to see what each setting does and how you can mix/match them for performance/detail.
You touched on a good subject it seems op.
thumb.gif
It's true. I've met a lot of people who use the control panel to enable SLI, and that's the last time they see it. There's a lot of potential in there (even more so with nvidia inspector).
Quote:
Originally Posted by Pittster View Post

Have played with these and while it did look a little sharper for me I still seem to keep underpinning 0xMSAA or 4xMSAA & FXAA at Medium as it takes the Blur away but still gets rid of most jaggies.
As per comparisons done on [H]
http://www.hardocp.com/article/2011/11/22/battlefield_3_multiplayer_performance_iq_review/5
In the heat of 64p battle I can never notice it.
I used to play 2x MSAA w/ medium FXAA, and worked well as a IQ-to-performance option, but after getting rid of FXAA for transparency AA, I don't think I could go back.
 
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