For those of you that might be interested.
OpenMW is a community effort to write a new, open source, engine that replaces The Elder Scrolls III: Morrowind's original one. The engine uses several middle-ware, most notably, OGRE 3D for graphics rendering and Bullet Physics for collision. It compiles on Windows, Mac OS X, and Linux and has native 32 and 64-bit packages. You have to have a copy of the "Data Files" that has all of the art assets and game data from Morrowind on your computer to play using OpenMW.
The project is also developing a new editor for the game that will allows modders to do alot more than they could with the original, but that is early in development.
http://openmw.org/en/
Changelog:
OpenMW is a community effort to write a new, open source, engine that replaces The Elder Scrolls III: Morrowind's original one. The engine uses several middle-ware, most notably, OGRE 3D for graphics rendering and Bullet Physics for collision. It compiles on Windows, Mac OS X, and Linux and has native 32 and 64-bit packages. You have to have a copy of the "Data Files" that has all of the art assets and game data from Morrowind on your computer to play using OpenMW.
The project is also developing a new editor for the game that will allows modders to do alot more than they could with the original, but that is early in development.
http://openmw.org/en/
Changelog:
- Fixes for physics shapes and dark textures
- Fix for character normals
- Fix for laggy input on OS X
- Added support for objects crossing cell borders
- Re-implemented dropping items
- Implemented a Main Menu
- Implemented Camera Modes and proper Player control
- Added support for object rotation and scaling
- Fix for NIF material sharing
- Implemented potion usage
- Implemented skill gain backend
- Implemented Drain/Fortify dynamic Stats/Attributes magic effects
- Fix for various crashes and errors
- Fixes for memory leaks
- Various improvements for console scripts
- Various code cleanup and improvements