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duhizy

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Discussion starter · #1 ·
After getting into FPS games more rather then MOBA/RTS lately, I felt the need to lower my sens to something more manageable, I has helped my aim out a lot. The issue i face is that i feel slow in other games, it takes soo much more effort to be mobile when playing adc in LOL that i sometimes end up failing to outplay people because of it, im not sure if it's a good idea to be using something like 800 dpi/default sens in league and then go to a 400 dpi/2 sens in cs go. Does anyone here that plays both types of games have this issue?
 
Well I have for the most part just used 1800DPI on my Death adder and then use the in game sensitivity to get the wanted speed.
 
Discussion starter · #3 ·
Quote:
Originally Posted by Bit_reaper View Post

Well I have for the most part just used 1800DPI on my Death adder and then use the in game sensitivity to get the wanted speed.
but is it a different sens for each game? do u have trouble aiming or feel slow because it's like contradicting muscle memory?
 
Quote:
Originally Posted by duhizy View Post

but is it a different sens for each game? do u have trouble aiming or feel slow because it's like contradicting muscle memory?
Yeah different sens for different games. For example in killing floor I have a higher base sens then in CS or TF because in in KF you have aim down sights and in CS you don't. Usually I just keep adjusting until a game feels right. Usually for game RTS or mobas I usually use the same speed as my desktop cursor speed.
 
Discussion starter · #6 ·
i was under the impression that it would be better to have the same speed for all games, doesnt it just make your aim worst in both games if your kinda stuck in a middle zone of muscle memory?
 
In FPS games I always calibrate to 360 degrees is a 35cm move. But then ADS in games is often some percentage off that and isn't normally fixable so I often end up having very slow ADS and I can't do anything about it. I don't personally think its worth calibrating the ADS at 35cm because then what happens is as I walk around the map its way too fast and my hop fire is broken. So I just have to learn, for each game the movement and it destroys my muscle memory for flick shots in those games and it takes years to gain decent skill in them. I hope one day these companies start allow us to set different sensitivity for ADS and hip so we can at least choose what the relationship is.
 
Quote:
Originally Posted by BrightCandle View Post

In FPS games I always calibrate to 360 degrees is a 35cm move. But then ADS in games is often some percentage off that and isn't normally fixable so I often end up having very slow ADS and I can't do anything about it. I don't personally think its worth calibrating the ADS at 35cm because then what happens is as I walk around the map its way too fast and my hop fire is broken. So I just have to learn, for each game the movement and it destroys my muscle memory for flick shots in those games and it takes years to gain decent skill in them. I hope one day these companies start allow us to set different sensitivity for ADS and hip so we can at least choose what the relationship is.
Heh, pretty much my thoughts exactly, even the sens. ^^
 
Discussion starter · #10 ·
So it would be considered ok to have different sens for a MOBA and an FPS game because FPS games are 3 dimensional and MOBA/RTS games are one dimension so, even if the sens was exactly the same in both games, the muscle memory would still be vastly different?Hence, if i played cs go at 400 dpi/2 sens and LOL at 400 dpi/6 sens, it wouldnt affect my aim in either game because my body would remember that i should aim a certain way for each environment?
 
Quote:
Originally Posted by duhizy View Post

So it would be considered ok to have different sens for a MOBA and an FPS game because FPS games are 3 dimensional and MOBA/RTS games are one dimension so, even if the sens was exactly the same in both games, the muscle memory would still be vastly different?Hence, if i played cs go at 400 dpi/2 sens and LOL at 400 dpi/6 sens, it wouldnt affect my aim in either game because my body would remember that i should aim a certain way for each environment?
Yeah, sens in 2D plane and 3D view aren't really directly comparable. Using same sens in desktop environment and MOBA would probably be useful, though. (Usually default setting?)
 
I find that things are okay for me as long as my cursor movement is consistent (ie. between rts, moba, and desktop) and my first person movement is consistent (ie. between fps games).

This to me means keep your dpi and windows settings the same at all times, and change only your fps sensitivity in game. I find what throws me off is when my mouse speed in game menus doesn't match what I am used to.
 
I use 1200-1600 depending on the game.1200 DPI in FPS games, and 1600 DPI for everything else, including Dota 2. I find that I have just adapted to a certain amount of movement in FPS, and my muscle memory doesn't mess up if I switch between Dota and CSGO, because I use a completely different style of grip when I play other games, that are not FPS. But that's just me.
 
Your premise is flawed. RTS and FPS use totally different kinds of movements. Your grip and posture probably even changes without you realising. It makes sense to keep the sens the same for all FPS games and the same for all RTS games. However you can't really compare FPS sens to RTS sens. How would you even compare 400 dpi/2 sens in CS and LOL at 400 dpi/6 sens? You'd have to compare 3D movement to 2D.

You should have 1 sens for all fps games.
1 sens for all RTS games.

Might wanna set your desktop sens to the same as your RTS too.
 
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