just curious as i seem to see more of the former. i use 800 dpi 1 in game sens as 800 feels perfect out of game / for desktop use and non fps games . if you prefer 400 dpi what are the reasons?
I'm asking what is the smallest in-game sensitivity that will cause pixel-skipping at the edges of the screen (for a resolution of 1920x1080).Originally Posted by CookieBook
It's relevant to the in-game sensitivity. The DPI doesn't actually do anything, you're only taking out the scaling factor that the game puts in when you use a high sensitivity.
Say you use 400 DPI and 6 sens (taking CS:GO as an example) versus 800 DPI 3 sens and 1600 DPI 1.5 sens.
With the 400 DPI the game has to upscale the input 6 times, 800 3 times, 1600 1.5 times. Therefore the lower the sensitivity the lower the amount of pixel skipping.
Ah, of course...
I started experiencing some choppiness above 2.5 somewhere at 1080p. Though never tested for long as I always used 720p in CSS/CSGO/Quake.
I played with 1800 CPI at 60 cm/360 for a long time (DA 3G) but it just feels better at 400 CPI with that sens. More snappy somehow. And accuracy at long range is not a problem either.
Yeah, I just switched from 2.7128 (no pixel skipping near crosshair at this number) in-game and 3500 dpi to 1.00/9500 and it feels noticeably smoother. Hooray for the 3366!
I agree. With something as low as 60cm you wont need higher dpi anyway. However when you use 36cm and play like me, you use very small adjustments on long range engagements and these seem better with more DPI. Less skips. I would estimate anywhere near 600 and 1200 would be ideal there.
4/11 if you're doubling DPI.
Because the target is movingOriginally Posted by Atavax
theoretically it might be easier to be consistent with 400 dpi. If your goal is 10 cups, are you going to be more consistent filling a 2 cup measuring device 5 times or a 1 cup measuring device 10 times? If your target is many times larger then either measuring device, why do you need a smaller measuring method?
The G303 is accurate for me with 2,000 CPI and 1 in-game sensitivity using raw input.Originally Posted by dmbr
Yeah, I just switched from 2.7128 (no pixel skipping near crosshair at this number) in-game and 3500 dpi to 1.00/9500 and it feels noticeably smoother. Hooray for the 3366!
Edit: don't worry, I use two sensitivities for different weapons, my "precision sensitivity" is 24"/360![]()
you basically want both low, so it becomes a balance. You definitely don't want a CPI above 3,000 or a sensitivity in CS GO above 4 (assuming you're familiar with CSGO and can use it as a reference, TF2 uses the same sensitivity and is f2p if you're not). But you don't need to go super low like 400 CPI or a sensitivity below 1 in CS GO either. If you can have a CPI of 800 and a CSGO sensitivity below 3, to get your desired sensitivity per 360, i would do that. 800 just seems like its appropriate for desktop use at 1080p, 1440p, or even 4k, should be high enough to get a low enough in game sensitivity for most serious FPS players and should be low enough to not suffer from the inaccuracy associated with high CPI. Plus 800 is a multiple of 400; and should be available on any modern mouse you get that is not super cheap.