While NVIDIA’s annual GPU Technology Conference has been extensively dialed back and the bulk of NVIDIA’s announcements tabled for another day, as it turns out, the company still has an announcement up their sleeve this week. And a gaming-related announcement, no less. This morning NVIDIA is finally taking the wraps off of their DLSS 2.0 technology, which the company is shipping as a major update to their earlier AI-upscaling tech.
Responding to both competitive pressure and the realization of their own technology limitations, the latest iteration of NVIDIA’s upscaling technology is a rather significant overhaul of the technique. While NVIDIA is still doing AI upscaling at a basic level, DLSS 2.0 is no longer a pure upscaler; NVIDIA is now essentially combining it with temporal anti-aliasing. The results, NVIDIA is promising, is both better image quality than DLSS 1.0, as well as faster integration within individual games by doing away with per-game training.
The game looks awful even on native. Wolfenstein: Youngblood would be a better showcase.Quite good.
Still looks a lot better than native and the blurry as hell AA.The game looks awful even on native. Wolfenstein: Youngblood would be a better showcase.
The showcase, in this instance, is relevant because it can compare then vs now. Youngblood was good from the get-go.The game looks awful even on native. Wolfenstein: Youngblood would be a better showcase.
True that. Control looks awful no matter what I did. Even 4K native looks terrible.The game looks awful even on native. Wolfenstein: Youngblood would be a better showcase.
Quite bad, oversharpened and clearly lower resolution. While the video has tons of scaling and compression, native recording res supposedly 1440p but uploads 2880p ==> it has been scaled in editing.
I watch the video. Who said it just as good if not better then native? I paused the video in many places and Native is by far superior.Quite bad, oversharpened and clearly lower resolution. While the video has tons of scaling and compression, native recording res supposedly 1440p but uploads 2880p ==> it has been scaled in editing.
Original uncompressed screenshots are the way to go or link original very high bitrate clips. Comparing fine details on YT videos is almost impossible.
ScreenshotsQuite bad, oversharpened and clearly lower resolution. While the video has tons of scaling and compression, native recording res supposedly 1440p but uploads 2880p ==> it has been scaled in editing.
Original uncompressed screenshots are the way to go or link original very high bitrate clips. Comparing fine details on YT videos is almost impossible.
Because Control features tons of motion blur and awful AA.I watch the video. Who said it just as good if not better then native? I paused the video in many places and Native is by far superior.
I think people are watching the video on a smaller non 4K screen which makes the DLSS sharper darker textures look better once downscaled.
I am watching the video with OLED 55" 4K and Native is by far superior. I am also one of those people that complained a lot about how Control looks in general.
quite a difference... game still looks like fuzzy ass.
I watch the video. Who said it just as good if not better then native? I paused the video in many places and Native is by far superior.
I think people are watching the video on a smaller non 4K screen which makes the DLSS sharper darker textures look better once downscaled.
I am watching the video with OLED 55" 4K and Native is by far superior. I am also one of those people that complained a lot about how Control looks in general.
The game looks blurry with or without DLSS lol. It's just the way it is. I played it without it when it was released and always thought it looked soft as hell.quite a difference... game still looks like fuzzy ass.
go to the scene where they show the office with books & desk items. Left is way smoother, and consistent.
though some people like soft, n some people like sharp. DLS2.0 is definitely soft.
The graphics of this game bothered me for some reason. Even with 2080 Ti I just never could get it to look right.The game looks blurry with or without DLSS lol. It's just the way it is. I played it without it when it was released and always thought it looked soft as hell.
I think it’s all the garbage post-processing at play. Copious amounts of motion blur along with a grainy effect that you can’t turn off. Then add in the soft edges even at native res and you have a game that looks soft and blurry all around.The graphics of this game bothered me for some reason. Even with 2080 Ti I just never could get it to look right.
thatwas exactly my sensation as well.The graphics of this game bothered me for some reason. Even with 2080 Ti I just never could get it to look right.
nVidia is working on a user-adjustable sharpness setting for DLSS.Can't comment on the look of Control, I'm waiting until all these patches are out and then will play it
I'm more of a disable motion blur, DOF and other nonsense effects including often even AA. Then lumasharpen it if necessary such as if the AA is adding too much blur and game has no fine sharpening itself. Or just write my own shader if none exist or it's poor quality to fix some issue.
So even if Control looks meh there are very likely ways to fix the issues, either ingame options or add ReShade and adjust it with shaders.
If one can't turn off motion blur and other crappy blur effects, that sure sucks.
It will not look as good as or better than native, not with the current GPU performance. It could get close and fake it's way around with sharpening, which is what Nvidia seems to be applying heavily and very obviously to even get a usable image. I would rather have not sharpened DLSS output and then apply what ever sharpening and how much sharpening I want, not be stuck with some ugly heavy obvious/artifacting sharpening that NV likes to use.
Both can be disabled. I really liked the visuals of that game. Its jaw droppingBecause Control features tons of motion blur and awful AA.
Hurray. Especially since they already have their heavy handed sharpen shader with adjustment in the drivernVidia is working on a user-adjustable sharpness setting for DLSS.
Motion blur can't be completely turned off unless you tweak the game files.Both can be disabled. I really liked the visuals of that game. Its jaw dropping