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1920x1080 how much dpi

120K views 54 replies 37 participants last post by  jayfkay  
#1 ·
Hello people I would like to know how much dpi should I use to avoid pixel skipping in fps games when using 1920x1080 resolution im using a Razer mamba 4G gaming mouse your helps appreciated
 
#8 ·
Around 1800 or so should be fine high sens. You'll want to go lower if you want to be any good at FPS games though.

You only need 1:1 (1 dot/count to 1 pixel of movement) anymore is just overkill. You are playing an FPS game so having 6400 pixels of movement per inch is just nuts even at 1080p. You don't want to do an almost 360 degree turn in an inch. You'll never hit anything. Lower the sensitivity gives you more physical room irl to hit things. There is a reason some Counter-Strike players have it set so a 20 inch swipe= a 180 degree heelturn.

It's best to lower it at the mouse end as the sensor is reading your movement based on the CPI, sending that to Windows which then sends it to the game. For example, doing it in Windows can cause problems with acceleration (the windows pointer should always be set at 6/11) and messing with the game's mouse sensitivity settings can mess things up too, e.g. anything below around 1.7-1.8 in CS 1.6 causes negative acceleration. You can turn off Windows acceleration for good (unless you check the enhanced pointer precision box which you should never do) with the MarkC Mousefix. Also try to set your mouse's usb polling as close to 1000 as you can.
 
#9 ·
Set the dpi to what you are comfortable with. I used to use 5400 DPI in Battlefield BC2 back when I had my Mamba. I also used 1800 DPI in CoD... As long as you can aim, and the speed of the mouse isn't screwing you over, you should be good.

Currently using 1800 DPI with my DeathAdder in Black Ops, and pwning.
smile.gif
I just finished a bunch of games of Headquarters on Nuketown with a K/D of 2:1, with like 60+ kills per game.
smile.gif
 
#11 ·
I like 2200 right now in Day of Defeat: Source for Infantry and 1700 for Sniping. 2700 or higher for Machine Guns using 1000 polling rate. My G9x is new so I am still playing around with it.

I am using a 42" HDTV/Monitor in 1920x1080.
 
#15 ·
Quote:
Originally Posted by Dannibal;14220878
messing with the game's mouse sensitivity settings can mess things up too, e.g. anything below around 1.7-1.8 in CS 1.6 causes negative acceleration
Why? I play CS with sensitivity 1.4 and there's no negative acceleration unless I'm using high CPI (I don't).
 
#18 ·
I haven't really dealt with my G500's DPI. I know it has a DPI switch with 3 presets, but I always use the 3rd (lights maxed), since it's the highest. I'll try readjusting them with some software if possible.

I'd say DPI really depends on how fast you are capable of playing. I don't max out my sensitivity in FPS games, this applies to both console and PC varieties. On COD for the 360 I use the setting right after medium and I own plentifully.
 
#22 ·
Quote:
Originally Posted by Dannibal;14220878
For example, doing it in Windows can cause problems with acceleration (the windows pointer should always be set at 6/11) and messing with the game's mouse sensitivity settings can mess things up too, e.g. anything below around 1.7-1.8 in CS 1.6 causes negative acceleration. You can turn off Windows acceleration for good (unless you check the enhanced pointer precision box which you should never do) with the MarkC Mousefix. Also try to set your mouse's usb polling as close to 1000 as you can.
Really???

People keep wondering how can I play with Kinzu since it has positive acceleration. And I have never noticed to have acceleration as much that it could bother me and disturb my game!

I use mainly 1.2-1.5 in-game sensitivity in CS 1.6, windows sensivity 6, and 400 dpi. I also use noforce-commands in launch options (-noforcemaccel, -noforcemparms).

So does that mean: Kinzu (positive acceleration) - in-game sens (negative acceleration) = 0
 
#23 ·
Quote:
Originally Posted by cROKODILE;14227038
Really???

People keep wondering how can I play with Kinzu since it has positive acceleration. And I have never noticed to have acceleration as much that it could bother me and disturb my game!

I use mainly 1.2-1.5 in-game sensitivity in CS 1.6, windows sensivity 6, and 400 dpi. I also use noforce-commands in launch options (-noforcemaccel, -noforcemparms).

So does that mean: Kinzu (positive acceleration) - in-game sens (negative acceleration) = 0
kinzu's sensor is a lot more sensitive than other sensors @ 400 DPI. 1.5 sensitivity is more like 2.x in game compared to others.

The Noforce commands will only remove windows acceleration, but the kinzu has inherit pos accel which cant be removed. If you can't notice it, than you can't notice it. no big deal.

The Kinzu also has a low malfunction rate (around 1.5m/s) which can be reached with fast swipes but it seems that you don't have a problem with that.

The Negative acceleration he spoke of is caused by CS1.6 utilizing WM_MOUSEMOVE over WM_INPUT. Instead of reading movements directly from the mouse, the game recenters your cursor based on the number of frames your able to produce. Higher FPS=Less negative accel, but the problem arises due to 1.6 being capped at 100 fps.
 
#24 ·
Quote:
Originally Posted by Skylit;14227354
kinzu's sensor is a lot more sensitive than other sensors @ 400 DPI. 1.5 sensitivity is more like 2.x in game compared to others.

The Noforce commands will only remove windows acceleration, but the kinzu has inherit pos accel which cant be removed. If you can't notice it, than you can't notice it. no big deal.

The Kinzu also has a low malfunction rate (around 1.5m/s) which can be reached with fast swipes but it seems that you don't have a problem with that.

The Negative acceleration he spoke of is caused by CS1.6 utilizing WM_MOUSEMOVE over WM_INPUT. Instead of reading movements directly from the mouse, the game recenters your cursor based on the number of frames your able to produce. Higher FPS=Less negative accel, but the problem arises due to 1.6 being capped at 100 fps.
Thanks for the answer. Good to know. I really doesn't notice much acceleration. (But when I tried high sensitivities, acceleration was strangely much more noticable...) I've gamed with Kinzu for a long time and been very happy with it.
 
#26 ·
Quote:
Originally Posted by AquaSurfer;14221614
IMHO "pixel precision" is overrated. It might be a problem when you are playing CS on 800x600 or 640x480 or quake a little but in most modern games with random recoil (BF, COD) with 1920x1080 even skipping 10pixels it would not decrease your accuracy.
quoted for truth.

but if u still want to kno, then there is a formula that you can use.