Hello people I would like to know how much dpi should I use to avoid pixel skipping in fps games when using 1920x1080 resolution im using a Razer mamba 4G gaming mouse your helps appreciated
UP !Originally Posted by Blostorm;14219890
I use 3500 DPI (max) on my DeathAdder at 1050P and I adjust in games.
Use this.Originally Posted by Skylit;14220950
My personal rule is screen width/2.
Example :
With 1920x1080/1920x1200/1650x1050, I would use 800-1000 CPI.
With 800x600/1024x768, I would use 400-500 CPI.
These valves tend to work out well with lift based gameplay and won't sacrifice precision.
Why? I play CS with sensitivity 1.4 and there's no negative acceleration unless I'm using high CPI (I don't).Originally Posted by Dannibal;14220878
messing with the game's mouse sensitivity settings can mess things up too, e.g. anything below around 1.7-1.8 in CS 1.6 causes negative acceleration
Really???Originally Posted by Dannibal;14220878
For example, doing it in Windows can cause problems with acceleration (the windows pointer should always be set at 6/11) and messing with the game's mouse sensitivity settings can mess things up too, e.g. anything below around 1.7-1.8 in CS 1.6 causes negative acceleration. You can turn off Windows acceleration for good (unless you check the enhanced pointer precision box which you should never do) with the MarkC Mousefix. Also try to set your mouse's usb polling as close to 1000 as you can.
kinzu's sensor is a lot more sensitive than other sensors @ 400 DPI. 1.5 sensitivity is more like 2.x in game compared to others.Originally Posted by cROKODILE;14227038
Really???
People keep wondering how can I play with Kinzu since it has positive acceleration. And I have never noticed to have acceleration as much that it could bother me and disturb my game!
I use mainly 1.2-1.5 in-game sensitivity in CS 1.6, windows sensivity 6, and 400 dpi. I also use noforce-commands in launch options (-noforcemaccel, -noforcemparms).
So does that mean: Kinzu (positive acceleration) - in-game sens (negative acceleration) = 0
Thanks for the answer. Good to know. I really doesn't notice much acceleration. (But when I tried high sensitivities, acceleration was strangely much more noticable...) I've gamed with Kinzu for a long time and been very happy with it.Originally Posted by Skylit;14227354
kinzu's sensor is a lot more sensitive than other sensors @ 400 DPI. 1.5 sensitivity is more like 2.x in game compared to others.
The Noforce commands will only remove windows acceleration, but the kinzu has inherit pos accel which cant be removed. If you can't notice it, than you can't notice it. no big deal.
The Kinzu also has a low malfunction rate (around 1.5m/s) which can be reached with fast swipes but it seems that you don't have a problem with that.
The Negative acceleration he spoke of is caused by CS1.6 utilizing WM_MOUSEMOVE over WM_INPUT. Instead of reading movements directly from the mouse, the game recenters your cursor based on the number of frames your able to produce. Higher FPS=Less negative accel, but the problem arises due to 1.6 being capped at 100 fps.
quoted for truth.Originally Posted by AquaSurfer;14221614
IMHO "pixel precision" is overrated. It might be a problem when you are playing CS on 800x600 or 640x480 or quake a little but in most modern games with random recoil (BF, COD) with 1920x1080 even skipping 10pixels it would not decrease your accuracy.