I understand that. I am just unfamiliar with most of what you said and was uncertain how to explain what I meant without the proper terminology. Certainly helps me understand it better though, thank you.
edit:
on another note.
I switched between DX10 and DX11 to take these screenshots.
The most obvious change are the shadows. The stepping is still visible but less noticeable thanks to the guassian like blur.
DX10 - all maxed, 8xQAA
DX11 - all maxed, 8xQAA
Just to note; the shadows in the DX10 screenshot, albeit looking worse due to its stepping, but are far sharper...and maybe they don't look 'that' bad in the screenshot..walking around in game with all the shadows looking like that..it looked pretty terrible and stuck out like a sore thumb. So props for better shadows in DX11..