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Originally Posted by De-Zant;14795533
False. Your eyes can see up to at least 200 FPS unless you're really blind
And our eyes don't refresh so assinging that sort of stat on our eyes is useless.
Why don't you go and educate yourself a bit before trying to make these claims that are completely false? Or, at the very least, state if you are unsure about something you say. That is what I do, and it works.
If you want to get REALLY technical; trained AF pilots could identify a plane that was flashed to them for as little as 1/500th of a second under ideal conditions (sitting in a pitch black room for hours and them flashing images very brightly for varying amounts of time to see how fast an eye could pick up an image). So: "state if you are unsure about something you say."
If you're eyes saw at 200fps under normal conditions on a crt/LCD you would see some combination of black flashes, rippling, colors pulsating, etc. Most broadcast TV is done around 30fps, most movies are 48fps or less, and most people can't notice stutter in the video at all or very rarely. Standard signal aliasing tells us that you double the data rate to get "true" fidelity and not "lose" your signal (the image) by sampling (viewing the image) between samples. This is of course all assuming discrete sampling which we know isn't how the eye works, so most, if not all numbers on quantifying how the eye works is useless to put numbers to in a verifiable way.
Practically, under normal conditions, at 30fps an image is pretty smooth with occasional stutter, at 60fps the stutter very intermittent and hard to perceive and motion is fluid, and everything past this speed reduces motion blurring due to the discrete frames displayed when translated to our eyes continuous viewing.
Quote:
Originally Posted by De-Zant;14795533
16:9 gives more FOV in almost every single modern game out there. Period. Only ones that give more FOV on 16:10 are vert- games, which were like 2005 and earlier, which saw the most on 5:4, not 16:10.
I didn't think about games moving away from 16:10 now as all my monitors are 16:9 for FPSs anyways, but if the support is there for the resolution then I'd take 16:10 over 16:9 for an RTS. So here I'll yield some here... it all depends.