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Quake 3 Arena Modernized Tweaks ?

8.6K views 20 replies 6 participants last post by  enorbet2  
#1 ·
Greetz
I started playing Q3 Arena again recently for several reasons, the biggest being it is still really fun and it plays smooth and sweet with modern hardware. I thought connect speeds ie lag would be much more improved than it is but I sip[pose that may be capped at the server. Oh yeah and FWIW there are still thousands of servers.

When I look around for tweaks to "q3config.cfg" or "autoexec.cfg" to maximize performance almost all the guides are nearly 10 years old and that makes it hard to know if you can go beyond a particular setting or if there are only so many possible choices.

On another thread here I found maxfps could be bumped from 125 to 333 and that really helped! If I understand correctly "snap" and "maxpackets" affect lag and "hunkmegs" and "zonemegs" are worthwhile areas too.

Does anyone have any ideas or know of web guides that are more up to date? Also how can I minimize how a server alters my configs? That is to say stop unnecessary stuff while letting what's absolutely needed to be accepted in the server do it's thing.

Any help appreciated.
 
#2 ·
r_picmip 5 - makes it easier to see.
snaps 40
cl_maxpackets 125
rate 25000
m_pitch - (vertical sensitivity) I found this a useful tweak to the .0#'s because of how vertical the game can be...often times the mouse will hit the palm of the hand and you'll have to pick your hand up to adjust (at least for the sensitivity I used).

any adjustments you want to make - create your own config file ernobet.cfg - put those commands in there and when you launch, pull up the console and type in '/exec ernobet.cfg'

Try this website as well:

http://www.holy****.net/quake-live-c...-for-download/

configs from fox/stermy etc. always useful.

You can also google advanced quake config tweaking for some websites that explain how 'seta' commands work and whatnot.

Edit - just realized the holy**** is holysh1 t without the space (ocn filter?).
 
#3 ·
Quote:

Originally Posted by wrekt View Post
r_picmip 5 - makes it easier to see.
snaps 40
cl_maxpackets 125
rate 25000
m_pitch - (vertical sensitivity) I found this a useful tweak to the .0#'s because of how vertical the game can be...often times the mouse will hit the palm of the hand and you'll have to pick your hand up to adjust (at least for the sensitivity I used).

any adjustments you want to make - create your own config file ernobet.cfg - put those commands in there and when you launch, pull up the console and type in '/exec ernobet.cfg'

Try this website as well:

http://www.holy****.net/quake-live-c...-for-download/

configs from fox/stermy etc. always useful.

You can also google advanced quake config tweaking for some websites that explain how 'seta' commands work and whatnot.
Edit - just realized the holy**** is holysh1 t without the space (ocn filter?).
Greetz
While these areas are not unfamiliar to me it was good to get some modern confirmation. I really don;t like the "picmip 0" effect as one of the values of playing older games is that online play is possible at a competitive level while still having graphics maxed out. I want to find a good balance between winning and fun experience.

I had gotten the impression somewhere that "snaps" and "maxpackets" should ideally match on a synchronous connect and be only offset to the degree of async. Your advice helped here a lot, although I have "rate" set higher for my connect and OpSys.

Do you know if it is possible to set a macro for console? I'd really like to be able to run something like "/exec autoexec.cfg && /vid_restart" with one keystroke.

Apparently the "holy$hit" site no longer hosts configs. It's just interesting twisted pics.,,fun though.
 
#4 ·
Should just be /bind x exec name.cfg. However if you change those commands to 'seta' it should automatically overwrite your autoexec.cfg so you won't need to make a binding. I would only recommend a binding if you have a set of bindings for TDM and a seperate set for say...CTF.

Your snaps/rate really aren't going to make much of an inpact if they're already around 40/25000. You just want to make sure your rates not at something like 5000. The picmip is always debateable - some people use it, some don't, I've always prefered it...I didn't play the game for visuals, moreso for competition.

BTW - any reason for playing quake 3 arena over quakelive?
 
#5 ·
Quote:

Originally Posted by enorbet2 View Post
I really don;t like the "picmip 0" effect as one of the values of playing older games is that online play is possible at a competitive level while still having graphics maxed out. I want to find a good balance between winning and fun experience.
I understand your point but unfortunately in q3 competitive edge trumps any graphical luxury. If you play with picmip 0 you will start to understand how much removing flashy textures improves twitch accuracy (or any accuracy for that matter)

Also I don't know what mods your playing. straight vanilla q3? xbattle? ra3? If the servers you play on run a modded q3 that allows forcemodels be sure to turn them on. Set your opponents to a lime green keel. If your playing vanilla than this doesn't apply.
 
#6 ·
What was the command for forcing enemy models? Perhaps try "cg_forceenemymodel keel/bright"? You may want to toy around with the different models...some of the female's gave a better sound indication as to what their health was compared to other models. What ping are you used to playing with? You could mess around with cg_truelightning between 0-1 to see what you prefer to aim with on the LG.
 
#7 ·
I looked on my disc backup of q3 files from 2005 and found this entry in my old config

seta cg_forcemodel "0"
seta cg_forceColors "1"

If 0 and 1 aren't the right ones change the value till you hit the right mix (I'm just assuming they start from 1 and work up). Also this is sorta funny, I have 606 maps on this DVD backup lol

edit: the thing above about lightning is pretty important imo, tracking with the LG is a big deal and you want the lightning to be "true" to where your aiming. Lagged lightning can really mess you up. Play against someone that really knows how to use lg and has their setup right and it almost feels unfair cuz its so powerful
 
#8 ·
Wow ! Some really great responses. I have work to do
Image


Because some of them address or ask about what I have niw I'll try to make a short synopsis.

I've tried Quake Live and it looks really good but as you know one aspect of competitive edge skilz is "map knowledge" . On top of that I am just still greatly emnamored of Space CTF maps. I just love that sense of flying while turning and firing as well as all the great trick jumps. So I gravitate to Q3 Arena.

I started playing again from Windows and then remembered how mucg faster it was in Linux so I installed a new copy on Slackware 13.1 with a realtime kernel. My avg ping went immediately from 70 on one server to 38-40. Recent tweaks have brought that same server to 23 and it stays really solid instead of jumping around a lot.

The combination of 1msec latency with 1000Hz mouse polling and 3500 DPI has made my aim incredibly improved. I had always hated the MG as worthless but now it's just killer. I can follow someone on a sweeping arc through the air with deadly accuracy even though my map is distorted depthwise (longer distances, smaller targets) from setting my FOV to 129 for a 16 x 9 aspect ratio. My framerates never drop below 240.

After following advice here I set "maxfps" to 333 to get the above response and almost every day I am finding I can get to one platform from another by unusual means that was impossible before. This can be crucial in duels where one has to anticiapte where the enemy will show up from a given location.

I've been hanging out a lot at the Gin server CTF 4 Space Map because it is most often 1 on 1 but so many hang out to just watch sometimes big team battles break out and it;s really fun. The skill level there is pretty awesome but they don't seem to be at all elitists . I get my a$$ handed to me a lot but I give as well as get and they treat me with respect and helpfulness. I guess if you manage to get 4 or 5 caps in an 8 cap game against them they know you aren't quite a total newb even if decidely outclassed.... for now, and they're secure enough in their own skilz to not have to talk too much smack.

.Thanks for the bind info, wrekt, and many thanks to Dactyl for the Lime Keel idea. That's one of those ideas that makes so much sense you can;t imagine why you didn't think of it yourself.

The lightning thing deserves more comment. It sounds really cool and I can't find what you're referring to. ???
In general I like to play pretty pure vanilla but every now and then I get crazy and fire up an excessive game and just rage! or get really surgical... depends on the competition.

Edit: Ping Dactyl and wrekt - found the lightning reference, trying now
 
#10 ·
Quote:

Originally Posted by Dactyl View Post
I looked on my disc backup of q3 files from 2005 and found this entry in my old config

seta cg_forcemodel "0"
seta cg_forceColors "1"


If 0 and 1 aren't the right ones change the value till you hit the right mix (I'm just assuming they start from 1 and work up). Also this is sorta funny, I have 606 maps on this DVD backup lol

edit: the thing above about lightning is pretty important imo, tracking with the LG is a big deal and you want the lightning to be "true" to where your aiming. Lagged lightning can really mess you up. Play against someone that really knows how to use lg and has their setup right and it almost feels unfair cuz its so powerful
Something is missing. I've tried "free for all" as well as team maps and all I can get is sarge in default colors no matter what numbers I use. I'll spend some time with Google but you guys seem to know the real shizzle so respond if you can, please.
 
#12 ·
If you are playing vanilla q3 than forcemodels will do nothing. Vanilla doesn't support it.

if you are playing a modded q3, than post what mod you are playing, and I'll double-check the config setup.
 
#13 ·
Quote:

Originally Posted by Dactyl View Post
If you are playing vanilla q3 than forcemodels will do nothing. Vanilla doesn't support it.

if you are playing a modded q3, than post what mod you are playing, and I'll double-check the config setup.
I'm not exactly vanilla but I'm using a very clean Open Source mod called ioq3. If you're interested here's a link to a "what is this?"

http://ioquake3.org/

I'll have to search around to see if there are any add-on mods for it that will support the "forceEnemymodel" beyond just Sarge and "forcecolors" because I like ioquake3 better than any mod I've tried. They really cleaned up the engine and I think it has a lot to do with why I'm doing so well against opponents of obviously greater skill.

I'm not being humble here but just honest. I see guys who can do things that just drop my jaw and who are very quick and very skilled at details like really creative suicide that reapawns them in better places or with more health. I see tricks that routinely get them across large maps in amazing time. They duel with peeps of slightly less skill and just skunk them. I often can score 2 - 5 caps against these guys that are holding others to 1 or 2 at best. (I also see other guys that wipe me out too) This has been going on for months so it isn't just an anomaly.

I realize this is a combination of factors but ioquake3 has been a "racer's edge" for me. It is extremely smooth and responsive.

Thanks for the tips. I'll search for ioquake mods.
 
#15 ·
Greetz
OK I tried setting "forcemodel" to various numbers and as I said all I get is Sarge no matter what I do. Now I'm aware that doing more requires some mods but I've noticed some odd things.

On some of the servers, when I had all models allowed, I would see characters that had for example Sarge's body with Anarki's head or Bones' body with Xaero's head. So I have to wonder how I can even see this in this way if I don't have the capability already of modding? After all if there was no capability any such mongrel mods would just be translated into defaults.

The second odd behaviour is that something on my system keeps overwriting "q3config.cfg" and I don't know how or why (I have yet to set it to read-only vecause I want to discover what is doing this). How I know this is happening and that it seems sort of broken is that while it allowed me to change seta cg_forceModel "0" to seta cg_forceModel "3" now it won;t let me set it back. I mean I can set it with a text editor but as soon as I launch the game, it goes back and all models are sarge.

Any ideas or knowledge? Anybody?
 
#17 ·
The kinds of issues your talking about is largely what made me hang up q3. Years of messing with configuration oddities and unexplainable bugs burned me out. Just wait till you have so many maps you have to use map pack tools. I hated giving up the flexibility of community run servers and mods but I don't feel I should need a degree in Quake Console Science to enjoy the game. Quake Live fixes those frustrations but sucks because of the lack of maps. But at least you can log on and tweak what you want to tweak from a GUI and have it actually work.

In all honesty with technical problems on the mod your running the best place to get help would be the authors website, or if organized clans run the servers you play on, check to see if they have forums.
 
#19 ·
Quote:


Originally Posted by Dactyl
View Post

The kinds of issues your talking about is largely what made me hang up q3. Years of messing with configuration oddities and unexplainable bugs burned me out. Just wait till you have so many maps you have to use map pack tools. I hated giving up the flexibility of community run servers and mods but I don't feel I should need a degree in Quake Console Science to enjoy the game. Quake Live fixes those frustrations but sucks because of the lack of maps. But at least you can log on and tweak what you want to tweak from a GUI and have it actually work.

In all honesty with technical problems on the mod your running the best place to get help would be the authors website, or if organized clans run the servers you play on, check to see if they have forums.

The last lines, while perhaps obvious, are still really good confirmation, so, "Thanks". I appreciate your time and consideration.

Regarding "forcemodel" and "config overwriting/bugs" really these issues are too small to dissuade me from the fun I'm having. Forcemodel, though competitively helpful, is just not a big deal to me. In fact as HAL 9000 said, "Ive seen such things many times before and it is always Human Error"

I have probably added to the problems and complexity by installing several different instances of Q3 and Mods in getting to the one I like so far. I also recall one failing at first, complaining that it couldn't find "Default.cfg" and if I remember right I created one. This implies that I should carefully remove duplications and conflicts that I may have created inadvertently.

In addition I was trying to have models work normally but revert to "forced" only when I executed a particular cfg. Models are just fun. Have you seen Homer, or Barbarella or Aeon Flux? Who doesn't want to frag StormTroopers, The Joker or Mr. Burns? or enjoy Slash's emotes? lolz (I know...I'm a very sick man)
Image
Besides learning how to make your own or mix and match is a good lesson in coding.

I really don't need 600 maps forever and I, too, like the basic community server chooser so thanks for reminding me to delete those I no longer use. I'm actually considering, once I get it all tweaked, creating a LiveCD (prolly actually a DVD or USB stick) that can be booted on almost any worthy machine and have a few games on it - a self contained running game, not just an installer.

Anyway thanks. I'm gonna go rocket jump off pads and frag The Alien.
 
#20 ·
Hello Again
I might need to start a new thread to get any responses since this is only a corollary to tweak settings but I have some questions about how these things overlap. Before I start I have to say again that I know a lot is just practice and skilz, but settings can help develop or inhibit skilz, or favor one set at the cost of another.

For example if I set "max_fps" to 333 I can do some things I can;t do or so easily do at 125. However because jumping is a little bit higher I often go right over the rocket award in the center of CTF 4. No amount of positioning at the jump pad will adjust for it. Only extreme slowing down sometimes works or just doing without as bad as that can be.

OK big question - Why is it that some people and even bots can hit me with MG while mid air, even when I have considerable armor, and knock me off course by a substantial degree yet in a similar number of hits I move them so little?

Someone told me that "seta sensitivity" set low, like around 1 or 2 improves MG tracking. It seems they were right. However the above "moving off course" discrepancy still remains. I'd write it off as lag hax if it didn't also happen w/ bots. Any ideas? Anyone?