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Quote:
Originally Posted by rainking View Post

I just got a 4K panel delivered this week, and found out a sweet spot for 4K blurays. Basically kept everything the same as the baseline profile in OP and set Frames interpolation mode to "2m".

This is with a i5-4690K @ 4.5 Ghz and a GTX 970. Anything else, and it was a slideshow. With this setting, it was constant 60fps. Not as smooth as the higher settings, but again, impossible with current gear or maybe the software needs work.
Seems as though some titles work and others don't and I have no idea why. Can't be bitrate because I had titles with higher bitrate running smooth, and titles with lower bitrate running a slideshow. All of them were 2:35:1, 3840x1606. Total Recall, for example, was a slideshow with any SVP settings. Will need to experiment more. I hope SVP developers will find a way to reduce how stressing this is to hardware, but maybe current tech just isn't there yet. Or maybe current top of the line processors could do it. I didn't see many other people posting their results, though I haven't searched that much.
 
Discussion starter · #743 ·
Thanks for the 4K experiments rainking! Seeing that 4K content actually works motivated me to start working on a 4k profile. Here's what I got so far:

SVP:


madVR:
Uncheck present several frames in advance in windowed and exclusive mode sections.
Uncheck exclusive mode in general settings.
Leave everything else on default, making sure deinterlacing is unchecked.

Here's my usage with a 4.4GHz 4930k and 980Ti:

 
You're happily welcome airisom, it's quite a machine stress test indeed
tongue.gif


Some 4K content (like actually 4000 pixels wide or more like the one from your results) drop frames nonstop even without SVP on my PC, with madVR.
 
Discussion starter · #745 ·
You're right about that one. Considering that 4k 60Hz is already a bit hard on 4 core processors and manageable with an overclocked 6 core with decent settings, playing 4k videos on a 4k 120Hz monitor with SVP will be quite a feat in the near future.

Those frame drops you saw on my debug screen were a cumulation of the initial frame drops you get when first playing the video, seeking through the video, and clicking in and out of full screen, as I was constantly rewinding the video and tinkering. There were no frame drops through the duraiton of the video clip I used after Dialing in the settings, and it was very smooth overall. Also, I am using avisynth+ r1779.

Also, note that 12ms render time on the debug screen. Most of the time it was around 4.3ms, but in certain high bitrate parts of the video, it would jump up to about 16.6ms, which is cutting it really close to the minimum frame-time required for 60hz (16.67ms). Keeping that number low is going to require quite a gpu with 4k 120Hz which requires an 8.33ms frame time.
 
Thanks for the information, the variable bitrate is something I forgot. I think I'll get a 6700K soon + new mobo soon, I was doubting if 4K would be a dramatic increase in quality but I'm glad I was wrong. At 40 inches or around that size, it absolutely deserves to be a new standard. I now realize HEVC is what I'm having trouble with, AVC at 4K is fine.
 
Quote:
Originally Posted by immortalkings View Post

new here.. i'm using SVP for a quite a while now.. just wondering on the Non-Pro side.. is there a way to remove totally the weird masking on fast motion?
can you catch it on screenshots? i think thats not a masking feature but a different issue.
also post your SVP settings so that it'll be easier for others to troubleshoot.
 
Is it possible to setup SVP to "blend" the frames aka what it is supposed to do but do so without the incredibly visible artifacts? At least the free version seems to be limited very much and the settings for performance/quality have no effect, the rest does but none helps to eliminate the artifacts present behind moving objects.
This affects movies, not just anime which I didn't even bother to try as the poor quality was already apparent in movies.

Seems like it has some object detection and then tries to fill in the background after moving and warping the object elsewhere. The filled in background then is a complete mess and distracting sometimes even making aliens out of people when something moves in front of their face
biggrin.gif

I guess it's ok for say TV 10 feet away but watching a movie on PC monitor up close one sees all these crazy artifacts.
Can it be forced to only do full scene algorithms/changes? Or are the object specific things not turnable off? The free version really has almost no settings so one can't tell if the Pro version then magically does and how well can it be tuned. I don't know why the default settings and free version are so bad.

Is there any other program that does full scene frame rate conversion only?
 
Discussion starter · #750 ·
Well, SVP is not simply converting the frames, but adding intermediary frames, which is the only way to achieve a higher frame rate without the source being recorded in a higher framerate. In the Pro version and the older 3.1.7 version, you can change the motion vector size among other things, which will reduce artifacting, but it just depends on the video and what's being shown. Smaller px. settings introduce more smoothness of moving parts in the video, but at the expense of more artifacting. For example, a still scene car riding along in the distance will be smoother with a smaller px setting, but the larger px. setting will only focus on larger movements like panning scenes, meaning that the car will move as if it wasn't interpolated. Because of that, you won't have to worry about artifacts as much.

The only "free" smoothness that I've found is the smooth motion feature in madVR. It's minor, but there are no drawbacks in using it besides a higher load on your graphics card.

So, I invite you to try SVP 3.1.7a (basically an older SVP 4 Pro) and mess with the profile settings to your liking. Just keep in mind that you will never get rid of 100% artifacts while using motion interpolation, and by trying to do so, you will be sacrificing smoothness. It's best to find a smoothness to artifacts sweet spot and get used to it. I was in your shoes when I first tried this software, and it does take some time to get used to the artifacts, but when you do, you will (well, at least me) never go back to normal playback.
 
Discussion starter · #752 ·
64bit support, newer interpolation engine, avisynth+ and vapoursynth support, support for their newer plugins like svptube, linux and osx support, vlc and mpv support, vastly improved profile and cropping conditions, 3d blurry, can process multiple videos, improved UI and performance graphs, and some other good features you may or may not use. A lot has gone into the development of SVP4. However, 3.1.7 will give you a general idea of what to expect when it comes to customizing the interpolation settings, as those settings aren't able to be customized in the free version.

Edit: whoops. Thought you were wanting a comparison between 3.1.7 and 4 pro. 3.1.7 is more simlar to 4 free than to 4 Pro. Just take off the bolded features above, and add interpolation settings customization.
 
I've never had much luck with madVR and 64bit, last time I tried it it wasn't supported yet. So I just run everything 32bit to stay compatible.
I'm looking at what are the best options out there for a free FPS conversion, at best one that is configurable to remove any artifacts especially around moving objects.
The 4 free ran avisynth, I didn't see vapoursynth or any ability to play with those beyond hacking the files by hand somewhere. And when uninstalling it doesn't even remove all that it has installed, the FFDShow and AviSynth remain left over, they need to package it together and remove it all when uninstalling not leave the system bloated.
There was also quite a big delay and issues when seeking through video, delays and artifacts. Without SVP I get instant seek pretty much.
All the new frames generated by SVP look like someone splashed water on the image when there is movement. I am also not sure about color accuracy, at least in the demo video on SVP site they boosted saturation and contrast.

I will try the older 3.1.7 core they have there for download. I don't see any other v3 left over.

---

3.1.7 core won't work, "there is no function named SetMTmode" error in the .avs file, FFDShow and AviSynth are installed from the v4 free and working fine otherwise. 3.1.7 doesn't come with the AviSynth version it requires, probably some outdated one. I found profiles under expert options but couldn't find any customization of profiles.
 
Discussion starter · #755 ·
SVP has a tutorial on their page showing how to get it to work.

https://www.svp-team.com/wiki/SVP:Kodi

I haven't tested it, and I'm sure a lot has changed between now and 2014, so it may not work now. I'll try poking around this weekend.
 
Discussion starter · #757 ·
I got it to work. You have to use a special version of Kodi, Kodi DSPlayer.

http://forum.kodi.tv/showthread.php?tid=223175

Once installed, go to settings and use the internal lav filters. Choose your audio renderer (you can use reclock), and add ffdshow raw under external filters. Apply the 4gb patch from SVP's utils directory in program files (navigate to kodi.exe), and it should work. Also supports xysubfilter and madvr.
 
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Discussion starter · #760 ·
I remember playing around with that a couple years ago. It was pretty hit or miss on the videos, and when I could get it to work, I didn't think it was good as SVP. Maybe things have changed since then. Maybe if Vega is good I'll test again.
 
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