Overclock.net banner

[TPU] ATI Radeon HD 5830 Specifications Surface

5.3K views 51 replies 34 participants last post by  elson  
#1 ·
Quote:
AMD's new performance graphics card that targets an upper-mainstream price-point, the Radeon HD 5830, is slated for February 25. A set of company slides sourced by IT168.com shows the GPU's specifications are in tune with what we expected. The HD 5830 is based on AMD's Cypress 40 nm GPU. It has 1120 stream processors, a 256-bit wide GDDR5 memory interface, 16 ROPs, 56 TMUs, and clock speeds of 800 MHz (core) and 1000 MHz (memory). The memory bandwidth on the card is 128 GB/s, on par with that of the Radeon HD 5850. The core clock speed is slightly higher, too.

Image
Source
 
#2 ·
Pretty much expected that... wonder how much it'll cost and how it does in Crossfire.
 
#4 ·
Quote:

Originally Posted by XAslanX View Post
Check the source for pricing
Image

I had a problem loading it at first, so I couldn't... but it loads now so I guess it was a temporary problem on my end. Price range is what I thought it'd be but I'd like to see what the actual sticker price is when Newegg and other places start stocking them.
 
#5 ·
wait 5830 is 175w and 5850 is 150w?
Image
 
  • Rep+
Reactions: linkin93
#9 ·
i really hope that it's just a type

else, i might as well just add some cash and grab a 5850 since it's just priced at $260 here.

or maybe i should just wait for fermi for more price drops
Image
 
#12 ·
Hmm, it looks like it might actually perform within 5% of the 5850....

My 5870 scaled pretty linearly with clockspeed and with an 8% bump in clock speed offsetting a 20% loss in shaders (which scale much less linearly)... this will be much closer than it looks.

EDIT: didn't notice the ROPs... oh yeah, that'll kill the high settings performance.
 
#13 ·
Quote:

Originally Posted by gerikoh View Post
wait 5830 is 175w and 5850 is 150w?
Image

Higher clock speed takes more power.
 
#15 ·
Quote:

Originally Posted by Acoma_Andy View Post
Higher clock speed takes more power.
At a factor of ~1w per 1MHz, and with half the ROP's and one fewer shader cluster?

I was considering picking up this card, but with half the ROP's I'm not nearly as sure anymore. I'll wait for benchmarks of course, but as it stands I'm not quite as excited about this card as I was before I found that little tidbit out.
 
#17 ·
Quote:

Originally Posted by Chimeracaust View Post
Some one like to inform a tech noob what the RoP's are?
Processed pixel fragments are stored in card memory ready to be resolved into completed screen pixels, for output onto your display. This task is handled by a GPU unit called the ROP. A modern GPU implements a number of ROPs, based on how likely the GPU is to be bottlenecked by pixel output, to perform the final tasks of rendering. As well as simply resolving and drawing pixels on your screen, the ROP hardware also performs a number of optimisations to save memory bandwith when reading and writing pixels to and from a framebuffer, such as colour compression (even saving 1 byte of colour data per pixel is a heady saving in bandwidth terms).

The ROP units also deal with depth compression and compare, the compare - where you test pixels against each other to see which is on top of the other - being the main facilitator for multisample antialiasing. Multisample antialiasing uses depth information (Z) to alter the colour of pixels so that geometry rasterised earlier in the render process is antialiased and looks better.

http://www.hexus.net/content/item.php?item=17992

Basically , the draw back of having less ROP's is you might be bottle necked at higher resolution with high AA levels .
 
#19 ·
Quote:

Originally Posted by RayvinAzn View Post
http://en.wikipedia.org/wiki/Render_Output_Processor

A decent enough explanation I suppose.

Quote:

Originally Posted by ~CS~ View Post
Processed pixel fragments are stored in card memory ready to be resolved into completed screen pixels, for output onto your display. This task is handled by a GPU unit called the ROP. A modern GPU implements a number of ROPs, based on how likely the GPU is to be bottlenecked by pixel output, to perform the final tasks of rendering. As well as simply resolving and drawing pixels on your screen, the ROP hardware also performs a number of optimisations to save memory bandwith when reading and writing pixels to and from a framebuffer, such as colour compression (even saving 1 byte of colour data per pixel is a heady saving in bandwidth terms).

The ROP units also deal with depth compression and compare, the compare - where you test pixels against each other to see which is on top of the other - being the main facilitator for multisample antialiasing. Multisample antialiasing uses depth information (Z) to alter the colour of pixels so that geometry rasterised earlier in the render process is antialiased and looks better.

http://www.hexus.net/content/item.php?item=17992

Basically , the draw back of having less ROP's is you might be bottle necked at higher resolution with high AA levels .
I get it know! And thanks, +rep both of you.
 
#21 ·
So it should be about 40-45% faster then a 4890
Image


More texture units then a 4890 = Win

Doesn't matter about the ROPS as they haven't been a performance bottleneck for some time on ATI cards now.

When overclocked it should be very fast and right behind the 5850, This could be the card to get this generation
Image
 
#22 ·
Quote:


Originally Posted by antuk15
View Post

So it should be about 40-45% faster then a 4890
Image


i'm thinking 20%
 
#26 ·
Quote:


Originally Posted by antuk15
View Post

So it should be about 40-45% faster then a 4890
Image


Even HD5850 is not 40-45% faster than HD4890 on average. Not even close to that
http://www.anandtech.com/video/showdoc.aspx?i=3650&p=5

Quote:


More texture units then a 4890 = Win

It has slightly more texture units, but also slightly lower clock speed

I fail to see how a video card with slightly higher texture fillrate would perform %40-%45.

Even %20 is an exaggeration

Quote:


Doesn't matter about the ROPS as they haven't been a performance bottleneck for some time on ATI cards now.

How do you know that? evidence ?